chilichote
Member
On the picture you don't see the PS5-Die.I don't get this. The cpu seems to line up perfectly?
On the picture you don't see the PS5-Die.I don't get this. The cpu seems to line up perfectly?
The hell it has to do zen 2 with rdna2?I don't quite understand this. The tweet seems to suggest PS5 is not using full RDNA2 features? Didn't we already establish that a while ago?
A picture of my crotch is more interesting.
Literally the best tech assessment in this thread.PS5 has an SOC confirmed.
The hell you know if it's a better or a worst thing for the ps5 CPU perfomance? Doubt they removed this part for the worst. It's simple logic. ps5 has maybe a separated RAM/bandwidth as pc? Anyway I remind Cerny say something about removed chip parts compared the pc equivalent because useless in his opinion, somewhere in road to the ps5.One of the "hopes" for this generation was better physics, something that can benefits a lot from a strong CPU.
"But this can be done by the GPU".
Yes, it can, but you want to tax the GPU with extra work instead of letting it concentrate on pushing pixels?
Neatremove cpu. do a 180 and big brother is nearly a twin
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Him ....lol
They can't even explain what people that don't know what they are looking or what to look for.
You ask a honest question and then can't explain anything but be condescending to members that aren't very knowledgeable in this field.
Yet series x has struggled in some cpu limited areas, so we know what real world results have shown us.We can't be sure what it's different on this FPU, but we can at least see that it isn't what we should expect to see on a Zen 2 CPU.
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On image posted byMasterCornholio from the previous post you can clearly see the expected Zen 2 FPU inside the SeX dieshot (put two Zen 1's FPU one above the other and you have the Zen 2 FPU). The FPU we are seeing on the PS5's dieshot id different, it's long and thin, it's half the size.
[h4][/h4]
SOLD! I am good with that!
Well, RT is something attached to the CU, not part of it. But it's easier to start from an architecture that already has all the bits and pieces for RT than to try to attach is to an old generation architecture.
In the end it doesn't matter: the games do the talking, and as far as we can see, Sony is on par.
Okay thanks, i misinterpreted it.Shared cache comes under L3 because its new. Theres never been an L2 unified. I dont think anyways
I did it was a joke .You came into the thread with an attitude of "lol nobody cares". I didn't realize you wanted people to take you seriously and explain things. Perhaps you should have asked instead.
Or because Sony is the better selling platform by a lot developers put 80% of the effort on the Sony side. It only makes sense to makes sense to polish to best selling sku and get the others running. Control perfect example using the Sony custom io and other features series x was a quicky pc port.Yet series x has struggled in some cpu limited areas, so we know what real world results have shown us.
We need a proper breakdown of this and really some info from Sony before we know anything.
If no unified cache then it only further adds questions as to why ps5 out performs in some areas where cpu is a limit. Youd have to put it down to efficiency of data transfer and all components working in harmony, with minimal bottlenecks. Or there could be many other customisations that this grainy die show doesn't even begin to show or explain.
exactly, in terms of altering or changing something that was percieved as a "must" in last gen having the ram pool not only split up again but even one fast and one slow one comes across as ,from all partys involved , the compromise with the biggest performance impact.The hell you know if it's a better or a worst thing for the ps5 CPU perfomance? Doubt they removed this part for the worst. It's simple logic. ps5 has a separated RAM/bandwidth as pc?
Never trusted RGT for a single moment lolSo infinite cache was a lie huh! RedGamingTech and Mlid kept feeding us lies all this time just for views
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Both those images are of the same CPU. Take a look at the one about PS5 and you can see the FPU being thinnerI don't get this. The cpu seems to line up perfectly?
So infinite cache was a lie huh! RedGamingTech and Mlid kept feeding us lies all this time just for views
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No, there's not just one reason, its always a combination.Or because Sony is the better selling platform by a lot developers put 80% of the effort on the Sony side. It only makes sense to makes sense to polish to best selling sku and get the others running. Control perfect example using the Sony custom io and other features series x was a quicky pc port.
I think the cache scrubbers are the low cost infinity cache equivalent.So infinite cache was a lie huh! RedGamingTech and Mlid kept feeding us lies all this time just for views
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if everything IS true what he says than it is also simple i guess. They got rid of what is missing because they were confindent about ther very sophisticated I/O Co Processors and array to make up for it. And i think the fact that PS5 keeps up or even beat Series X with the later having almost 2 Tflop more is prooving them right.So why is it performing as well as it has?
Something seems wrong.
Told people last year to hold on with all the infinity/shared cache stuff until it was confirmed, but people love that secret sauce taste.
if everything IS true what he says than it is also simple i guess. They got rid of what is missing because they were confindent about ther very sophisticated I/O Co Processors and array to make up for it. And i think the fact that PS5 keeps up or even beat Series X with the later having almost 2 Tflop more is prooving them right.
why?So why is it performing as well as it has?
Something seems wrong.
It was obvious... Everytime you hear "I've been hearing", means that it's pulled out of the thin air...So infinite cache was a lie huh! RedGamingTech and Mlid kept feeding us lies all this time just for views
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Honestly this makes the performance comparisons even more confusing.
Yes that must be it. Devs favour Sony therefor spend more time on their games to make sure they run the same if not betterOr because Sony is the better selling platform by a lot developers put 80% of the effort on the Sony side. It only makes sense to makes sense to polish to best selling sku and get the others running. Control perfect example using the Sony custom io and other features series x was a quicky pc port.
HOLY SHIT
Damn is neogaf even allowing this post? Damn someone is going to get in a lot of troubles
Just sold all my sony stocks
before the masses understand how fucked up this situation is
Also closer, even on specs, than last gen. Which is something everyone should be pleased with.Its true though. XSX (so far) has shown that specs on paper mean little. Its about the games and PS5 will hold its own there for me.
Regardless, PS5 and XSX are way better cosoles at launch than PS4 and XB1 were at launch. This will be a good gen once it gets going.
Could be the additional CUs that cause extra heat to be produced so they have to reduce the clocks.
I would really love to see a comparison between the CUs to determine if they are the same or not.
Not really, I've already explained it to you.
It's just for lower temps, normal paste would probably work here too, but console would be noisier and that would sucks. Also higher temp = biggesr chance of failure, bugs, etc...So how can an 72-80CU card can clock at 2.5GHz with common paste, not even liquid metal?
As we saw with the RX 6800 and 6800 XT, AMD has now started to be a bit more conservative in its official boost clock figures. All of the RX 6000 GPUs have exceeded their boost clocks in our Metro Exodus testing, and we definitely noticed other games going above 2250 MHz. Overclocked, the card even managed a cool 2.5 GHz, which is pretty freaking awesome. We can't wait to see what the extreme overclockers fare with liquid nitrogen.
AMD Radeon RX 6900 XT Review: Powerful and Pricey
A small step up from RX 6800 XT performance, a bigger step up in price.www.tomshardware.com
Broken tools?
I think it was pretty clear why...So how can a 72-80CU card can clock at 2.5GHz with common paste, not even liquid metal?
As we saw with the RX 6800 and 6800 XT, AMD has now started to be a bit more conservative in its official boost clock figures. All of the RX 6000 GPUs have exceeded their boost clocks in our Metro Exodus testing, and we definitely noticed other games going above 2250 MHz. Overclocked, the card even managed a cool 2.5 GHz, which is pretty freaking awesome. We can't wait to see what the extreme overclockers fare with liquid nitrogen.
AMD Radeon RX 6900 XT Review: Powerful and Pricey
A small step up from RX 6800 XT performance, a bigger step up in price.www.tomshardware.com
I don't quite understand this. The tweet seems to suggest PS5 is not using full RDNA2 features? Didn't we already establish that a while ago?
Told people last year to hold on with all the infinity/shared cache stuff until it was confirmed, but people love that secret sauce taste.
Or because Sony is the better selling platform by a lot developers put 80% of the effort on the Sony side. It only makes sense to makes sense to polish to best selling sku and get the others running. Control perfect example using the Sony custom io and other features series x was a quicky pc port.
It's heavily overclocked, that's why they use liquid metal, and that's why it has the performance it has, for now ...
Wrong.It's heavily overclocked, that's why they use liquid metal, and that's why it has the performance it has, for now ...
Cerny said it's RDNA2 based but decided not to use some features while adding others. And Cerny never mentioned Infinity Cache. So, please, educate me how this die shot is different from Cerny's presentation?
Come on, this is getting pathetic real fast and it's offensive to devs.
What ? Infinity Cache is a name for Desktop RDNA2 L3 cache. It was revealed during late october presentation. Navi21 has 128MB L3 cache, PS5 with 128MB l3 cache would have had +400mm2 APU instead of 300mm2So infinite cache was a lie huh! RedGamingTech and Mlid kept feeding us lies all this time just for views
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This. RDNA 2 cu's should be legit unless Cerny told a massive lie. He was specific about this.Oh no I was talking about the CUs.
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If this die shot reveals that the CUs are RDNA1 CUs then Cerny would have been lying to us.
I don't think he would talk about RDNA2 CUs if they weren't in the PS5. It would be kind of silly to talk about something that's not even in the console.
Wrong.
A lot of test showed PS5 APU runs fine with thermal paste but it increase the fan rotation (noise).
Sony choose Liquid Metal because fan noise was a complain with PS4 Pro.
Sure , that's true . But wouldn't it be great if it was forward looking ? And supporting engine designs of the future? Or is it better that the market leader can dictate the market and how engines are build and designed ?And is that a bad thing?
I mean what matters is what we actually play right?
The hell you know if it's a better or a worst thing for the ps5 CPU perfomance? Doubt they removed this part for the worst. It's simple logic. ps5 has maybe a separated RAM/bandwidth as pc? Anyway I remind Cerny say something about removed chip parts compared the pc equivalent because useless in his opinion, somewhere in road to the ps5.
Yet series x has struggled in some cpu limited areas, so we know what real world results have shown us.
We need a proper breakdown of this and really some info from Sony before we know anything.
If no unified cache then it only further adds questions as to why ps5 out performs in some areas where cpu is a limit. Youd have to put it down to efficiency of data transfer and all components working in harmony, with minimal bottlenecks. Or there could be many other customisations that this grainy die show doesn't even begin to show or explain.