RoadHazard
Gold Member
This was a big discussion topic before the PS5 was released. As we know, the console runs using variable CPU/GPU frequencies rather than the typical locked frequencies with variable power consumption. This means it can slightly downclock the GPU when there's not enough power to run it at max clock. We were told this would behave exactly the same on every PS5, so you would never see one PS5 performing worse than another due to slight differences in cooling efficiency or power delivery.
However, it seems like different PS5s ARE performing differently. Specifically in God of War Ragnarök, where most performance analyses swear the performance mode is 100% locked to 60fps and never drops a frame. Well, on my PS5 it does drop frames, rather consistently. It's not MUCH, but a frame here and there, mostly noticable as slight hitches or judder when panning the camera. I know what locked 60 looks like, and this is not it. Some parts of the game are a perfect 60, but most are not, and in a few environments it has been very obvious.
You can find some Reddit threads about this issue, but it doesn't seem to be very widespread. So either most people (including DF etc) are just blind to dropped frames, or most PS5s really are running this game better than mine.
So I was thinking about how this could be the case. Obviously it's not my specific copy of the game, so that made me think about the variable frequency. Were we lied to? Do some PS5s actual perform worse than others?
However, it seems like different PS5s ARE performing differently. Specifically in God of War Ragnarök, where most performance analyses swear the performance mode is 100% locked to 60fps and never drops a frame. Well, on my PS5 it does drop frames, rather consistently. It's not MUCH, but a frame here and there, mostly noticable as slight hitches or judder when panning the camera. I know what locked 60 looks like, and this is not it. Some parts of the game are a perfect 60, but most are not, and in a few environments it has been very obvious.
You can find some Reddit threads about this issue, but it doesn't seem to be very widespread. So either most people (including DF etc) are just blind to dropped frames, or most PS5s really are running this game better than mine.
So I was thinking about how this could be the case. Obviously it's not my specific copy of the game, so that made me think about the variable frequency. Were we lied to? Do some PS5s actual perform worse than others?
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