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PSP Firmware 2.0 owned, working exploit discovered...

Wario64 said:
yep, there's been one available for months

copying a umd game to memory stick is as illegal as copying a ps2 game disc to the hard drive


Who cares. I'll be damned if I'm not going to optimize my playing experience by using hardware modifications. Ninja Gaiden made my Xbox make the worst sound in its history the other night and I immediately ripped that badboy to my modbox. I still have to sit through the piracy screen :(
 
Matlock said:
! Link, please.


Fastloader will do the rip for you. I don't have a line handy, I just googled it.

I ripped Wipeout Pure and Namco Museum, not so much for the loading issue, but so that I can have 3 games with me easily (those two, plus whatever's on UMD) at a time. Oh, and I needed to get it in the firts place so I could play Namco Museum with my old firmware, but found the ripper a nice side-benefit.

If only Untold Legends weren't so big, I'd rip that too. Load times are bothersome on that one.
 
Fowler said:
Does it really help with load times? How much does it cut them down by?

Midnight Club 3, which normally takes about 90 seconds to load a race, is cut down to 13 SECONDS






Binary Loader v0.2 for PSP Firmware 2.0

The creator(s) of the 2.0 Buffer Overflow have spoken with me and have created a way to allow the execution of a binary file from the root directory of the memory stick. I was told that it will load binary files up to 64k from the memory stick, but won’t load un-encrypted elf files yet. The file named ‘h.bin’ must be placed in the root directory of ms0: for it to run. Here’s what was said in the readme: “

Pure binary loader.

* it's loaded at 0x08810000
* it's max 64 kb
* it's pure binary MIPS code
* you have to use syscalls and not NIDs
* it runs in user space!
* it's called h.bin (paint screen blue yay!) in the root of the MemoryStick

Set the frame_buffer.png as background like before and Place the new overflow.tif in the photos dir and the h.bin on the memory stick. It loads ms0:/h.bin
 
Musashi Wins! said:
Can you fit it on a 1gb card? Because I'll buy it if it works with that.

nope, unless you edit content out of it to fit on 1 gb (apparantly you can but you wont be able to customize vehicles)


some other load times (from UMD to memory stick)

Wipeout Pure: 8 seconds -> 2 seconds
Lumines: 4-5 seconds -> 0
Hot Shots Golf: 8-10 seconds -> 3 seconds
 
krypt0nian said:
No one seems to have figured that one out.

People have speculated that the browser agent for the PSP browser is rejected when you try and connect to GAF but I have no idea if it's true and if it is, who can fix it.
 
Whoa... big difference. WE PSP desperately needs quicker loads... and 2GB Memory Sticks are out... hurry and break 2.0 :-P
 
MadFuzzy said:
People have speculated that the browser agent for the PSP browser is rejected when you try and connect to GAF but I have no idea if it's true and if it is, who can fix it.

It's not. I got someone to try having Opera impersonate the PSP browser and access GAF and it worked. Someone else suggested it might be that the PSP browser can't handle gzipped webpages, so that's a possibility. It's also possible that the PSP's browser's HTTP requests are malformed or unusual in some way which doesn't affect normal servers but GAF can't handle. I don't have the right sort of monitoring software to test out either of these theories though; someone needs to bust out a packet sniffer and analyse the packets coming from the PSP.
 
Ah didn't see Hitokage mention that in response to myself...

I think it does support Gzip. I'm not entirely sure but OA has gzip enabled and thats loading fine. Its definately a curious one. Could it be a vbulletin issue?

edit: No, not a vbulletin issue. Just tried other boards. I don't see why my computer would have no problem accessing it, but the PSP client does. Could it be something to do with what happens between connection > router and PSP? Is GAF sniffing for certain clients?
 
rod said:
how come GAF dont work with 2.0?

It's a problem with GAF's server. During the Fireteam Bravo beta signup I discovered I couldn't connect to GAF if I spoofed PSP User-Agent info in Firefox.

Danj said:
It's not. I got someone to try having Opera impersonate the PSP browser and access GAF and it worked. Someone else suggested it might be that the PSP browser can't handle gzipped webpages, so that's a possibility. It's also possible that the PSP's browser's HTTP requests are malformed or unusual in some way which doesn't affect normal servers but GAF can't handle. I don't have the right sort of monitoring software to test out either of these theories though; someone needs to bust out a packet sniffer and analyse the packets coming from the PSP.

I just tried it again and while it works now, the pages are formatted weird. Changing the user-agent effects SOMETHING.

Gek54 said:
And where is the PSP keyboard?

...and the GPS add-on, and the camera add-on, and Gran Turismo Mobile...

I'm actually suprised no one has come out with a full-on loader that will load normal EBOOT files yet.
 
Fowler said:
Whoa... big difference. WE PSP desperately needs quicker loads... and 2GB Memory Sticks are out... hurry and break 2.0 :-P

MS loading + running @ 333MHz makes WE9 a whole different game
 
Hello 2.0 World released

Hello World v1 for PSP v2.0
(w) 24/09/2005 by Groepaz/Hitmen
http://www.hitmen-console.org

greets to Skylark, Niacin, Skywalker, xor37h, Tyranid

this is a simple example on how to use the C compiler from pspsdk for creating
a binary that works with the exploit/loader released by someone else the other day.

its VERY basic, some C features will not work, C++ most definetly wont. you will need
to call syscalls directly (not via kernel stubs/NIDs). your program can be max 64k big."

Also, you will have to restart your PSP to make this go away, the thread is not killed when exiting the Photo area on the PSP.
 
Cool, just tested it successfully on my Euro 2.0.

Works, looks like thats most of the hard work done, now somebody needs to add a launcher/shell and homebrew on 2.0 is a reality :D
 
Probably what they will try to do is write a firmware dumper to dump a decrypted 2.0 firmware to the memory stick.. and then look for other holes that are easier to exploit. That would be my guess, I wonder how long it will take them now hehe.
 
So about the PSP being unable to access GAF thing... is there anything that can possibly be done about it? Does the problem lie in PSP, or the site?
 
isn't there a PDA-friendly version of GAF? i swore i saw it before but i cant find it. it makes GAF all text with no pics and stuff.
 
Ford Prefect said:
So about the PSP being unable to access GAF thing... is there anything that can possibly be done about it? Does the problem lie in PSP, or the site?
Well, if somebody figures out just what is causing it to break, then yes it can be fixed.
 
Hitokage said:
Well, if somebody figures out just what is causing it to break, then yes it can be fixed.
The problem is that everybody's been smart enough to keep 1.50 for homebrew and they don't care :lol
 
I'm with Dark on this one.

As long as you bought the game (and I'd imagine GAF understands the concept of developer support the most), than you can make/do/edit whatever you want as long as it's for personal use. Legally by the book or not, that's my belief.

Although, not everyone is like the majority that constitue GAF. And therefore, Sony will release another patch update without a doubt. If an individual can 'home-brew' afy a console/handheld without extraneous purchases/hardware modifications (see modchip, soldering) it because a -real- mainstream problem. Sony does not want the PSP to be like the Dreamcast, where homebrew/piracy is as easy as click, download, and play.
 
"Does it really help with load times? How much does it cut them down by?"

Fowler,as mentioned above, i ripped WE9 (i deleted after i returned it of course!) to MS and it makes a huge difference.

50 second pre match cuts to about 4-5 seconds (!!)
Run in 333 mode and say goodbye to slowdown + game runs smoother.
 
DCharlie said:
Fowler,as mentioned above, i ripped WE9 (i deleted after i returned it of course!) to MS and it makes a huge difference.

50 second pre match cuts to about 4-5 seconds (!!)
Run in 333 mode and say goodbye to slowdown + game runs smoother.

Why return the game then?
 
"Why return the game then?"

because it's really annoying and , although it's a decent football game, i can't bear to play it because it's not what it should be...

i know that is wanky to the extreme..

let me put it a different way :

if WE9 PSP was FIFA PSP , i'd happily play it because, hey, this isn't as bad as the usual crap.
however, it's not -it's WE9... and it just isn't WE. And because of that it drives me nuts...

(plus i sold it back at a minimum loss)
"Think aboot it... he ripped the game..."

theoretically, yes, i could play it again. But i've not felt the urge. Gyakuten is owning my mobile time.
 
Look, I've seen Dcharlie's collection, and that boy don't sell shit! Seriously, he has some of the shittiest games in his collection, and this is the first time I've heard of him selling ANYTHING.
 
DCharlie said:
because it's really annoying and , although it's a decent football game, i can't bear to play it because it's not what it should be...

i know that is wanky to the extreme..

let me put it a different way :

if WE9 PSP was FIFA PSP , i'd happily play it because, hey, this isn't as bad as the usual crap.
however, it's not -it's WE9... and it just isn't WE. And because of that it drives me nuts...

(plus i sold it back at a minimum loss)


theoretically, yes, i could play it again. But i've not felt the urge. Gyakuten is owning my mobile time.
Because of you I ended purchasing the PS2 version...Great game :) Although Chelsea and Juventus are TOO good IMO...

Bah !...Everybody knows Barça kicks their ass anytime !! :P
 
first 2.0 homebrew game is out

2.0 TIF Pong for PSP Version 2.0

sousuke has released the first playable homebrew game for a 2.0 PSP, titled ‘2.00 TIF Pong.’ To install this program grab the toc2rta exploit [here]. Follow the instructions of changing your background image and place this TIF Pong 2.0 image in your /PSP/PHOTO directory (instead of overflow.tif.) Controls:

– Dpad Up and Down: Controls left paddle up and down
– Cross and Triangle: Moves right paddle up and down
 
How about devs stop wasting their time trying to make games with the current exploit and work on a loader that works with existing programs.
 
Wario64 said:
first 2.0 homebrew game is out

2.0 TIF Pong for PSP Version 2.0

sousuke has released the first playable homebrew game for a 2.0 PSP, titled ‘2.00 TIF Pong.’ To install this program grab the toc2rta exploit [here]. Follow the instructions of changing your background image and place this TIF Pong 2.0 image in your /PSP/PHOTO directory (instead of overflow.tif.) Controls:

– Dpad Up and Down: Controls left paddle up and down
– Cross and Triangle: Moves right paddle up and down

Small steps :)
 
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