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PSP launch, 6 months later, what works and what doesn't?

Bebpo

Banned
So it's been a little over 6 months since the PSP launched on Dec 12th, now that most people have had plenty of time with the system what do you think went right in the design, what went wrong, and what should developers really be doing on the system. Let's keep this about gaming on the PSP and not talk about the non-game functions.

(note this post is inspired by the recent lack of any good PSP software and the letdown that Tenchi no Mon [the first big original game] sucks)

For positives, I think everyone can agree that the audio implentation on the system was done quite well. Sure the speakers could've been better, but you just use nice headphones and you get sound quality that holds up to the PS2 sound no problem. Another positive is the use of the memory sticks for saving data. Since transfering saves and data to a PC is the easiest it has ever been for a console, the world of user-creation is lying at the gates ready to start up when given tools. Other positives are the graphics are great (screen exempt) in both 2d and 3d. Battery life is good too, and being able to play while charging is an excellent feature. The wireless is good for downloading, but I haven't had enough experience with vs/online play to really rate it. Lastly, the large screen size is very nice.

Unfortunately it seems like the negatives list almost as much as the positives. For one thing, the controls on the system are horrible. At first when I was just mainly playing Lumines and Minna no Golf at launch it didn't really bother me as they were games that didn't require fast movement. But as more and more games come out I think the controller part of the system has to be the worst I've ever used. The d-pad is ok, but it's not great either; It feels a bit worse and less responsive than the dual shock d-pad but that might just be the angle. The analogue is terrible though, for racing games it's almost ok, but for action games where you move your character around with it...it's just really uncomfortable and too hard to 'slightly' push it in a direction. It's either all or nothing. Load times are also a known pain as they seem to be almost double PS1 era loads which is >_<. Then you have the screen. While it's a gorgeous screen, the ghosting on the blacks is AWFUL and will plague every PSP game for it's entire lifetime which is a huge issue at least to me. What good is having this super bright colorful PSP screen if the actual IQ of crappy looking 3d DS games looks better than the PSP counterparts. Finally while many may disagree with me I think the streamlining of features such as saving was a really bad idea. Instead of just hitting start in a game and going to the "SAVE" option and saving, you click save and then it loads out of the game and into the generic sony black save screen with it's little save click sound and then it loads back into the game. This jumping out of the game is jarring and I'd rather games have their own save methods.

Ok, so I ranted a bunch but do I have anything productive to say? Well I think I do (or maybe I'm just drunk) o_O;;. Here's what I think developers and Sony should be doing to make the PSP a great system:

First they should be looking at 5 parts and in this order: Controls, Loading, User-creation, Graphics, and Sound. They should try to come up with an idea that uses the strengths of the sound, works comfortably with the PSP controls, and would not incur any major loading [Ie, a PS2 visual level Super Robot Wars on PSP would theoretically be amazing...until you realize the loading would be longer than the PS1 SRW games and then it becomes pointless to even do it]. Lastly for graphics, rather than thinking "how much power can we get?" they should be thinking how to design textures and environments to work around the ghosting of deep blacks. Now realistically what does this mean? Well I think it means that a developer shouldn't just think "I can make a control system just like my PS2 game", because PS2 controls DON'T necessarily WORK on PSP. FPS's should be banned from the system, and fast paced action games requiring analogue control should probably be left out too. This is the whole Kojima, "MGS won't work on PSP" deal and it makes sense. If moving around if going to be uncomfortably to control, then drop the game idea and do something else.

I'm going to split off an entire paragraph for User-created content here. IMHO this is Sony's major card to triumph against the DS and survive in the coming years. The PSP and it's memory sticks make user creation very easy to distribute. So just give the tools. Adventure Player is a really great start. Because you know that not only will you be able to make adventure games if you really feel like it, but for the next few years you will be able to download hundreds, if not thousands, of user created games to enjoy. This simple idea for some reason doesn't seem to float around in the heads of developers for some reason :\ For instance, when they released Tony Hawk on PSP, a game that already has user-creation tools (park editior) and that has communities filled with downloadable content, they REMOVE THE PARK EDITOR for the PSP edition. So whereas you could've just stuck your memory stick in your PC and had hundreds of parks to download and play for months, now after you finish the game you can pretty much shelve it. IMO Every team should really sit down and look at their PSP game during development and think, "how can we allow some type of user creation?". For racing games, let people design cars or emblems; puzzle games should allow users to create puzzles, etc....From Soft. seems to be the only ones catching on with both Adventure Player and a level creator in Tenchu (Hey Konami, put a map editor in MGA2 and you'll have a game with amazing replay value).

In the end I think companies should look towards making slower, interesting games with a heavy focus on user-creation. It may come off as odd, but if the games don't require fast reaction then having somewhat clumsy controls isn't going to be as much of an issue such as with puzzle games, turn-based rpgs, adventure games. The new Tecmo PSP game is a good example (an ICO like slower, puzzle based adventure game). Basically, they should be aware that rather than focus on flashy graphics, put the emphasis on the system design and what would be the most fun for the players.

Phew, done ranting now. I blame this entire post on the shitty-ness of Tenchi no Mon demo which was supposed to give me something to distract myself from the "long games are fun!" Namco vs. Capcom which makes me want to shoot myself since I feel like I'm stuck in a never ending revolving door (at least I see the light at the end of the tunnel now), but in reality Tenchi no Mon demo just sucked and I'll end up playing more NxC tonight >_<
 
I totally agree with you about developers' puzzling lack of any commitment whatsoever to "user customization" in the PSP, and in the consoles for that matter.

I have always been amazed at how PC games, almost by default, can be customized in many different ways (especially sports games, and games like Rise of Nations/Age of Empires - and even the GTA games). I know the argument has always been that PCs are the only platform for user customizability, because of memory (hard drives vs. memory cards) and the fact that games have to be able to adapt to different PCs, etc.

But - with the PSP - now you at least can get past the whole challenge of memory, especially since 1 GB pro duos can be had for around $100.

So - it must come down to the fact that - like the consoles, the PSP (and the DS for that matter) are standard platforms that the parent companies and the developers can control completely. It must come down to a simple belief that - by completely controlling content - they force us to keep buying software (as opposed to just playing our own mods endlessly).

You have to think that if it was possible for developers to develop for a standard PC platform, there would be no user customizability in PC games either.

I guess the question I have is that - with all of the advances in home brew on the PSP (and the fact that we have 1 GB and 2 GB memory sticks) - will it ever be possible to play PC games on the PSP (through some sort of workaround or Windows emulator)? I apologize if this is a really stupid question, because I have limited technical knowledge.
 
Can't find one point to disagree with Bebpo on, sadly though i just don't think developers give a shit to be frank. My impression is that no one is seriously working on PSP game to blow anyone away, everyone is just trying to milk sales with minimum effort (hello PS1 ports). I don't really blame them though since the PSPs userbase is relatively small and looking ahead it looks like it'll continue to grow at the moderate pace it's at now which hardly makes it worth the effort.
 
Well, I'll add one thing...I think it would've been cool if the part of PSP with memstick + headphone plug was detachable, ie that you could use it as a stand-alone mp3 player. That would've made the PSP a lot more usable as an mp3 player.
 
I have only seen it once from my friend. There is no store display to show off the PSP's stronge point, the screen.

I think Sony should start selling it in cellphone stores, becuase really they have the same demographic.

Also Sony should make a PSP+ with touch screen and a browse build in. I doubt they will something that cool though.
 
Kiriku said:
Well, I'll add one thing...I think it would've been cool if the part of PSP with memstick + headphone plug was detachable, ie that you could use it as a stand-alone mp3 player. That would've made the PSP a lot more usable as an mp3 player.

Sorry OT but i was actually thinking about this a few minutes ago heh, is there an mp3 player out there that plays off of memory sticks? Not really up to date with the mp3 player market as i've had iPods for quite awhile, i've been thinking about something flash based lately though for working out and stuff.
 
Yeah, I'm getting the whole "developers don't give a shit" thing too. None of them seem to care or understand the potential.

Frankly, I like the analog nub, and the black ghosting doesn't bother me. Things like that never have, unless they obscure the action, which it hasn't.

I would feel more comfortable if I knew more about the future of the system, though. Hell, even Sony isn't really saying anything. Where are the apps? Where is the web browser? User-creation would be great, but currently we're having to try and figure it out on our own, through exploits and hacks. User-creation could be GREAT for spanning the gap in-between major releases. I've seen the potential for the PSP in the initial launch games, and its great, but i'm just not hearing anything about FUTURE potential. Even new announcements of games seem few and far between and then, they aren't wholly original games. I don't mind ports, to be honest, but if its ONLY ports, then it gets kind of tiresome.
 
CVXFREAK said:
I honestly hate how volume buttons. A DS-style nub would have been so much better, at the expense of sexiness.

The volume slider for DS is WAY too loose and imprecise. I always find it hard to make marginal adjustments of the volume for DS.
 
Sorry OT but i was actually thinking about this a few minutes ago heh, is there an mp3 player out there that plays off of memory sticks?

ASA I know only new Sony cellohone w800 p910 s710 do that. Oh wait yes my friends old Sony mp3 player did that. It was really expensive for a 256mb+MS slot player. It was before iPod mini came out.
 
-Software support from developers is absolute shit.
-It's my personal Video Walkman and you cannot take that away from me.
-Sony should create tools for users to create content, but they will never do so.
 
Kiriku said:
The volume slider for DS is WAY too loose and imprecise. I always find it hard to make marginal adjustments of the volume for DS.

But it's nice if you want to go from "volume" to "no volume" instantly. Something you can't do on PSP without hitting the vol - button over and over again or holding down the music button for a few seconds.

I've had a few moments where mine started blaring in public and I had to rush to silence it.

Good thing the speakers are so damned weak.

And ghosting in MGA just about kills the game for me now. I'll keep playing, but i hope sony finds some way of moderating it a bit.
 
Juice said:
But it's nice if you want to go from "volume" to "no volume" instantly. Something you can't do on PSP without hitting the vol - button over and over again or holding down the music button for a few seconds.

Heh, I prefer to be able to adjust the volume level with precision than to be able to go to zero volume. My PSP never blare in public, because, as you said, the speakers are weak and I usually have my headphones with me anyway.

With that said though, I would've preferred the kind of volume wheel you can find on some portable audio devices, would've been the best solution IMO.
 
tino said:
I think Sony should start selling it in cellphone stores, becuase really they have the same demographic.
:D I didn't realize PSP is a cellphone too. But seriously, did you consider the fact that htere is NO incentive for T-mobile or Verizon to sell a PSP at the expense of a cell phone and service contract. :lol
 
I'm with you on most counts, Bebpo. I absolutely loath the analog nob, it's not responsive enough and horribly positioned. The volume control is quite awful too. Takes too long to adjust. A slider switch should have been used. An auto-mute would have been nice, lacking the slider. I don't like the clear plastic shoulder buttons. They aren't very confortable, resist too much, and now that I've had my system for for 3 months, I can see dust stuck inside it and shit. Not very cool. Speakers are pure ass, bringing back memories of the GBA days. Only in stereo. Not too much of a big deal, because I use my Senns for gaming and such, but it does make it tough to show it off to a crowd of folks (such as at work or at school), particularly when you need to adjust volume quickly when the boss shows up!

My two cents.
 
i'd have to disagree on the audio being done well...

sure it works with headphones, but if you want to show people something in a game or video, or even just play a song for them to hear, it's pretty low, even at max volume...

saves, yeah i agree, its great to be able to access the card so easily... kinda makes sense though since there's only one slot available, so you cant use the system to back up saves...


battery life... no... forget to charge it one night, and it's dead if you go outside the next day...
doesn't happen with anything else i own...

and i'd have to disagree on your streamlining of the saving being a negative...

the user customization stuff is spot on though!
 
Ignatz Mouse said:
Press and hold the note button for 1 sec.

Awesome, thank you dude. I've hit that button before, but I didn't notice that it did anything. I figured it was a "quick access" button to your MP3s, but since I have an iPod... Strange that they'd make you hold it down. Thanks.

Oh, one more complaint. There are like 3 or 4 too many buttons on the bottom of the unit. It's too cluttered.
 
Controls are fine for me, AND for fast-paced action stuff. I've had no problems with Twisted Metal, for example. I disagree also on the load times being at PS1 levels in most cases, but that may be a function of which games I'm playing. Games like Twisted Metal, HSG, Wipeout Pure all have very acceptable load times.

However, I will say that more games need to work on streamlining access to content. Twisted Metal has minigames only accessible through the main arenas and you have to get to a teleport location to get to them. Switching between levels in Mercury requires always going back to a hub (which has perhaps more significant load time than the levels themselves) rather than just allowing to pick a level to switch to from a list. Wipeout has too many menu screens you always have to jump through.

On the subject of user-created content I couldn't agree more. Mercury in particular is a game that could have benefitted substantially from this.
 
My only disspointment is the price of the games themselves... If I could plug this into a TV so it could act like a portable home console (as well as being a pure portable) I'd feel better about paying so much for games... but as it is... it's hard to pay 40 or 50 bucks for PSP gaming.
 
I wouldn't call Wipeout Pure's load times accetable, but to be fair, the initial load is way worse than the in-game loads, and all of the menu navigation is more uh... robust than it should be, which exacerbates the situation.
 
+advanced hardware makes games awesome sexy in my hands
-advanced hardware makes crafting awesome sexy games laborous/expensive and releases will never reach GBA variety and volume because of this
 
Mejilan said:
Awesome, thank you dude. I've hit that button before, but I didn't notice that it did anything. I figured it was a "quick access" button to your MP3s, but since I have an iPod... Strange that they'd make you hold it down. Thanks.

Oh, one more complaint. There are like 3 or 4 too many buttons on the bottom of the unit. It's too cluttered.

It's not that strange that you have to hold it down, since the button's used for other things than just muting the sound when pressing it. Read the manual. ;) OR read this:
The "note" button is for switching between preset equalizer configurations, but it can only be changed with headphones connected and not in games. I don't get why it doesn't work in games, I hope it can be fixed in the future somehow. Also, It would be nice with an option to change the equalizer settings on your own, rather than having to use one of the preset configs.
 
I am not that dissapointed...Ridge Racers was worth it...So Lumines and Vampire Chronicle...And hopefully Street Fighter Zero 3 will come and save the year...


But well...It's pretty fair to say that the DS has shit on the PSP when it comes to good games and the fact that Sony isn't doing anything doesn't help at all.
It's not the homebrew scene the one that has to save the PSP but Sony itself !
 
Kiriku said:
It's not that strange that you have to hold it down, since the button's used for other things than just muting the sound when pressing it. Read the manual. ;) OR read this:
The "note" button is for switching between preset equalizer configurations, but it can only be changed with headphones connected and not in games. I don't get why it doesn't work in games, I hope it can be fixed in the future somehow. Also, It would be nice with an option to change the equalizer settings on your own, rather than having to use one of the preset configs.

I haven't read a hardware manual since the NES (arguably my first console), and it hasn't affected my enjoyment of any other of my systems. Besides, that's what GAF is for, to answer the questions posed by people affected by oddball hardware design issues. :)
 
The Faceless Master said:
kinda makes sense though since there's only one slot available, so you cant use the system to back up saves...

You can, if you've got two memory cards, or if you just wanted to copy a save (or ghost, or replay) to someone else's PSP. Hit triangle while over a save in the OS "save data manager" and pick 'copy' and it'll say something like "You will be asked to switch the memory cards 6 times". Yea, 6 times for real; that's for Wipeout, probably less for some other games. Not exactly convenient, but it's possible.

As for the topic, I'm personally still enough in awe of Wipeout and Ridge Racer that the negatives haven't really made an impression on me. Too much time spent trying to extract satisfaction from GBA racers set me up pretty well for this thing. My biggest gripe is just that it isn't very comfortable to hold for a long time; too thin and slick. Other than that, I sure hope the dev support picks up, because it really does seem to be lacking.
 
Psp is having the same problems the PS2 had after its launch,there are no important games coming in the short term.
DS surely has an advantage here because its games have a smaller development period,reduced costs and developers seem to know exactly what to bring on the platform.
On the PSP otherwise there's still a lot of uncertainty,developers haven't a clear idea about what kind of games they should bring on the platform (ex. PS2 ports,PSX ports,original games made with small budgets or original games made with risky PS2 level budgets).
But I think Sony is working to solve this situation with its partners,so that future release schedule won't have void slots.With the console being finally launched everywhere this September,with development of the second wave of titles nearing conclusion and key releases as GTA arriving this fall,the situation shoul improve a lot by the end of this year,imo.
TGS should give us amore precise vision on PSP future,unless Sony will focus again 100% on PS3 :lol ^''
 
slidewinder said:
You can, if you've got two memory cards, or if you just wanted to copy a save (or ghost, or replay) to someone else's PSP. Hit triangle while over a save in the OS "save data manager" and pick 'copy' and it'll say something like "You will be asked to switch the memory cards 6 times". Yea, 6 times for real; that's for Wipeout, probably less for some other games. Not exactly convenient, but it's possible.

As for the topic, I'm personally still enough in awe of Wipeout and Ridge Racer that the negatives haven't really made an impression on me. Too much time spent trying to extract satisfaction from GBA racers set me up pretty well for this thing. My biggest gripe is just that it isn't very comfortable to hold for a long time; too thin and slick. Other than that, I sure hope the dev support picks up, because it really does seem to be lacking.
wow!

well, i guess they didn't overlook that after all
 
Kiriku said:
The volume slider for DS is WAY too loose and imprecise. I always find it hard to make marginal adjustments of the volume for DS.

:lol

I never thought I'd see the day when volume adjustment was scrutinized.
 
The developer excuse is bullshit. Someone could just as easily make GBA/DS-style games (whatever THAT means) for the PSP, sell them for a slightly lower price point, and make money. What is it about an Advance Wars-style game that couldn't be done on a PSP? How about a Castlevania-style 2-D platformer? 2-D shooters?

Hell, if you're already developing a game for the DS which doesn't use that awful, gimmicky touch screen nonsense, how hard could it be to develop it in a multi-platform way?
 
Put simply, because the PSP sets the bar much higher. If you're not making PSP games that show off the system's capabilities, you're... not making PSP games.
 
i'd have to complain about the speaker volume as well. just a few weeks back, my girlfriend and i tried to watch spiderman on a plane, and couldnt hear a bit of it without the head phones in, and still couldnt hear much more with the headphones provided. thankfully we were able to still watch it subtitled ;)
 
Sholmes said:
What about games like Darkstalkers Chronicles? Those can't be all that expensive to make.
They're not, and that's the compromise you see so many publishers making right now. It's not economically smart to make a wholly original PSP title, but neither is it feasible to make a low-budget DS-looking game. Thus: ports.
 
i don't have a psp, so i haven't been paying real close attention, but have games been releasing regularly since launch? it seems like the thing has an n64 style drought going on.
 
-jinx- said:
Hell, if you're already developing a game for the DS which doesn't use that awful, gimmicky touch screen nonsense, how hard could it be to develop it in a multi-platform way?
:lol :lol maybe touchscreen isn't really that "gimmicky" ? there are things you could comfortably do with a touchscreen where you can't do with a control pad ?

anyways ... keep telling yourself TOUCH SCREEN IS A FAD !!!! IT'S A GIMMIC !!!
 
Kobun Heat said:
They're not, and that's the compromise you see so many publishers making right now. It's not economically smart to make a wholly original PSP title, but neither is it feasible to make a low-budget DS-looking game. Thus: ports.


Hmm, I see. Well, if ports are the name of the game. There's a wealth of DC titles I wouldn't mind seeing on PSP.
 
Elios83 said:
But I think Sony is working to solve this situation with its partners,so that future release schedule won't have void slots.With the console being finally launched everywhere this September,with development of the second wave of titles nearing conclusion and key releases as GTA arriving this fall,the situation shoul improve a lot by the end of this year,imo.

Would love to believe this but with the PS3 right around the corner you can't honestly believe that Sony gives two shits about the PSP software schedule. If they did we wouldn't be in this spot to start with. Early PSP adopters are screwed because Sony can continue to "pimp" UMD movies and the other multimedia functions to people without a PSP. Sony can also bank on GTA purely by name alone. On top of that they have 3 trump cards they can sit on till well into next year:X-mas "hype", the release of a standalone PSP (smoke and mirrors price drop), and a real price drop. Plenty of stuff to keep the PSP afloat at the very least for another year before they have to hit the panic button.

The earliest i see things possibly improving stateside is spring 06' and that's only because that's when we'll get the early Japanese PSP titles that weren't brought over for the US launch (nothing to hold your breath over really). Those 2nd wave of titles are just now finishing up development so at best they'll pop up fall 06'. Outside of GTA there isn't another high profile game set for release in the next year. In fact the only other 2 big titles i can think of are Grand Turismo Moblie and whatever the Final Fantasy is, and neither of those have a single screenshot yet heh.

TGS should give us amore precise vision on PSP future,unless Sony will focus again 100% on PS3 :lol ^''

It's a guarantee that PS3 will dominate Sony's plans for TGS. It will have been a full 4 mos. since E3 and all the dev teams will have their first gameplay screens and plenty of trailers for their PS3 launch titles. They have to get the hype started for the PS3 especially if it's set to launch within the next 6 mos (from TGS). In an absolute best case scenario the PSP will have a showing that equals what the DS did at E3, but honestly as strong as that was i wouldn't expect it.
 
Man what a turn around from a few months ago. The only thing that has kept me from buying a psp is the high price tag. This sucker needs come down to $150. The lack of software was predicted by many. you have to be sorta crazy to invest the time and money needed to make a ps2 level game on a portable platform. Just make it for the consoles and you're guaranteed higher sales. If i were a dev i would start pumping out cheap 2d games, simple games ala katmari damacy and quality ports.
 
Sholmes said:
:lol :lol :lol :lol :lol :lol
nonono .. I am totally converted, I totally agree that DS is a FAD !!!!!
now carry on with your "how to make PSP less doomed" discussion
:lol :lol :lol :lol :lol :lol
 
Like it or not the PSP is headed down the same road as so many other failed portables.
Sony didn't even mention the PSP at their E3 Conference. Ask yourself why that was.
 
Okay, but that's ONE game. I still haven't seen the huge blossoming of NEW AGE GAMING due to the touchscreen. I personally don't see the touchpad as a total gimmick, but I think it's use is pretty limited. At least, that's why I'm assuming not that many DS games take much advantage of it.
 
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