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PSP > MBX > GoForce 3D 4500?

Shogmaster

Member
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Ganked it from beyond3d. Looks pretty impressive. This is from a demo running on an imbedded version of MBX within an ARM11 (TI OMAP2). That means this version of MBX runs almost twice as fast (110Mhz) as the Intel 2700G version in the Dell Axim X50V (65?Mhz), and is rated @ 2.5 million polys per second within the 330Mhz OMAP2.

Hopefully the fact that OMAP2 is being pimped at this show means that OMAP2 is nearing a release soon. Something like a Tapwave 2.0 with OMAP2 would be a nice competition to the PSP.
 
Looks promising. Still Ridge Racers looks quite a bit better than that, and it's a complete game with physics, AI, etc. I'd like to see a video of the demo.
 
assuming it runs at 60fps, it's roughly comparable to ridge racers. it looks worse partly because the modeling and design aren't as strong.
 
Words "Stunning" (from the PR) and that picture, definitely don't go well together anymore.

it looks worse partly because the modeling and design aren't as strong
And there's no transparencies or reflective surfaces on the car, or probably on the building either. It's hard to tell anything, especially what the environments look like, based on that one pic alone anyways
 
Marconelly said:
Words "Stunning" (from the PR) and that picture, definitely don't go well together anymore.

For mobile phones, I'd say it's pretty stunning. Hell, even for portables, features such as FSAA and skinning are pretty damn cool. Remember:

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It seems as if PSP would have just about the right level of performance. Lucky the DS has touch.
 
Well, currently Nokia's higher end phones are using OMAP1 ~220Mhz so I would guess we will see Nokia phones with OMAP2 early next year. I would expect them to announce a phone with OMAP2 later this year.
 
teepo said:
that looks like voodoo2 graphics there. what the hell is wrong with you people?

The thing is, those of us that has been following MBX knows that it is capable of way beyond Voodoo2 as far as FXs go (FSAA, per pixel lighting, EMBM, bump mapping, etc). We're just excited to see a faster clocked OEM part.
 
For mobile phones, I'd say it's pretty stunning. Hell, even for portables
For phones - I agree. For portables, no way. Remember, this tech demo is coming after a full game of Ridge Racers is available for everyone to purchase, and looks quite a bit worse (at least judging by that pic).
 
RR's cars models are pretty crappy if you ask me..the textures on them aren't great either. The tracks look great though.
 
Lol that's the best external image hotlinking pic i've seen. Not only do they tell you to use your own bw but they tell you who sucked up all of theirs.
 
RR's cars models are pretty crappy if you ask me..the textures on them aren't great either.
Depends on a car. Some look meh, some look awesome. One of the last unlockable cars ("Angel" Something) looks brilliant, IMO.

The car on the pic above looks pretty bad, regardless. Shoddily modelled, no env. mapping and no transparencies.

It's neat that there's FSAA, though, if it's not artificially added by scaling higher res image down.
 
That PowerVR Racer demo might actually have been running on a Renesas SoC which uses only MBX-Lite. That chip combines a SuperH mobile core at 216MHz with an MBX-Lite and accompanying VGP clocked at just 54MHz. The core is rated at 389MIPS, and the system has 32MB of SDRAM.

The demo performs multitexturing on the cars and includes reflection-mapping. It also does FSAA in-game and standard effects like MIP-mapping. On the Renesas set-up, the framerate was above 30fps, not 60, though.
 
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