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PSP NBA Street - anyone played it yet?

Dsal

it's going to come out of you and it's going to taste so good
Supposedly this is out today, but no on seems to have any reviews or impressions up yet. Anyone picked this up yet?
 
Lyte Edge and I had a telepathy moment there.

So Lyte, your friend didn't like it?
 
:lol there's a "old" post in both threads now. Bastards. :)

Yeah, he sounded pretty let down by the game, but he also kept saying he wasn't going to buy it since it was going to feel stripped down compared to the console versions, yet bought it anyway, so he had a negative vibe about the game from the start.

I think Gamespy reviewed it and gave it a favorable score (4/5). I just think it's a bit odd that IGN hasn't reviewed the game yet when they have a Fifa review up already...could be holding back a review because the game sucks.

Gamefaqs posts:

"It's as expected. If you like the NBA Street Series, then you will have no complaints. The graphics are fluid, not choppy as suggested, and the game plays seamlessly all around. Like I said, it plays as expected for NBA Street."

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Well, after playing it, IMO, it's better than the console version. The music is more extensive, and there are a couple of extra PSP-exclusive mini games.

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"1.Can you create a player
2.Is it like NBA Street 1,2,or 3
3.Does it have any of the modes from Street 1,2,or 3
4.Does it have alot of unlockables.
5.How high would you score this game
6.Are there any flaws/bugs/glitches? in this game cause I thought NBA Street 2 was flawless.

1. yes, you can create a character
2. It is like 2 and 3, if that makes sense.
3. What modes?
4. Courts, trophies, Legends both street and NBA are unlockable
5. 8.0
6. Not that I can see yet, and loading x is bearable."


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I am not a huge fan of the series, but the port is great.

no slowdown..ever
excellent graphics
decent load times
some animation frames missing
plays fantastic

bottom line: if you enjoy the console versions pick this up you won't be dissapointed.


 
That's kind of the feeling I was getting too from the delay.

What exactly got stripped down in the PSP version?
 
I hate you GAF for not warning me about this game. It was either FIFA or this, and FIFA sounds pretty bad. It's not that it's a bad game, but it doesn't translate so well to the PSP. The player's faces are pretty good up close, but the bodies look like they came right out of NBA Showtime on the Dreamcast (stiff cardboard hands and all). Courts are nice and detailed though. Animtions are so-so and it looks like it's missing frames. The one glaring issue that the Gamespy review mentioned is the jumpshots. You can't release your shot at any point, it releases at the height of your jump automatically (you will get blocked repeatedly until you get used to it) but I can't tell if letting go at the height of the jump helps the chances. Also, pump fakes don't work sometimes because of this, and this can frustrate. Sound is almost exactly like V3 which is good and bad. Good because it's nice to have a console-like experience, bad because the tracks are shit and Bobbito "THE J-U-ICE!!!!" Sanchez sucks balls. Also, just like 989's NBA, there seems to be a problem with playing defense. It's really hard to swipe the ball and get blocks on the medium difficulty. This could be an issue with the analog stick and not the game because defense on the consoles is fluid and simple. Load times aren't as bad as the other EA games and besides the initial load time it's actually quicker at loading than V3 was IIRC. I'd give it in the 7-7.5 range which unfortunately is the norm for EA sports titles on the PSP so far, I really hope this isn't the case with Madden.
 
Though it doesn't necessarily say much, given the paucity of portable hoops games, NBA Street Showdown is easily the best handheld basketball game available today. Its fast-paced gameplay, abundance of content, and slick presentation make it a great choice if you're looking for a portable basketball game. It's just unfortunate that the controls couldn't have been a little more responsive than they ended up being. But if you can adjust to the timing, you'll probably end up liking NBA Street Showdown a lot.

7.7 - GS

because i cant make threads
 
It's on sale for $40 at Best Buy this week, and I've got $5 coupon, I may jump at that price on payday...
 
I'm getting it tomorrow. I have been waiting for this game. the one thing I hate are the f'd up jerseys for the NBA players.
 
dskillzhtown said:
I'm getting it tomorrow. I have been waiting for this game. the one thing I hate are the f'd up jerseys for the NBA players.

No worries, you can choose the real jerseys before you get in the game. the shitty ones are the "street" jerseys.
 
newsguy said:
No worries, you can choose the real jerseys before you get in the game. the shitty ones are the "street" jerseys.


Thanks for the info. All the screenshots had the "street" jerseys, got me worried.
 
i was just reading an informative preview in the psu issue of egm while i was on the porcelain throne! apparently the graphics aren't as good as psp nfl street, the gamebreakers work like they did in street 2, and...something disappointing about the single player mode i can't remember.
 
newsguy said:
...It's not that it's a bad game, but it doesn't translate so well to the PSP.

I picked this up after work and have pretty much the same impressions. Something is very off about it, especially on defense. Graphics are relatively dumpy, but certainly sufficient and better than any other handheld basketball game I've played (I haven't played NBA PSP though). Framerate seems laggy. Many animations are off, and sometimes guys just translate down the court independent of their animation.

The game is still fun. It has the King of the Court mode and all that, but if you've played the full version of it you can't help but feel like a big part of the gameplay is missing as the controls are just not quite there. You just can't lock things down on defense like you can on the console version.

The arcade shooting minigame is lame. The shot blocking one is fun. Also you can save any game in progress if you don't want to use sleep mode.
 
drohne said:
i was just reading an informative preview in the psu issue of egm while i was on the porcelain throne! apparently the graphics aren't as good as psp nfl street, the gamebreakers work like they did in street 2, and...something disappointing about the single player mode i can't remember.

I would think NBA Street lends itself to the PSP pretty well. Unless there are horrendous issues, I am thinking pick-up games will be great on the PSP. Actually, if it is a port of Vol 2, I would be happy as hell.
 
Just got back from Activision's pre-E3 event and was lucky enough that copies of this and FIFA hit the EA store before I left. Tried out both briefly and thought NBA was pretty fun while playing linked, and FIFA's controls felt a bit floaty. I like NBA Street so far. It's about what I expected except the models being a bit more blocky than I expected. FIFA I might just have to get used to, but again it just feels floaty in movement, like older FIFA games. Haven't played FIFA in awhile though. Neither are bad for $20 though =)
 
OK, I played V2 a fair amount but couldn't get into V3 with that trick stick control thingy...plus I bought the GC version and I'm usually too lazy to connect the GC up :) Plus I didn't like the soundtrack in V3 as much as in V2...:)

The game does play a lot like V2. Only two turbo buttons, but you can mix things up by pressing or holding the button you're using with turbo (for example, L + tap square will do something different than L + hold square)...defense took some getting used to but I'm starting to get back into the feel of the game and can defend pretty well now. I'm about 30% into the Kings of the Court mode right now...

I don't see "missing frames of animation" but I do see occasional transition pops (if it looks weird, it's usually because a player gets stuck in the first frame of his run animation when transitioning), perhaps this is really what people meant? If so, it's not too bad most of the time.

The minigames seem somewhat entertaining but I haven't given them much time yet...
 
Sweet, I was hoping it was more like V2. I too bought V3, and though it looked great, the gameplay was changed with more of a emphasis on tricks. A portable version of V2 is right up my alley.
 
Legal Step said:
I'm curious as to how much EA is charging for this crappy port? And if it is even worth that...

All EA games on the PSP are $50. With that said, of all the EA games I've rented /bought, NBA Street feels the least like a port. It's got the gameplay and gamebreakers from V2, but audio is straight from V3 (I hate DJ Cucumber Cockgobbler).

DH, if you liked V2 you will enjoy Showdown as it shares moves, courts, and dual layer gamebreakers. I re-read my initial impressions and they seems worst than what I meant to say. Basically the gameplay is all there, and if you can get the hang of playing solid defense and the "auto" jumper, there's alot of enjoyment to be had. BTW, I got into the King of the Courts and it's pretty deep as far as customization for the created character.
 
I got it today, played about 10 pickup games. This is one title I will NOT be trading it. It feels alot like V2. Though the graphics do have a fair amount of jaggies. I am sure the PSP is capable of alot better graphics, but this is the BEST b-ball game on the PSP by a looooong shot. I had NBA from 989 and that was terrible. It is more like V2 than V3. I played a few games in which the tricks were kept to a minimum and just b-ball ruled the game. Really a good game for the PSP as the pickup games and mini games are a great distraction.
 
I got the game today and I was reading the earlier posts and I was worried about how it sounded! I thought I might've blown $50 for nothing...but the comparisons to V2 make me happy and I can't wait to try it out (I haven't opened it yet :P).
 
After playing this game for 3 straight hours yesterday, I can't see why people are bashing this game like it is Rengoku or something. This game is a very faithful rendition of the Street series made portable. The game has good load times, excellent sound, great graphics (a little jaggy though), and solid control here. I know there has been sacrifices to the game based on the control scheme on the PSP, but Street does as well as expected for dealing with less buttons. I have the timing down on the tap and hold jukes, and I am getting gamebreakers quite easily now. The only control gripe I have is with shooting threes. The control is not as responsive as it should, and I have been forced to compensate for unresponsiveness with my release.I press the shoot button to initiate the shot, then I let it go and tap it again when I am at the height of my jump. Problem fixed.

I was worried about not like this game based on the impressions from the board. But I am glad that I took a chance on this game. It is not perfect, but it is still a whole lot of fun. Maybe you can call me too lenient on the game, but I am loooovin' it like a Big Mac from Mickey D's Try it out for yourselves, and dont let others curb your enthusiasm.
 
newsguy said:
The one glaring issue that the Gamespy review mentioned is the jumpshots. You can't release your shot at any point, it releases at the height of your jump automatically (you will get blocked repeatedly until you get used to it) but I can't tell if letting go at the height of the jump helps the chances. Also, pump fakes don't work sometimes because of this, and this can frustrate.


eh? This is just plan wrong. You hold the button long enough to go into the shot animation (quick tap for a pump fake), release, then tap again at the top of the jump to shoot. If you just hold the button throughout you won't release until right before you're about to land again.
 
rod furlong said:
eh? This is just plan wrong. You hold the button long enough to go into the shot animation (quick tap for a pump fake), release, then tap again at the top of the jump to shoot. If you just hold the button throughout you won't release until right before you're about to land again.

Weird... I wonder why they changed the shooting control scheme for PSP? I had no idea they changed it to "press again at top to shoot". Maybe it's because of the Square button problems.
 
Bowser said:
Actually, shooting is with the "O" button.

Oh that's right, trick is square. Still, why'd they switch the shooting control scheme?

I would've maybe also moved the pick button to start or something and have square and triangle both be trick buttons. The whole "tap is different than hold" thing is weird.
 
NBA Street does not use a "2 tap" shooting control. Not sure where they got that from. Sounds like they got NBA from 989 and NBA Street mixed up.
 
rod furlong said:
eh? This is just plan wrong. You hold the button long enough to go into the shot animation (quick tap for a pump fake), release, then tap again at the top of the jump to shoot. If you just hold the button throughout you won't release until right before you're about to land again.


Wrong, we're talking about STREET not NBA by 989 sports. EVERY shot is released at the height of the shot whether you double tap, hold, etc. Try it, it's a set animation. If you've played any other NBA street you know that you can release the shot at any point of the jumping animation (by letting go of the button).
 
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