I thought it was. I actually thought when they announced the Gigapack was probably when it hit profitability.zou said:It is. Look for their latest earnings report.
jarrod said:Probably not hardware per unit, given the costliest components are outsourced (screen, memory, WiFi setup) and so aren't subject to Sony's usual accelerated internal economies of scale for PlayStations. It's probably close though, and thanks to software the entire PSP business is definitely in the black.
jarrod said:I dunno, I think if PSP were at the point of making any profit per unit in the past year, we'd have seen a price cut by now. As is, I think they may be getting close, though the "value pack" may well be turning a profit (thanks to bundling low cost extras for a ~$50 premium). I'm not sure if Sony's putting together PSP's for under 19800 yen yet though.
jarrod said:I dunno, I think if PSP were at the point of making any profit per unit in the past year, we'd have seen a price cut by now. As is, I think they may be getting close, though the "value pack" may well be turning a profit (thanks to bundling low cost extras for a ~$50 premium). I'm not sure if Sony's putting together PSP's for under 19800 yen yet though.
Stepping outside of how this forum likes to depict the DS/PSP situation, Sony has been hitting the shipping targets they've set for the PSP regardless of whether "everybody" overestimated the PSP as having the ability to take over the handheld gaming market overnight. As long as Sony think they can hit the shipping targets they want to achieve at the current price, that's probably going to have a lot more impact on pricing than how much they've managed to drive down costs.jarrod said:I dunno, I think if PSP were at the point of making any profit per unit in the past year, we'd have seen a price cut by now.
It's just an indication, not the sole reasoning.Mmmkay said:Thats quite a bit of a fallacy isn't it? Because there hasn't been a price cut, they can't be making a profit.
PS2's a different beast all together though. It's market, pricing,manufacturing and competitive concerns are entirely different than PSP.fronn said:Look at the PS2 -- that's been more or less the same price as the GC to make (quite possibly even cheaper) for a long time now, and it's still 150.
zou said:It is. Look for their latest earnings report.
Well, that's actually a good point. I do think it's probably pulling a profit per unit in western territories. But again, I'm not sure if Sony's quite yet managing to make a PSP for under 19800 yen each.Kurosaki Ichigo said:Sure they're making profit.
European PSP = 250 = 34.391 JPY
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That in itself doesn't indicate a per unit profit though... only that the entire PSP business was making a good return. The GameCube platform was profitable from day one, even though the hardware was eating a ~$20 loss per unit initially.HomerSimpson-Man said:Yeah, Sony was planning for a loss for the first time in how many years, but the sales of PSP helped the company post a profit instead.
jarrod said:That in itself doesn't indicate a per unit profit though... only that the entire PSP business was making a good return. The GameCube platform was profitable from day one, even though the hardware was eating a ~$20 loss per unit initially.
Nope, GameCube was sold at a loss per unit at launch and when it hit $99 initially. It was a pretty insigificant amount in both cases, more than made up for with a single game sale.Oblivion said:Wait, what? I thought Nintendo was known for not selling any system for a loss at launch, thus explaining the whole reason why the wait a while after some other systems launch.
jarrod said:Probably not hardware per unit, given the costliest components are outsourced (screen, memory, WiFi setup) and so aren't subject to Sony's usual accelerated internal economies of scale for PlayStations. It's probably close though, and thanks to software the entire PSP business is definitely in the black.
kaching said:Stepping outside of how this forum likes to depict the DS/PSP situation, Sony has been hitting the shipping targets they've set for the PSP regardless of whether "everybody" overestimated the PSP as having the ability to take over the handheld gaming market overnight. As long as Sony think they can hit the shipping targets they want to achieve at the current price, that's probably going to have a lot more impact on pricing than how much they've managed to drive down costs.
jarrod said:That in itself doesn't indicate a per unit profit though... only that the entire PSP business was making a good return. The GameCube platform was profitable from day one, even though the hardware was eating a ~$20 loss per unit initially.
"sub-$50-70 area"? So basically $69.99 or less per unit?Andrew2 said:um do you even know the know whats the lost per unit is? From my understanding, its somewhere in the sub-$50-70 area.
Hey, I like how you take 2 unrelated news articles and magically merge the "revelations".Andrew2 said:How could the GC be profitable when it was revealed that Nintendo was taking a $180 million per year loss on the GC??
Those costs would include R&D, promotion and other investments (like the NEC plant Nintendo helped fund). If you want to use that logic though, DCharlie's theories on PS2 never really bringing in a profit start to make some sense...Andrew2 said:The moral of the story is that the GC was NEVER profitable for Nintendo from the start.
And I don't believe that for a second. Projecting a break even within 6-8 months of launching a product at nearly half of it's cost (more so for the Core pack) at retail is laughable. A loss leader that significant would require capital investment in the area of 18-24 months at the very least, especially when a portion of your components have notoriously low depreciation values.Kobun Heat said:Considering what we were hearing around launch from people who knew (it was costing Sony around 40,000 yen to make one)...
Uh, you do know the Yen has climbed over 12% since December 2004 right?Kobun Heat said:Thanks to the weak yen...
Heian-kyo said:And I don't believe that for a second.
And you do know that it's still weak vs. the dollar, on a timeline longer than fourteen months, right?Uh, you do know the Yen has climbed over 12% since December 2004 right?
Kobun Heat said:Random message board poster on the internet versus trustworthy people deeply entrenched in the Japanese games industry! WHO WILL WIN THE BATTLE
What are you even refering to? Weak how...? :lolKobun Heat said:And you do know that it's still weak vs. the dollar, on a timeline longer than fourteen months, right?
Even at the low price, SCE is expecting to initially loose money on the hardware. When asked how long he feels the PSP hardware will take to turn a profit, Kutaragi states: "The PS1 and PS2 were based around a model where profits would emerge after a long term (five years or so). That won't work for a portable system." Citing savings from mass production, Kutaragi states that the system will reach profitability surprisingly quickly, although he doesn't give an exact time frame.
Come now, lets be consistent here - the people you refer to claimed it cost 50,000 yen to make at launch.Uh, I sincerely doubt it. Considering what we were hearing around launch from people who knew (it was costing Sony around 40,000 yen to make one),
Yeah, my initial question is are they (sony) making a profit on the hardware alone now.DCharlie said:lets be even clearer, the figure was 48,000 yen.
all people need to figure out is if the return from the software sales/licensing/machines (i'm still guessing its negative for machines?) outweighs the costs to create the machines, the cost to market etc etc...
yes, Sony posted a profit this last quarter - but that's from the whole game department, which of course the PSP is part of - so it obviously helped.
But , there is a difference between the PSP bringing in profit and the PSP project being profitable overall.
Yep, and Sony shipped 15M, not 10soundwave05 said:I would also imagine when you mass produce 10 million of *anything* within about a year ... your price is going to go way down.
10 million shipments in a year is pretty insane in the world of consumer electronics. The DVD format for instance didn't hit 10 million until like its third year on the market.
As a gamer I don't really care if Sony profits either. It's just a curiosity of mine.Striek said:As a consumer, I couldn't care less, infact them losing money just helps me, so its a benefit.
Personally, I would figure they're certainly breaking even on unit costs now, still looking to recoup the costs of setting up fabrication lines.
Yep, and Sony shipped 15M, not 10![]()
GhaleonEB said:This thread needs sonycowboy, stat.
DCharlie said:lets be even clearer, the figure was 48,000 yen.
all people need to figure out is if the return from the software sales/licensing/machines (i'm still guessing its negative for machines?) outweighs the costs to create the machines, the cost to market etc etc...
yes, Sony posted a profit this last quarter - but that's from the whole game department, which of course the PSP is part of - so it obviously helped.
But , there is a difference between the PSP bringing in profit and the PSP project being profitable overall.
Break even per unit?sonycowboy said:There's also the issue of if the total PSP cost has been made up by revenue vs this past quarter. I don't have any specific knowledge, but I'd bet that Sony is at best breakeven on the hardware and that in the first 6 months, they "lost" quite a bit on the hardware. It is probably profitable on a quarterly basis at this point, but life-to-date, not a chance.
But, it's only been 13 months, so that wouldn't be bad at all. I think the PSP has got a nice roadmap ahead of it that allows for a few hardware revisions, which should help cover the required price drop they need to have on the core system. Again, I'd think that the PSP is overdue for a price drop at this point, with the reason for it not happening yet being that it's relatively expensive to make and they don't want to lose big money on it and that it's selling well enough at the current price.
But, it's only been 13 months, so that wouldn't be bad at all. I think the PSP has got a nice roadmap ahead of it that allows for a few hardware revisions, which should help cover the required price drop they need to have on the core system. Again, I'd think that the PSP is overdue for a price drop at this point, with the reason for it not happening yet being that it's relatively expensive to make and they don't want to lose big money on it and that it's selling well enough at the current price.