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PSP, profitable yet?

Mook1e

Member
I'm wondering if the PSP hardware has become profitable yet. Didn't KK say that PSP would hit profitability quickly back in fall 04'?

Anyone that knows better than I do (plenty of you) have any thoughts?
 
Probably not hardware per unit, given the costliest components are outsourced (screen, memory, WiFi setup) and so aren't subject to Sony's usual accelerated internal economies of scale for PlayStations. It's probably close though, and thanks to software the entire PSP business is definitely in the black.
 
jarrod said:
Probably not hardware per unit, given the costliest components are outsourced (screen, memory, WiFi setup) and so aren't subject to Sony's usual accelerated internal economies of scale for PlayStations. It's probably close though, and thanks to software the entire PSP business is definitely in the black.

I'm not sure, I could see it being pretty profitable at the moment. The NAND flash and wifi are probably a couple dollars and ~12-15, respectively. The screen is what ~$50? The CPU/GPU are a single chip solution (a little smaller than the PS2 chipset, I think). The battery should add 5-10 or so (not really sure how much batteries cost, to be honest), I imagine. It has a ~100 price over the PS2, and the PS2, from everything I've heard, cost less than 100 to make, so even considering the cost of the screen and other small things on the PSP, I imagine it's profitable.

I believe KK hinted it would start becoming profitable at around the 3 million mark, and we're well past that.
 
I dunno, I think if PSP were at the point of making any profit per unit in the past year, we'd have seen a price cut by now. As is, I think they may be getting close, though the "value pack" may well be turning a profit (thanks to bundling low cost extras for a ~$50 premium). I'm not sure if Sony's putting together PSP's for under 19800 yen yet though.
 
jarrod said:
I dunno, I think if PSP were at the point of making any profit per unit in the past year, we'd have seen a price cut by now. As is, I think they may be getting close, though the "value pack" may well be turning a profit (thanks to bundling low cost extras for a ~$50 premium). I'm not sure if Sony's putting together PSP's for under 19800 yen yet though.

Thats quite a bit of a fallacy isn't it? Because there hasn't been a price cut, they can't be making a profit.
 
jarrod said:
I dunno, I think if PSP were at the point of making any profit per unit in the past year, we'd have seen a price cut by now. As is, I think they may be getting close, though the "value pack" may well be turning a profit (thanks to bundling low cost extras for a ~$50 premium). I'm not sure if Sony's putting together PSP's for under 19800 yen yet though.

I don't think we'll see a price cut until Sony thinks it's a good idea -- Sony has rarely related the price directly to their costs (at least not immediately). Since DS and PSP are pretty much seperate markets (in that they can both thrive rather successfully in the market place), I don't think they really see a reason for a price cut now... I think we'll see one this year, but not because it has any relation to when it was/is profitable. PSP is in a rather nice position at the moment because of it being only one of two portables on the market, so it can 'gouge' the market longer without completely hindering sales. I imagine we'll hear about price drop around E3 or maybe this summer... who knows.

Look at the PS2 -- that's been more or less the same price as the GC to make (quite possibly even cheaper) for a long time now, and it's still 150.
 
jarrod said:
I dunno, I think if PSP were at the point of making any profit per unit in the past year, we'd have seen a price cut by now.
Stepping outside of how this forum likes to depict the DS/PSP situation, Sony has been hitting the shipping targets they've set for the PSP regardless of whether "everybody" overestimated the PSP as having the ability to take over the handheld gaming market overnight. As long as Sony think they can hit the shipping targets they want to achieve at the current price, that's probably going to have a lot more impact on pricing than how much they've managed to drive down costs.
 
I think Sony probably made a profit on the PSP precisely because they *didn't* drop the price for Christmas.

They added the Gigapak, but it probably doesn't cost them $50 to make a 1 GB Memory Stick, so they probably actually enjoyed a fatter return on Gigapak's over even the regular Value Pak.

Their profit margin on the PS2 must be ridiculous at this point. It wouldn't surprise me if it costs Sony $60-$70 to make a PS2 ... you really have to think about the huge numbers at which they mass produce them at.
 
Mmmkay said:
Thats quite a bit of a fallacy isn't it? Because there hasn't been a price cut, they can't be making a profit.
It's just an indication, not the sole reasoning.


fronn said:
Look at the PS2 -- that's been more or less the same price as the GC to make (quite possibly even cheaper) for a long time now, and it's still 150.
PS2's a different beast all together though. It's market, pricing,manufacturing and competitive concerns are entirely different than PSP.
 
Well the other thing to consider is the PSP is actually over a year old now since it first went into mass production.

Yet they haven't really dropped the price anywhere.

So they could be turning a profit off the hardware itself, the tech isn't quite as "new" as it was.
 
Kurosaki Ichigo said:
Sure they're making profit.

European PSP = 250€ = 34.391 JPY


¬¬
Well, that's actually a good point. I do think it's probably pulling a profit per unit in western territories. But again, I'm not sure if Sony's quite yet managing to make a PSP for under 19800 yen each.
 
HomerSimpson-Man said:
Yeah, Sony was planning for a loss for the first time in how many years, but the sales of PSP helped the company post a profit instead.
That in itself doesn't indicate a per unit profit though... only that the entire PSP business was making a good return. The GameCube platform was profitable from day one, even though the hardware was eating a ~$20 loss per unit initially.
 
jarrod said:
That in itself doesn't indicate a per unit profit though... only that the entire PSP business was making a good return. The GameCube platform was profitable from day one, even though the hardware was eating a ~$20 loss per unit initially.

Wait, what? I thought Nintendo was known for not selling any system for a loss at launch, thus explaining the whole reason why the wait a while after some other systems launch.
 
Oblivion said:
Wait, what? I thought Nintendo was known for not selling any system for a loss at launch, thus explaining the whole reason why the wait a while after some other systems launch.
Nope, GameCube was sold at a loss per unit at launch and when it hit $99 initially. It was a pretty insigificant amount in both cases, more than made up for with a single game sale.
 
jarrod said:
Probably not hardware per unit, given the costliest components are outsourced (screen, memory, WiFi setup) and so aren't subject to Sony's usual accelerated internal economies of scale for PlayStations. It's probably close though, and thanks to software the entire PSP business is definitely in the black.

um do you even know the know whats the lost per unit is? From my understanding, its somewhere in the sub-$50-70 area.

As for the PSP performance, its doing quite well for a machine of its calibur.
 
kaching said:
Stepping outside of how this forum likes to depict the DS/PSP situation, Sony has been hitting the shipping targets they've set for the PSP regardless of whether "everybody" overestimated the PSP as having the ability to take over the handheld gaming market overnight. As long as Sony think they can hit the shipping targets they want to achieve at the current price, that's probably going to have a lot more impact on pricing than how much they've managed to drive down costs.

Best quote in this thread.
 
Uh, I sincerely doubt it. Considering what we were hearing around launch from people who knew (it was costing Sony around 40,000 yen to make one), I don't see how they could be making money. Thanks to the weak yen, they might be barely breaking even on those Giga Packs at point of purchase if somebody buys a game, but even then...
 
jarrod said:
That in itself doesn't indicate a per unit profit though... only that the entire PSP business was making a good return. The GameCube platform was profitable from day one, even though the hardware was eating a ~$20 loss per unit initially.

How could the GC be profitable when it was revealed that Nintendo was taking a $180 million per year loss on the GC??

Nintendo's Profits Fall On Gamecube Sales

http://games.slashdot.org/article.pl?sid=05/11/25/154217

Nintendo Hardware Losses Revealed

http://www.gamasutra.com/php-bin/news_index.php?story=4178

The newspaper also notes that Nintendo is currently losing ¥20 billion ($180.8m) each year on Nintendo hardware, but that this loss will be reduced by reusing the production plants for next generation hardware.

The moral of the story is that the GC was NEVER profitable for Nintendo from the start.
 
Andrew2 said:
um do you even know the know whats the lost per unit is? From my understanding, its somewhere in the sub-$50-70 area.
"sub-$50-70 area"? So basically $69.99 or less per unit?


Andrew2 said:
How could the GC be profitable when it was revealed that Nintendo was taking a $180 million per year loss on the GC??
Hey, I like how you take 2 unrelated news articles and magically merge the "revelations". ;)

Can you link me to any media outlet where "it was revealed that Nintendo was taking a $180 million per year loss on the GC"?


Andrew2 said:
The moral of the story is that the GC was NEVER profitable for Nintendo from the start.
Those costs would include R&D, promotion and other investments (like the NEC plant Nintendo helped fund). If you want to use that logic though, DCharlie's theories on PS2 never really bringing in a profit start to make some sense...
 
Since the PSP is selling well, I wonder if that will stave off any future improvements. Ninty redid the DS after a year even though it's selling like whiskey in a ghetto, but I wonder if Sony would bother to do the same since they have no incentive?
 
Yes, they said they would start profiting from it since summer of last year.

They also moved production to china last year as well.

Whether that includes royalties and licensing or just strictly hardware, I'm not sure.
 
Kobun Heat said:
Considering what we were hearing around launch from people who knew (it was costing Sony around 40,000 yen to make one)...
And I don't believe that for a second. Projecting a break even within 6-8 months of launching a product at nearly half of it's cost (more so for the Core pack) at retail is laughable. A loss leader that significant would require capital investment in the area of 18-24 months at the very least, especially when a portion of your components have notoriously low depreciation values.

The difficulty with projecting costs within Sony is that they have very seldom released their internal manufacturing capabilities, and more often than not an analyst will over project.


Kobun Heat said:
Thanks to the weak yen...
Uh, you do know the Yen has climbed over 12% since December 2004 right?
 
Heian-kyo said:
And I don't believe that for a second.

Random message board poster on the internet versus trustworthy people deeply entrenched in the Japanese games industry! WHO WILL WIN THE BATTLE

Uh, you do know the Yen has climbed over 12% since December 2004 right?
And you do know that it's still weak vs. the dollar, on a timeline longer than fourteen months, right?
 
Kobun Heat said:
Random message board poster on the internet versus trustworthy people deeply entrenched in the Japanese games industry! WHO WILL WIN THE BATTLE

Could you start by linking to some of those figures and the people who said it?
 
I could see Sony keeping the price of the PSP and PS2 static right through 2006.

The PSP is catering to a more upscale market that isn't interested in a Game Boy/DS type handheld to begin with, so its really not competing against anything specifically.
 
Kobun Heat said:
And you do know that it's still weak vs. the dollar, on a timeline longer than fourteen months, right?
What are you even refering to? Weak how...? :lol

'Up 12%' is in relation to the USD, which is the entire basis behind foreign currency exchange. And if fourteen months isn't long enough for you, than know that the Yen has been strengthening against the USD since the beginning of 2004, and is at it's highest monthly levels since the middle of 2003.

I can say with full certainty the current market value of the Yen has had no negative bearing on manufacturing costs of the PSP. It's the exact opposite in fact, as producing a PSP right now is cheaper than it was a year ago based on currency value alone; nevermind component cost depreciation.
 
There is no way in hell the PSP cost 40,000Yen and sold for under 20,000Yen. That is absolutely ludicrous. Hasn't it been agreed that the early estimates were plain fucking wrong already? The machine is expensive already, and the Gigapack moreso. They're still selling. Why would they eat $200 on hardware alone? They never lost even close to that on the PS2, and that was a surefire hit with a greater tie-ratio than the PSP can ever dream of achieving. I call shenanigans. PEACE.
 
This is what I was refering to when I talked about KK mentioning profitability.

http://psp.ign.com/articles/561/561772p1.html

Even at the low price, SCE is expecting to initially loose money on the hardware. When asked how long he feels the PSP hardware will take to turn a profit, Kutaragi states: "The PS1 and PS2 were based around a model where profits would emerge after a long term (five years or so). That won't work for a portable system." Citing savings from mass production, Kutaragi states that the system will reach profitability surprisingly quickly, although he doesn't give an exact time frame.

"Surprisingly quickly" compared to a five year profit model could mean just about anything, though.
 
Uh, I sincerely doubt it. Considering what we were hearing around launch from people who knew (it was costing Sony around 40,000 yen to make one),
Come now, lets be consistent here - the people you refer to claimed it cost 50,000 yen to make at launch.

There was also plenty of disagreement over those numbers from other people on the 'inside', but that was all said back then, so let's not go over it again.
 
lets be even clearer, the figure was 48,000 yen. ;)


all people need to figure out is if the return from the software sales/licensing/machines (i'm still guessing its negative for machines?) outweighs the costs to create the machines, the cost to market etc etc...

yes, Sony posted a profit this last quarter - but that's from the whole game department, which of course the PSP is part of - so it obviously helped.

But , there is a difference between the PSP bringing in profit and the PSP project being profitable overall.
 
DCharlie said:
lets be even clearer, the figure was 48,000 yen. ;)


all people need to figure out is if the return from the software sales/licensing/machines (i'm still guessing its negative for machines?) outweighs the costs to create the machines, the cost to market etc etc...

yes, Sony posted a profit this last quarter - but that's from the whole game department, which of course the PSP is part of - so it obviously helped.

But , there is a difference between the PSP bringing in profit and the PSP project being profitable overall.
Yeah, my initial question is are they (sony) making a profit on the hardware alone now.
I would guess the PSP project overall is very profitable. Especially since UMD's cost jack squat to produce and despite the doom-and-gloom recently over crap UMD movies not selling, UMD sales (movies + games) overall have been great and probably huge money makers.
 
I would also imagine when you mass produce 10 million of *anything* within about a year ... your price is going to go way down.

10 million shipments in a year is pretty insane in the world of consumer electronics. The DVD format for instance didn't hit 10 million until like its third year on the market.
 
As a consumer, I couldn't care less, infact them losing money just helps me, so its a benefit.

Personally, I would figure they're certainly breaking even on unit costs now, still looking to recoup the costs of setting up fabrication lines.
soundwave05 said:
I would also imagine when you mass produce 10 million of *anything* within about a year ... your price is going to go way down.

10 million shipments in a year is pretty insane in the world of consumer electronics. The DVD format for instance didn't hit 10 million until like its third year on the market.
Yep, and Sony shipped 15M, not 10 ;)
 
Striek said:
As a consumer, I couldn't care less, infact them losing money just helps me, so its a benefit.

Personally, I would figure they're certainly breaking even on unit costs now, still looking to recoup the costs of setting up fabrication lines.

Yep, and Sony shipped 15M, not 10 ;)
As a gamer I don't really care if Sony profits either. It's just a curiosity of mine.
With the rumours flying about a new revision, I'm interested in if they would return to losing money on each PSP to make the PSP + connect package more appealing.
 
I'd love to see some facts about this topic. If anyone got links please share.

Just using common sense there hasn't been a major price pressure on PSP. Given that Sony started with no margins in Japan and had small margins in western territories they should be profitable by now.

Their software investment spike should be lower by now, marketing spike is also over. Inevitable expenses for ramping up PSP2 are likely to still be quite low this early in the game.

At the same time they should be through a few rounds of cost shrinks (anyone know what the current BOM for PSP is?) so it would be hard to see them not making money by now?
 
DCharlie said:
lets be even clearer, the figure was 48,000 yen. ;)


all people need to figure out is if the return from the software sales/licensing/machines (i'm still guessing its negative for machines?) outweighs the costs to create the machines, the cost to market etc etc...

yes, Sony posted a profit this last quarter - but that's from the whole game department, which of course the PSP is part of - so it obviously helped.

But , there is a difference between the PSP bringing in profit and the PSP project being profitable overall.

There's also the issue of if the total PSP cost has been made up by revenue vs this past quarter. I don't have any specific knowledge, but I'd bet that Sony is at best breakeven on the hardware and that in the first 6 months, they "lost" quite a bit on the hardware. It is probably profitable on a quarterly basis at this point, but life-to-date, not a chance.

But, it's only been 13 months, so that wouldn't be bad at all. I think the PSP has got a nice roadmap ahead of it that allows for a few hardware revisions, which should help cover the required price drop they need to have on the core system. Again, I'd think that the PSP is overdue for a price drop at this point, with the reason for it not happening yet being that it's relatively expensive to make and they don't want to lose big money on it and that it's selling well enough at the current price.
 
sonycowboy said:
There's also the issue of if the total PSP cost has been made up by revenue vs this past quarter. I don't have any specific knowledge, but I'd bet that Sony is at best breakeven on the hardware and that in the first 6 months, they "lost" quite a bit on the hardware. It is probably profitable on a quarterly basis at this point, but life-to-date, not a chance.

But, it's only been 13 months, so that wouldn't be bad at all. I think the PSP has got a nice roadmap ahead of it that allows for a few hardware revisions, which should help cover the required price drop they need to have on the core system. Again, I'd think that the PSP is overdue for a price drop at this point, with the reason for it not happening yet being that it's relatively expensive to make and they don't want to lose big money on it and that it's selling well enough at the current price.
Break even per unit?
That's pretty good compared to PSX and PS2.
 
But, it's only been 13 months, so that wouldn't be bad at all. I think the PSP has got a nice roadmap ahead of it that allows for a few hardware revisions, which should help cover the required price drop they need to have on the core system. Again, I'd think that the PSP is overdue for a price drop at this point, with the reason for it not happening yet being that it's relatively expensive to make and they don't want to lose big money on it and that it's selling well enough at the current price.

agreed - the only thing that concerns me is what i've said before regarding Sonys price strategy : keep the price steady for longer, add content to create more value, etc etc...

we might see this same pricing tactic with PS3.
 
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