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[PSP] WE9:UE - the REAL killer application - video inside

I hadn't seen the PSP version in action but this is exactly what I hoped it would look and play like. The fluidity and passing seems damn close to what you expect form the PS2 versions.

Wasn't sure whether that was slowdown after Gudjohnson's (sp) goal.

Shame it lacks Master League. That could have kept me busy on the train journeys when I go back to Uni in October.
 
Date of Lies said:
it's such a shame I dont like sports games


Why is the guy only pressing one button? :lol

When the ball is in the air (when he starts to furiously starts tapping X) you have to fight to gain control off the ball by trying to head the ball to teammates.
 
jarrod said:
I know WE is gaining ground, but is it really that big in Europe? Wouldn't FIFA being more of a killer app there?
WE is the most anticipated game in England for sure. EA is lucky to have the license for all the players names and the Fifa brand as well, but many of my friends who played PES4 after Fifa 2005 couldnt play Fifa 2005 again.

cant fucking wait for this, but Ive yet to get a PSP:P
 
Actually, I thought the MHz cap had been lifted? Didn't Namco mention their 2nd gen PSP titles (Bounty Hounds being one) used the full hardware spec?
 
They said future titles would would have the cap lifted, but I don't recall seeing Namco or anyone else specifically indicate which games that would apply to.
 
There are certain people PES's difficulty level and depth will always deter who'll opt for the more simplistic FIFA.

Though I have to say over the last few years - while on the PS2 - many of my friends I'd consider casual gamers have seen the light and are now choosing and anticipating PES over FIFA.

Just watched the video again and it's going to be so hard to not get a PSP when this comes out. This is really what I want and expect from my handhelds.
 
kaching said:
They said future titles would would have the cap lifted, but I don't recall seeing Namco or anyone else specifically indicate which games that would apply to.
True, just looked up the Hideo Teramoto interview (from Edge)... though he makes it sound like all future Namco games would be full spec, unlike Ridge Racers (which was locked at 222MHz). It wouldn't surprise me if Bounty Hounds is full spec though, it's pretty much a better looking PSO clone.
 
I don't know if this is old but WE9 for PSP will be out in Japan on 15 September,one day after the arrival of white PSP and FF7:AC UMD.
 
Odd question, but does WE still use Renderware? If so, this might be a good indication of the platform's portability expectations for PSP.
 
jarrod said:
Odd question, but does WE still use Renderware? If so, this might be a good indication of the platform's portability expectations for PSP.

No they have abandoned Renderware for two episodes already.
 
jarrod said:
True, just looked up the Hideo Teramoto interview (from Edge)... though he makes it sound like all future Namco games would be full spec, unlike Ridge Racers (which was locked at 222MHz). It wouldn't surprise me if Bounty Hounds is full spec though, it's pretty much a better looking PSO clone.
I wouldn't be surprised if BH is being allowed to run at full spec but I'd be rather surprised if it was a game actually designed around full spec. It certainly doesn't look like it's taking any greater advantage of PSP spec than RR did.
 
kaching said:
I wouldn't be surprised if BH is being allowed to run at full spec but I'd be rather surprised if it was a game actually designed around full spec. It certainly doesn't look like it's taking any greater advantage of PSP spec than RR did.
I dunno, it's probably easier to craft a great looking racer than a great looking dungeon hack given their differing focuses. As is though, both are relatively low geometry with simpler effects than most current console games.... could go either way.
 
Correct me if I'm wrong, but I believe the PS2 and PSP WE9's can link up so that one can play their league games on both systems, which is just about the coolest damn connectivity idea in a sports game I've ever heard of (I don't think it's been done before).

Continuing your PS2 league while you go on the road versus just playing a random game or a PSP specific league is so tempting it hurts...
 
Heian-kyo said:
Correct me if I'm wrong, but I believe the PS2 and PSP WE9's can link up so that one can play their league games on both systems, which is just about the coolest damn connectivity idea in a sports game I've ever heard of (I don't think it's been done before).

Continuing your PS2 league while you go on the road versus just playing a random game or a PSP specific league is so tempting it hurts...

Yes that would be right. This is from PS2 WE9. You can see the option for "PSP" data link

v60100095mx.jpg
 
Heian-kyo said:
Correct me if I'm wrong, but I believe the PS2 and PSP WE9's can link up so that one can play their league games on both systems, which is just about the coolest damn connectivity idea in a sports game I've ever heard of (I don't think it's been done before).

Continuing your PS2 league while you go on the road versus just playing a random game or a PSP specific league is so tempting it hurts...
Isn't data transfer just one way though (PS2 to PSP)? Meaning any progress made on the PSP version wouldn't be usable on PS2?

I think Madden's doing something similar.
 
jarrod said:
Isn't data transfer just one way though (PS2 to PSP)? Meaning any progress made on the PSP version wouldn't be usable on PS2?

I think Madden's doing something similar.


I hope not. If so whats the point?
 
jarrod said:
Isn't data transfer just one way though (PS2 to PSP)? Meaning any progress made on the PSP version wouldn't be usable on PS2?

I think Madden's doing something similar.

I am pretty sure any progress on the PSP version will be usable on PS2, cause it's confirmed by Konami that the connecitivity is for the option files. And for us, the WE fans, the option file is one hell of a big thing, don't ya think? :)
 
jarrod said:
Isn't data transfer just one way though (PS2 to PSP)? Meaning any progress made on the PSP version wouldn't be usable on PS2?

I think Madden's doing something similar.

Not sure about WE but in Madden

One of the hottest features that everyone is buzzing about is the PSP and PS2 connectivity with Madden 06. You can actually start a franchise game on your PSP or PS2, upload it to the EA locker (an info hub on the web for all EA sports games), and download it to either device. You can download your rosters or profile, and take your game on the road with you. This feature is really for the hardcore Madden guys that live and breathe the game. It's really just nice to know that you can take your franchise game with you if you want. Franchise can be a very long and involved process, so portability is a nice option for it.

http://psp.ign.com/articles/633/633944p1.html
 
Nervous Hamster said:
I am pretty sure any progress on the PSP version will be usable on PS2, cause it's confirmed by Konami that the connecitivity is for the option files. And for us, the WE fans, the option file is one hell of a big thing, don't ya think? :)
Not according to this guy...

Keio said:



...though at least it looks like Madden's got it right. :)
 
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