PSP working on Kai

Hajaz

Member
Sony PSP - Working Right Now On Kai

Hey guys,

Thanks to some information recently received by Team XLink, I'm happy to annouce that I just make kaiEngine 7.0.5.3 live - with full support for the Sony PSP handheld console.

Obviously, at present we have very little knowledge of how this unit actually performs when being tunnelled - although I know a few Japanese gamers are starting to get their hands on these devices as we speak - I call on them to help test the new kaiEngine, and provide me with feedback.

Over the next few hours, I'll be creating game arenas in Kai for all the confirmed-LAN Japanese launch titles, but be warned - some of the information may be shaky, so don't take it as gospel that all those games actually support WiFi play. Also, supporting documentation will be written, in a simple form, tonight - it's basically just like using a PS2, with a couple of extra conditions.

Finally, I'd just like to say that somebody should really send a PSP unit to whoever designed the WiFi module for the Nintendo DS - it's a very, very nice implementation - and adheres correctly to the recognised standards for wireless networking. I know others may argue that Nintendo uses their non-standard wireless architecture to "save power" - I'd like to officially confirm that as a crock-of-shit - Nintendo use their own "proprietary protocol" - because, it seems, they couldn't be bothered to / ran out if time trying to write a proper IP stack for the DS - so they used some horrible thrown-together frame format, used a very low-range tranceiver, and called it innovative. Anyway - my views on the DS hardware aren't relevant - what is relevant is that Kai will support both of these devices - one now, the other later - once I've finished jumping through all Nintendo's hoops.

As usual, us European guys won't see this thing for a good while (don't suppose any Japanse guys wanna import me one :P ? ) - but when we actually get them, rest assured that they will work on Kai :)

Posted by TheDaddy on Monday 6 December, 2004 - Comments (0)
 
There are two protocols in use on DS games, and only one in use on current titles right? His conclusion on that seems like it could be a little premature to me.

Other than that, this is good news.
 
reads more like he justs wants to get his hands on a PSP.

so how ARE they working on the PSP Kai if they have no actual unit/dev kit?

:lol
 
Nintendo use their own "proprietary protocol" - because, it seems, they couldn't be bothered to / ran out if time trying to write a proper IP stack for the DS - so they used some horrible thrown-together frame format, used a very low-range tranceiver, and called it innovative.

look, it's the ds design process in microcosm! (DROHNE runs away)
 
TheGreenGiant said:
so how ARE they working on the PSP Kai if they have no actual unit/dev kit?

:lol
Because, as his post indicates, the PSP implements "recognized standards for wireless networking". So they code to those standards, and use some of the existing PSP owners to confirm that their tunneling code works.

PC software developers deal with a far more significant example of coding by proxy on a regular basis since they can't possibly test all the myriad configurations of PCs that might possibly use their applications.
 
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