PSVR Review Thread

Christ on a bike, you guys are still raving about the jittery headset on that stream?

I've had a dev kit for months and never ran into any problems, was surprised by just how good the headset is for the price as it has a fair few advantages other Vive and Rift (less glare than the Vive, less SDE than the Rift).

They either had weird conditions or dodgy hardware, people cancelling orders over this are suffering from No Mans Sky pre-order hysteria. The weakest link in the setup are the Move controllers which can be jittery on occasion, but it rarely detriments gameplay. No drift or weirdness at all with the headset, in various office like conditions.

Really impressed with some of the games too, you guys need to have more faith.
Didn't you hear us, PRE ORDER CANCELED!!!
let's see how many people ignore your opinion but still focus on the gb stream.
 
Sadly, you won't be able to experience everything out there on any single HMD.

Certainly not on the Rift, which currently has the most limited library.

Certainly not on the PSVR - with its lack of room-scale and 360° tracking there are a great many games already available on the Vive which simply aren't possible on PSVR.

Also not the Vive. While most third party PSVR content is very likely to eventually make it over, Sony's own first party exclusives obviously won't.

I'd argue that in terms of distinct experiences it enables, the Vive is far ahead of the other current alternative, simply because it supports all currently available modes of VR play (seated/cockpit, standing 180°, standing 360°, room-scale).
My problem with Vive is that it looks so uncomfortable the way it straps onto your face. PSVR is the only one that actually looks like it will put little to no pressure against the face muscles.

This is actually the most important consideration for me, personally. I want to get a Vive, but not until they move on from that strap design.
 
Here is Peter Brown's answer, senior review editor for GameSpot, when he is asked if he has experienced any tracking issues.

https://youtu.be/HMzFXw-kOEc?t=45m10s
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2 quick questions:

Can PSVR be used without a TV?

How small can the headset be adjusted? I'm sure my 5 year old will want to try it.

My small 6 year old wore it just fine, with no issue, though to protect their ass Sony says only 12 and up. Not sure if there is actually much research yet about VR and young kids.
 
My small 6 year old wore it just fine, with no issue, though to protect their ass Sony says only 12 and up. Not sure if there is actually much research yet about VR and young kids.

What about the distance between their eyes, though? I thought that PSVR had no manual IPD adjustment.
 
My problem with Vive is that it looks so uncomfortable the way it straps onto your face. PSVR is the only one that actually looks like it will put little to no pressure against the face muscles.

This is actually the most important consideration for me, personally. I want to get a Vive, but not until they move on from that strap design.
You have to consider that the way the HMD is mounted is also to some extent a function of its intended usage scenarios.

Some of the room-scale games on Vive are very physically active, and it's not unlikely that you'll be crawling and looking straight down, jumping sidewards or snapping your head back. While comfortable, I'm not sure how well a straight PSVR-like setup would deal with those usage scenarios. That said, I'm sure there are still ways to improve comfort without compromising on this.
 
What about the distance between their eyes, though? I thought that PSVR had no manual IPD adjustment.

No idea, he didnt complain about anything. All Ive found is that your experience really benefits when your eyes are centered on the screens up and down vertically, not sure what the sweet spot is or if its better/wider horizontally.
 
My small 6 year old wore it just fine, with no issue, though to protect their ass Sony says only 12 and up. Not sure if there is actually much research yet about VR and young kids.

I'd like to know more about it, My 7yo will be blown away by experiencing this but the "12 and up warning" makes me unsure of letting him try it
 
This might be an appropriate thread for this. It looks like Amazon has some cheap new Move controllers in bulk packaging ($25.99)

https://www.amazon.com/gp/product/B0072HYRNK/ref=ox_sc_act_title_1?ie=UTF8&psc=1&smid=A1FJH5VT70I67Z

Please keep in mind that these are almost certainly ones that have been sitting around for years, and some people have complained that their new controllers won't hold a charge or won't charge at all.

Personally, I had purchased one brand new when Best Buy had them on clearance a few years ago and just opened it 3 days ago. I charged it fully and it appears to be holding its charge fine while playing LittleBigPlanet 3 on PS4 (who knew this had Move compatibility?), so it is definitely not all of them.
 
No roomscale (and no 360° tracking, which is a subset of roomscale).
The version of Job Simulator on PSVR is redesigned to work with 180° standing gameplay.

What if I live in a cupboard? Would I get room scale then?
Nah seriously, they said you walk around with PSVR in a spaced area and most Vive games can be ported, but I guess it'll be redesigned 180° like you said?
"half-a-roomscale" ?
 
So what are my options for trying to pick up a PSVR at launch without a preorder? I hear Best Buy should have some units? Any other stores like Target and such?

Anyone doing midnight launch events or anything? And has there been any word on how many units stores are expected to get?
 
It has likely been posted before, but PSVR Batman game is rated really high by Eurogamer:

Arkham VR could be thrown into the 'tech demo' category that so many games at this stage will be, and that wouldn't be a total disservice - it is more of an experience than anything else. At the same time, however, that's failing to understand or appreciate what this is: a superbly crafted concept that satisfies an itch many people have been craving for years.

If this is the future of PSVR - even with debatable running times - then sign me up. It's excellent.


http://www.eurogamer.net/articles/2016-10-06-batman-arkham-vr-review
 
I'm debating what to do. I am getting a PSVR. However, while I have four PlayStation Move controllers, none of them hold a charge. For $50 ($25 each) I could buy two new ones. Or I could spend about $20-$30 on a new battery and just put it in two of my four Move controllers. According to iFixIt, removing the battery is very easy, as it is not soldered to anything and can just be unplugged after you unscrew a couple screws and pop off the ball on the top. https://www.ifixit.com/Teardown/PlayStation+Move+Teardown/3594

So, what would you do? Go the convenient route, or go the slightly less convenient, but much cheaper route?
 
I'm debating what to do. I am getting a PSVR. However, while I have four PlayStation Move controllers, none of them hold a charge. For $50 ($25 each) I could buy two new ones. Or I could spend about $20-$30 on a new batter and just put it in two of my four Move controllers. According to iFixIt, removing the battery is very easy, as it is not soldered to anything and can just be unplugged after you unscrew a couple screws and pop off the ball on the top. https://www.ifixit.com/Teardown/PlayStation+Move+Teardown/3594

So, what would you do? Go the convenient route, or go the slightly less convenient, but much cheaper route?

Battery replacement seems like a breeze. Why buy new controllers just because the batteries in them are shot?

Edit: whoa! No longer a junior!
 
Christ on a bike, you guys are still raving about the jittery headset on that stream?

I've had a dev kit for months and never ran into any problems, was surprised by just how good the headset is for the price as it has a fair few advantages other Vive and Rift (less glare than the Vive, less SDE than the Rift).

They either had weird conditions or dodgy hardware, people cancelling orders over this are suffering from No Mans Sky pre-order hysteria. The weakest link in the setup are the Move controllers which can be jittery on occasion, but it rarely detriments gameplay. No drift or weirdness at all with the headset, in various office like conditions.

Really impressed with some of the games too, you guys need to have more faith.

Good to hear your positive experience, but there's no harm in people cancelling their preorders until they see how widespread the issues are.
 
Battery replacement seems like a breeze. Why buy new controllers just because the batteries in them are shot?

Edit: whoa! No longer a junior!
Looking at the ifixit images.. it doesn't seem to be a regular AA battery in there.. though maybe it just got more padding since the length is the same.. :)
 
As someone who used the ps move extensivevly (and still do today) I am used to how the tracking is (though I haven't used it with the superior ps4 camera yet) though to be fair, it might be more of an issue in VR. The controllers losing tracking is much less of an issue than the headset losing tracking. I have experienced drifting with blue estate on ps4 but that does not use the camera for some reason.

The Tested review says that they had more issues when standing than sitting, but in my experience with PSVR the standing was fine (even with the original morpheus version) in a dark environment.

I guess a big part of it is how the developers handle loss of tracking. I remember tumble and blue estate dedicated a button as a recenter function and I liked that. I think think a smart move on Sony's part would be including a rating tool for your setup with suggestions on how to fix it

That being said, if vive tracking is that much better I'd really like to try it.

there is an ext port on the move Controllers, how about a lighthouse accessory :p


Personally I don't have the funds to pay off my pre order, and I've been going back and forth on it because I really want to support the platform, but seeing how cinematic mode works is really pulling me. And if someone can rig it to work on pc, that would definitely justify it. Does anyone know how long will gamestop and Amazon hold pre orders?
 
No roomscale (and no 360° tracking, which is a subset of roomscale).
The version of Job Simulator on PSVR is redesigned to work with 180° standing gameplay.

To be fair, I've got a Vive, and Job Simulator, and there is no need for room scale. Job simulator for vive puts everything around you. All you have to do is spin around and reach. In fact most of the stuff is in one direction. So in the car repair thing you rarely have to spin around 180 degrees, in the fast-food counter you're serving customers, same with the chef. In the office you have things all around but again all you have to do is stand. Vive software rarely uses your full movement area unless its kinect style waving your arms around etc. Everything has warping, and everyone uses warping.
 
Just canceled my preorder. Best Buy Canada's return policy sealed the deal. Couldn't justify spending so much on something I know I would stop using after a week.

Sucks because I did really want one. May pick one up in the future if impressions are good(or if there's a price drop).
 
I'm debating what to do. I am getting a PSVR. However, while I have four PlayStation Move controllers, none of them hold a charge. For $50 ($25 each) I could buy two new ones. Or I could spend about $20-$30 on a new battery and just put it in two of my four Move controllers. According to iFixIt, removing the battery is very easy, as it is not soldered to anything and can just be unplugged after you unscrew a couple screws and pop off the ball on the top. https://www.ifixit.com/Teardown/PlayStation+Move+Teardown/3594

So, what would you do? Go the convenient route, or go the slightly less convenient, but much cheaper route?

I would just go replaceable and save the money. Seems super easy, to just swap out.
 
What if I live in a cupboard? Would I get room scale then?
Nah seriously, they said you walk around with PSVR in a spaced area and most Vive games can be ported, but I guess it'll be redesigned 180° like you said?
"half-a-roomscale" ?

Basically, you need to face the camera to pick up your controllers (move or DS4), even though the headset dos have two rear facing positional LED's.

I had a lot of questions about Cinematic Mode in my review yesterday, so I did a separate video on it: https://www.youtube.com/watch?v=IoNb5edeQNc

Hope some of you find this useful, and let me know if you have any questions.

Nice work.
 
Christ on a bike, you guys are still raving about the jittery headset on that stream?

I've had a dev kit for months and never ran into any problems, was surprised by just how good the headset is for the price as it has a fair few advantages other Vive and Rift (less glare than the Vive, less SDE than the Rift).

They either had weird conditions or dodgy hardware, people cancelling orders over this are suffering from No Mans Sky pre-order hysteria. The weakest link in the setup are the Move controllers which can be jittery on occasion, but it rarely detriments gameplay. No drift or weirdness at all with the headset, in various office like conditions.

Really impressed with some of the games too, you guys need to have more faith.

can you share any other thoughts on the kit or developing for it?
 
so according to sammy the lowest cinema setting sounds like it's basically "personal" viewer mode in that the screen stays in front of your face. I hope that's the case so it could be used to lay down and watch a movie or something along those lines without needing the camera to be on the ceiling lol.
 
Huh, so cinematic mode is only in an empty black space? I guess I was getting it confused with the oculus or vive where there was a theater or you could be on the moon, or really tiny and have a screen. Hope they add some stuff in later.
 
Huh, so cinematic mode is only in an empty black space? I guess I was getting it confused with the oculus or vive where there was a theater or you could be on the moon, or really tiny and have a screen. Hope they add some stuff in later.

I could've sworn I read somewhere that sony was adding something for pspro on the dashboard that was a form of media viewer for VR.
 
This might be an appropriate thread for this. It looks like Amazon has some cheap new Move controllers in bulk packaging ($25.99)

https://www.amazon.com/gp/product/B0072HYRNK/ref=ox_sc_act_title_1?ie=UTF8&psc=1&smid=A1FJH5VT70I67Z

Please keep in mind that these are almost certainly ones that have been sitting around for years, and some people have complained that their new controllers won't hold a charge or won't charge at all.

Personally, I had purchased one brand new when Best Buy had them on clearance a few years ago and just opened it 3 days ago. I charged it fully and it appears to be holding its charge fine while playing LittleBigPlanet 3 on PS4 (who knew this had Move compatibility?), so it is definitely not all of them.

Are they putting out revised move controllers for psvr launch? Or are the bundled ones just the same old PS3 ones?
 
I'm pretty certain I'll buy the PSVR.. just wonder if I'll be able to walk into a store and grab one at launch. What are my chances folks? Half of you say you're cancelling you're pre-order, maybe I'll score one.
 
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