Just found this guide for Yamamoto farming Mhera. I can build either side with some adjustments.
Basically the teams are
Yamamoto (Carat)
Yamato (Sado)
Sanada (Fujin)
Yamato (Sado)
Yamato (Sado)
Yamamoto (Sado)
Goukami
Yamato (Sado)
Yamato (Sado)
Yamato (Sado)
1 SDR on both leads and 1 SDR for all of P1's subs.
The strategy, is just 1 or 2 row your way through the dungeon. Pop Goukami on the gears, Fujin on Sadalemek, Carat on Hysferzen, Sado on every other floor sometimes saving a row, other times using both.
For my tastes I'm not in dire need of EXTREME speed so I can stall the couple turns on floor 1 and use actives that require matching if necessary on the other floors. The big things is skill boosts, and fire orbs. Goukami is a "nice to have" but really enough orbs to break defense and kill work, same with just a Ra like inherit.
Sado inherits can obviously be replaced by things that generate more fire orbs, Ronia, Barbara, Elgenubi, etc. since Fujin solves Sadalemek the exacting damage requirement goes out the window.
Basically the teams are
Yamamoto (Carat)
Yamato (Sado)
Sanada (Fujin)
Yamato (Sado)
Yamato (Sado)
Yamamoto (Sado)
Goukami
Yamato (Sado)
Yamato (Sado)
Yamato (Sado)
1 SDR on both leads and 1 SDR for all of P1's subs.
The strategy, is just 1 or 2 row your way through the dungeon. Pop Goukami on the gears, Fujin on Sadalemek, Carat on Hysferzen, Sado on every other floor sometimes saving a row, other times using both.
For my tastes I'm not in dire need of EXTREME speed so I can stall the couple turns on floor 1 and use actives that require matching if necessary on the other floors. The big things is skill boosts, and fire orbs. Goukami is a "nice to have" but really enough orbs to break defense and kill work, same with just a Ra like inherit.
Sado inherits can obviously be replaced by things that generate more fire orbs, Ronia, Barbara, Elgenubi, etc. since Fujin solves Sadalemek the exacting damage requirement goes out the window.