Puzzles & Dragons Z coming to 3DS

Port begging? Port begging.

I'll be interested to see how it does. Plants vs Zombies has been doing very well in the 3DS charts, so I'd think this game will perform similarly.

I have a 3DS XL as well. but seeing how Sony seems to publish its other games internationally (read this in the Vita thread), it really seems like a missed opportunity.

played it on the iOS, pretty fun game. (can see how it earns the company so much money, heh)

reminds me more of Puzzle Quest though.. and that was tremendous fun on the DS
 
You would have to hold the Vita vertically instead of horizontally, to best play it. Is the Vita suitable for that kind of holding?

I know there was some PSP shmup where you could hold and control it vertically. Never tried it myself.
 
You would have to hold the Vita vertically instead of horizontally, to best play it. Is the Vita suitable for that kind of holding?

I know there was some PSP shmup where you could hold and control it vertically. Never tried it myself.

that's what I was wondering too. whether a vertical orientation would be needed.
but would be interesting how the developer navigates around that.

shall not fray away from the main topic too much.
wonder how this would look in 3D though heh
 
You would have to hold the Vita vertically instead of horizontally, to best play it. Is the Vita suitable for that kind of holding?

I know there was some PSP shmup where you could hold and control it vertically. Never tried it myself.

It is. Just place it on the table or hold it in yer hand. LBP actually has a minigame that uses this way of playing.
 
It's probably worth it to just get the .apk on your Android device (Or region spoofing for iTunes). You'd still be able to play, just have to do a bit of 'searching' and reinstalling the newer .apk every few months when there is an update. This version has less than half of the current monsters at a much lower resolution, and will definitely lack the 'progression' a mobile social game will have, and will definitely lack updates.

If you use one of the chrome browser plugins to download the APK directly off of the play store (getting around the US only requirement), you can get future updates from the Play store, even in Canada. I am in Canada and was able to download the v5.0 update through the play store.
 
I'm really interested in whether it remain as a F2P loaded with IAP or if they would change the model to something tailored for a dedicated handheld.

(... Are there any F2P games on thev 3DS to begin with?)
 
I have a 3DS XL as well. but seeing how Sony seems to publish its other games internationally (read this in the Vita thread), it really seems like a missed opportunity.

played it on the iOS, pretty fun game. (can see how it earns the company so much money, heh)

reminds me more of Puzzle Quest though.. and that was tremendous fun on the DS

It surprises me a bit, because I never really thought GungHo ever had a really good relationship with Nintendo, while they've released quite a few games for Sony platforms. Regardless, it is a missed opportunity for Sony and a benefit to Nintendo's eShop platform.

I'm hoping it makes its way to the West. I'm interested to see what all the fuss is about.
 
I have no problem holding the Vita vertically.

Only recently heard about this game though.
Does the quality mach up to the popularity?
 
It surprises me a bit, because I never really thought GungHo ever had a really good relationship with Nintendo, while they've released quite a few games for Sony platforms. Regardless, it is a missed opportunity for Sony and a benefit to Nintendo's eShop platform.

I'm hoping it makes its way to the West. I'm interested to see what all the fuss is about.

hmm if you have an iOS device you can give it a try
create an account on another Store (Singapore is an option)

my friend didn't like it at all
 
I saw "Dragon," "Z," and "3DS" in the title, and my inner Goku got all hot and bothered.

Then I realized I read the thread title wrong. /sadface
 
61YaVyJmO6L.jpg


MY EYES.

wtf Japan... wtf.
 
I saw "Dragon," "Z," and "3DS" in the title, and my inner Goku got all hot and bothered.

Then I realized I read the thread title wrong. /sadface

Hopefully we'll get a great DBZ for 3DS (Shin Budokai 3 BN, DOO EEET), but luckily DB Heroes 3DS is doing REALLY well in Japan at 153k so far, already outselling many notable entries (all PSP games, and is close to outselling all PS3 entries which it could do next week).

BN must be super happy and is hopefully approaching Dimps with something special. Regardless, I'm excited for what's next for DB on 3DS.

Here's the Garaph page:

http://garaph.info/softwaregroup.php?grid=9
 
Hopefully we'll get a great DBZ for 3DS (Shin Budokai 3 BN, DOO EEET), but luckily DB Heroes 3DS is doing REALLY well in Japan at 153k so far, already outselling many notable entries (all PSP games, and is close to outselling all PS3 entries which it could do next week).

BN must be super happy and is hopefully approaching Dimps with something special. Regardless, I'm excited for what's next for DB on 3DS.

Here's the Garaph page:

http://garaph.info/softwaregroup.php?grid=9
Words cannot express how badly I want Shin Budokai 3.
 
Puzzles and Dragons has been the only mobile game I will credit with being decent and worth the time to play.

I have actually logged a half decent, half worthwhile amount of time in this game. Its pretty damn fun. Not extremely so, but its worth having on your phone.
 
It's probably worth it to just get the .apk on your Android device (Or region spoofing for iTunes). You'd still be able to play, just have to do a bit of 'searching' and reinstalling the newer .apk every few months when there is an update. This version has less than half of the current monsters at a much lower resolution, and will definitely lack the 'progression' a mobile social game will have, and will definitely lack updates.
Yea true I might as well.
 
I've played P&D 91 consecutive days. it's very addictive and I haven't spent a cent on it yet. I'd consider buying a 3DS version, though I like having it on my phone.
 
:D

While I didn't play the PSP Budokais, I owned both Budokai 1 & 2 for GC and originally rented a PS2 JUST to play Budokai 3! :D

What a series.
Shin Budokai Another Road for PSP is far and away the best game in the Budokai series, as far as gameplay is concerned. It's light on content, but the combat is unrivaled.
 
Hopefully we'll get a great DBZ for 3DS (Shin Budokai 3 BN, DOO EEET), but luckily DB Heroes 3DS is doing REALLY well in Japan at 153k so far, already outselling many notable entries (all PSP games, and is close to outselling all PS3 entries which it could do next week).

BN must be super happy and is hopefully approaching Dimps with something special. Regardless, I'm excited for what's next for DB on 3DS.

Here's the Garaph page:

http://garaph.info/softwaregroup.php?grid=9

Hopefully not. Dimps would be wasting their time making another Shin Budokai (of which they pretty much made 3 for PSP) on a platform like 3DS. I can't see them adding anything new to the series on 3DS other than forced touch screen nonsense. I'd much rather have Namco Bandai resurrect Burst Limit.
 
Pokemon + Bejeweled except with far deeper gameplay than a combination of those two games would suggest. You could fill novels writing about the nuances of gameplay and team building strategies.

Some new info from scans:
- Winter 2013 targeted release date
- 200+ monsters, some exclusive to PAD-Z, some from the iOS/Android version
- Looking like a spinoff ala Maplestory DS / Ragnarok Odyssey instead of a port
- Probably not going to be F2P

The scan provides a link to http://pad.3ds.gungho.jp, but that site hasn't gone live yet.

That very little amount of monsters. The phone version have 600+ right now.

I think the first version the U.S had was like 300+.

They must be making some major changes to feeding and evolving since food and evo mats only is 50+ monsters plus fodder is another like 100+ (Ogres, goblins, knights, demons, blobs, carbuncles, chimeras).

Hell the dual resist dragons alone is like 25, the starter dragons 25 and the little dragons 20. Then you got 15 healers, 15 golems, 15 swordsman.
 
How good were the Shin Budokai games anyway?
I would argue they have the best speed, control, and balance of any game in the series. They aren't as content-heavy as the console games though (fewer characters, lesser story modes, etc.)

When I need a Budokai fix, I always reach for Shin Budokai Another Road. All others just pale in comparison, gameplay-wise. It's the perfect merger of a deep, well-paced fighting system and standard DBZ insanity.

Hopefully not. Dimps would be wasting their time making another Shin Budokai (of which they pretty much made 3 for PSP) on a platform like 3DS. I can't see them adding anything new to the series on 3DS other than forced touch screen nonsense. I'd much rather have Namco Bandai resurrect Burst Limit.
Shin Budokai isn't really good because it's on handheld. It's just really, really good. Period.

Burst Limit had so much potential, but the new stuff they tried just detracted from it, in my opinion. The new ki system was kind of a bust, and the significant movement speed differences between characters made most of the cast seem way too slow. The "Drama Pieces" could have been cool, but the way they were implemented just broke up the action too much. If Burst Limit had just carried over the combat system from Shin Budokai, it would have been godlike with those graphics (the graphics being BL's strongest aspect).

I would also like another Burst Limit, but by name only. Just bring back the Shin Budokai combat system for BL2, and I'd definitely be okay playing on a console.
 
12 million users? Holy crap. You practically need Magic Stones to replenish your stamina and continues. Also that monster slot machine to get rare monsters.
GungHo raking in the dough. That's crazy money.
 
The actual puzzle mechanic is this game is sort of shitty. You basically wipe a gem across the screen for as long as possible shoving around the other gems to make matches, rather than just using the gems to make the matches directly.
 
The actual puzzle mechanic is this game is sort of shitty. You basically wipe a gem across the screen for as long as possible shoving around the other gems to make matches, rather than just using the gems to make the matches directly.

This is the brilliance of it. You make huge chains of matches that require planning across the entire board, instead of just making a local match with a single swap. It requires a lot more thought than, say Puzzle Quest's matching, and allows skill scaling a much smaller grid of gems (important consideration for mobile devices).
 
Did the Shin Budokai series have Capsules? The vids I'm watching never mention them. Those were addicting as crack.
Nope. Shin Budokai (and Burst Limit) just have standard movesets. Each character has two supers and a real-time ultimate. The moves you have vary based on what transformation level you're at; for example, normal Vegeta has Galick Gun, Final Impact, and a continuous Ki Blast barrage ultimate, whereas Super Saiyan has Galick Gun, Big Bang Attack, and Final Flash.

I never minded the capsules (except that goddamn random capsule shop in B3), but I honestly don't really miss them in SB and BL. The support capsules tend to be pretty unbalanced, and most characters only have two super attacks and one ultimate to choose from anyway.

We're getting off-topic now though.
 
Someone on here mentioned yesterday that he'd spent something like $700 on the iOS game already. I'm not familiar with the game but that's cool to see they've managed to secure it for the 3DS.
 
Shin Budokai 2 has a fairly awful story mode where Dimps felt like they needed to justify the game having every character from the first one (which was based on movie 12). A shame too since it was an original story, and those are quite rare in Dragon Ball video games. Then there's Evolution, which felt like Dimps just took SB2 and reskinned it with some amusing special moves. They're all fun, and fast paced fighters but they do start to feel very samey and I don't see the 3DS providing anything to change that.
 
Shin Budokai 2 has a fairly awful story mode where Dimps felt like they needed to justify the game having every character from the first one (which was based on movie 12). A shame too since it was an original story, and those are quite rare in Dragon Ball video games. Then there's Evolution, which felt like Dimps just took SB2 and reskinned it with some amusing special moves. They're all fun, and fast paced fighters but they do start to feel very samey and I don't see the 3DS providing anything to change that.
You're talking to a guy who pretty much only plays the story mode to unlock the characters. I mainly concern myself with the gameplay, in which regard Shin Budokai Another Road is the pinnacle of the series.

I had forgotten about that Evolution one. That was pretty funny. I never played it, but it was pretty funny.

Also, I agree with you on the 3DS not adding anything new. But I also don't care--I just like it when games come out on platforms I already have. I care very little if it takes advantage of the unique properties of the 3DS; I just want a good game, and I'm confident Shin Budokai 3 would be an excellent game, regardless of platform.
 
I could see Namco Bandai making a Shin Budokai 3 on 3DS simply to reuse assets from the Carddas games. There's been a lot of characters rendered on the Budokai engine that were never in a proper Budokai game. We got some of them in Infinite World but as time has gone on Namco Bandai's dug into the more obscure characters from the series.

I just feel kind of cheated by Burst Limit. It felt like it was the beginning of something great but instead it was a one off.
 
I could see Namco Bandai making a Shin Budokai 3 on 3DS simply to reuse assets from the Carddas games. There's been a lot of characters rendered on the Budokai engine that were never in a proper Budokai game. We got some of them in Infinite World but as time has gone on Namco Bandai's dug into the more obscure characters from the series.

I just feel kind of cheated by Burst Limit. It felt like it was the beginning of something great but instead it was a one off.
Sometimes I plug Burst Limit in just to watch the intro.

That game's beauty is mesmerizing.
 
This is the brilliance of it. You make huge chains of matches that require planning across the entire board, instead of just making a local match with a single swap. It requires a lot more thought than, say Puzzle Quest's matching, and allows skill scaling a much smaller grid of gems (important consideration for mobile devices).

Well said. I'm shocked the person you quoted would think it's shitty.
 
I'd kill for if Shin Budokai 3 was ever made for 3DS, they'd TRY to get Budokai 3 HD's graphics in:

i9t6OTj8Mlx7e.png


The 3DS is capable of more advanced effects (should handle the added depth of field fine), the lighting looks more than possible.

(It's a shrunken HD image, of course jaggies will be abound on the 3DS)

Apparently they said the graphics were beefed up to Carddass levels and yeah it shows.

I'd be fine with those graphics in 30 frames, bonus points if they managed that in 60fps in 2D (and add AA, hey Capcom can...).

It's not like the fields are ginormous and complicated, the 3DS is capable of more than PSP.

I can see some small drawbacks, like the shadows being a bit more pixelated (they likely had room to make sharper shadows on PS360).

But really as a PS2+ game visually, keeping that intact should be okay, especially in 30 frames, but I'm fine with the original PS2 graphics for 60 frames if they can't give us both.

I DO NOT consider Heroes any indication of a proper effort visually, it's PSP level with a terrible framerate, it was obviously thrown together visually.
 
This is the brilliance of it. You make huge chains of matches that require planning across the entire board, instead of just making a local match with a single swap. It requires a lot more thought than, say Puzzle Quest's matching, and allows skill scaling a much smaller grid of gems (important consideration for mobile devices).

Yep, this is the best part about it. Planning a move can be really awesome because of it. Chaining huge hits with heals all in one move by shifting across the board is just incredibly fun.
 
This game is crazy popular in Japan and other Asia countries. It's my GOTY last year too.

But I am not sure moving to the 3DS will benefit it at all. The game need always-on connection to be fun because of all those special events, monsters and stages pop out every day. I also don't know how the stamina meter works in 3DS. And the gold eggs draw and crystals, how will it work?
 
The original arcade game cracks me up. I'd buy a sequel. Is the mobile game actually good?

EDIT: This is not the game I am looking for.
 
Hopefully the 3DS version doesn't require constant rerolling to get the monsters that make the game actually worth playing. That shit sounds annoying as hell and is the main reason I decided against getting into the Android version because I don't have the patience for it.
 
This game is crazy popular in Japan and other Asia countries. It's my GOTY last year too.

But I am not sure moving to the 3DS will benefit it at all. The game need always-on connection to be fun because of all those special events, monsters and stages pop out every day. I also don't know how the stamina meter works in 3DS. And the gold eggs draw and crystals, how will it work?

It would seem to me this is geared towards a bit of a different audience. I'll be happy to give up some features if it means absolutely no IAP. That's the way I roll. We'll see what kind of changes they'll come up with though.
 
http://www.famitsu.com/news/201304/16032014.html


Siliconera: Puzzle & Dragons Z On Nintendo 3DS Is More Of An RPG
Famitsu.com gives us a closer look at the upcoming 3DS version of the RPG puzzler.

In the Nintendo 3DS version, there will be towns and dungeons to explore, as Puzzle & Dragons Z adds an adventurous RPG aspect to the original game. You’ll be playing as the ‘”Dragon Tamer,” who is a human character with the ability to control Drops. In addition, the 3DS version will have new monsters (over 200 to collect!).

Puzzle & Dragons Z is slated to be released this Winter in Japan.

Great! The additional rpg elements will fit in nicely.
 
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