Quantum Break Gamersyde preview. HQ gameplay inside.

Do you think that this gives motivation for replaying the game? How many difficulty settings are there? Thanks.

I am so excited for QB. It's one of those games that I can tell I'll love. It seems like it will get better and better as you learn to chain the powers together and really unleash hell. WOOOOHOOO

I can't talk too much about it as everything is heavily embargoed but I feel its pretty clear that enough has been done that if a person liked the game enough to play through it once they may a second time or a third.
 
Even DF doesn't even know. Whatever the case it looks fantastic.
None of us should even care to be honest. If it's a dick swinging contest then PC always wins and there's no point even arguing, but console wars is console wars.

Game looks amazing and the fact it's on the least powerful machine is a testament to Remedys skill. People shitting on them or the Xbox over some P's are simply trolls.
 
I can't talk too much about it as everything is heavily embargoed but I feel its pretty clear that enough has been done that if a person liked the game enough to play through it once they may a second time or a third.

Thanks for that. But for the first play through, do you think the game is a good length? Or do you feel it was a little short?
 
Gorgeous lighting and effects. The character models are sometimes outstanding too.

For their next game I'd like to see Remedy really push their animation tech.

I'll probably watch a stream tonight.

The animation of the characters during gameplay and when navigating the environments is just about the only obvious standout improvement for me, but I'm not really going to stress it too much. I just look at it from the standpoint where it's a huge improvement over Max Payne, and I had no issues with how things were handled in that game. Now you might think why compare to such an old game? And the answer is because I largely believe Remedy games, from a gameplay standpoint, always have a different, more arcade type feel to them, and in order for them to get the gameplay feel to the standard that is common of their games, something has to probably give in the realism department. It's not as fluid or realistic as uncharted, it's more gamey if that makes any sense.

That said, the level of animation present in this game for a Remedy title, with this style of gameplay is awesome to see. Remedy as a studio just continues to improve, and I hope they continue making awesome games for a very long time. I really want this game to be a hit for them.
 
This is a screen I took after a fight in a library. Insane destructibility, and while fighting and with all the powers and explosions, that's incredible. And this is one of the least impressive fights in the game!

That's not direct feed, mind you. captured via screenshot feature, then streamed to PC and print-screened, so there might be some compression in the stream to PC.

mhfeLPQ.jpg

I'm not sure what is supposed to be impressive about a few pieces of wood debris. Rolling through boxes in Demon's Souls is more impressive than anything this shows.
 
Embargoed, people are only allowed to stream/upload a certain early portion of the game.
I don't think they should have gave codes out like this. MS/Remedy should have protected this game better than this. This damn game better be good. Because if April 1 hit and it's reviews are just okay. U got 4 days to change your mind. Also a mediocre review might sway a gamer on the fence to stay away.
 
I don't think they should have gave codes out like this. MS/Remedy should have protected this game better than this. This damn game better be good. Because if April 1 hit and it's reviews are just okay. U got 4 days to change your mind. Also a mediocre review might sway a gamer on the fence to stay away.

wat
 
I'm just saying with all this resolution stuff. A mediocre review 4 days before the game comes out is not a good look. It's already barely any marketing for this game. All this negative resolution talk and a ok review could be really bad for this game.

Barely any marketing? This is probably MS' most marketed game after Halo 5, tons of ads, trailers, controlled content drops and early preview impression out there. Also giving out review copies early and have reviews up early is a great approach that should be adopted more, or do you prefer launch day review embargoes? The resolution stuff is destined to come out early or late you give it to DF and look how quickly the 720p concerns are being addressed by direct feed videos and even clarification from DF themselves.
 
Barely any marketing? This is probably MS' most marketed game after Halo 5, tons of ads, trailers, controlled content drops and early preview impression out there. Also giving out review copies early and have reviews up early is a great approach that should be adopted more, or do you prefer launch day review embargoes? The resolution stuff is destined to come out early or late you give it to DF and look how quickly the 720p concerns are being addressed by direct feed videos and even clarification from DF themselves.
As a consumer hell yea I want review/impressions early as possible. But if I was MS I would have played this more close to the chest. And as far as advertising. I kno a few Xbox gamers they never even heard of this game. Is there tv spots for this game?
 
http://www.inquisitr.com/2911665/qu...quantum-break-hold-up-in-its-opening-moments/

They are saying the game is using a solution kind of like Killzone Shadow Fall. I guess that explains the blurryness.
It's not like KZ (which took an almost interlaced approach). I think it's actually closer to (though still different from) Rainbow Six Siege. The artefacts in motion are very similar and it takes a few frames after the camera stops to reach full clarity. I'm working on showing this in slow motion for the video as I think you'll be able to see if nicely.
 
As a consumer hell yea I want review/impressions early as possible. But if I was MS I would have played this more close to the chest. And as far as advertising. I kno a few Xbox gamers they never even heard of this game. Is there tv spots for this game?

It has been in almost every single MS press conference except E3 2015, it is hard for an Xbox gamer to not know it at all.
 
It has been in almost every single MS press conference except E3 2015, it is hard for an Xbox gamer to not know it at all.

It hasn't been at e3 since 2013 but had two big gamescom showings, tga trailer, it's plastered all over the dashboard constantly, bundles mixed with price drops, all these streams and early codes

I feel like it's hard to miss right now
 
I don't think they should have gave codes out like this. MS/Remedy should have protected this game better than this. This damn game better be good. Because if April 1 hit and it's reviews are just okay. U got 4 days to change your mind. Also a mediocre review might sway a gamer on the fence to stay away.

I'm just saying with all this resolution stuff. A mediocre review 4 days before the game comes out is not a good look. It's already barely any marketing for this game. All this negative resolution talk and a ok review could be really bad for this game.

As a consumer hell yea I want review/impressions early as possible. But if I was MS I would have played this more close to the chest. And as far as advertising. I kno a few Xbox gamers they never even heard of this game. Is there tv spots for this game?
It feels like you're using a lot of words to say a lot of nothing.
 
Watching the gamersyde video, and they sure have some killer lighting in this game.

Resolution gate aside I think it looks great.

Quite a bit of tearing though.
 
Remedy has replied back regarding the 720p output of Quantum Break with the following statement:

Quantum Break’s 1080p output is a temporal reconstruction from four previous 720p 4xMSAA frames. This approach gets us high pixel quality in combination with complex shading and effects, allowing us to achieve a cinematic look. However, varying sample counts between passes and temporal upscaling makes talking about resolution, as it is traditionally understood, complicated in the case of Quantum Break. Since the start of “Quantum Break’s” development, the most important thing for Remedy and Microsoft has been delivering a compelling gaming experience with superior artistic quality. This is what Remedy is renowned for. We’re confident that we have achieved this, and can’t wait to hear what fans think on April 5 when they play the game.
 
so i guess that results in a higher overall image quality most of the time at the expense of those weird artefacts on geometry some of the time?
 
Seems like programmers decided to implement realtime GI without any thought for consequences, Epic said 5 years ago loud and clear that you need at least 5 Tflops for it to be worth a damn and produce solid results, doing it on a system that has problems running games with standard lighting solutions is a pretty dumb move. And how many people will notice realtime bounce lighting that could've been pre baked like in many other games? But everyone will notice fuzzy shadows, pop-in, missing shadows and overall soft IQ similar to AW.
 
Seems like programmers decided to implement realtime GI without any thought for consequences, Epic said 5 years ago loud and clear that you need at least 5 Tflops for it to be worth a damn and produce solid results, doing it on a system that has problems running games with standard lighting solutions is a pretty dumb move. And how many people will notice realtime bounce lighting that could've been pre baked like in many other games? But everyone will notice fuzzy shadows, pop-in, missing shadows and overall soft IQ similar to AW.

it couldn't have been pre-baked, though, because of the scenes where there are dramatic changes to the lighting conditions that the GI has to accomodate, like that scene where you see the dude working in the warehouse over several days

[edit] what epic actually said is that the technique that they'd chosen to integrate into UE (the sparse voxel octree tree method) required 5TFLOPS, and that's why they'd elected to remove it, because neither PS4 nor xbone had the power required to do it. but we've seen games that have different implementations of realtime GI (alien: isolation, the tomorrow children, fable legends (rip), and now QB) that obviously don't rely on that implementation.
 
Is this releasing on the PC at the same time as XB1 as I don't own one and not buying a console just for one game. Unless my friend buys it I might be able to borrow his console.
 
it couldn't have been pre-baked, though, because of the scenes where there are dramatic changes to the lighting conditions that the GI has to accomodate, like that scene where you see the dude working in the warehouse over several days

[edit] what epic actually said is that the technique that they'd chosen to integrate into UE (the sparse voxel octree tree method) required 5TFLOPS, and that's why they'd elected to remove it, because neither PS4 nor xbone had the power required to do it. but we've seen games that have different implementations of realtime GI (alien: isolation, the tomorrow children, fable legends (rip), and now QB) that obviously don't rely on that implementation.

You could get away with not having GI though, it's really not that necessary, they could have simple probes like some games attempted even on ps360 like FC3 and others, but again if I had to choose between image clarity and a technique that shows itself in some very specific scenarios and takes a trained eye to notice I would choose a clean and crisp image every time. By having GI they made tradeoffs in pretty much every other area, the PBR is hit or miss, reflections are low res, as are other SFX elements, fuzzy shadows that are exactly the same as in AW, overall geometry complexity of the levels seems a notch below what we've seen this ten already, as is animation which seems to be lacking proper blending and contextual reactions to environments and situations. And again 720p is pretty embarrassing for a showcase 2016 title, so far all X1's exclusives have been underwhelming graphically even compared to multi platform games that run on the same hardware.
 
Correct. Only from Microsoft.

Read Official Q&A



So I may be incorrect. It may be from participating retailers as well. I would check with the retailer to be sure. The only way that I did it was through Xbox Store just so I wouldn't have any issues.
Thanks, I'll look into this but seems MS probably is the safest route.
 
I'm really liking the facial animations, specially in motion:

gBrmuL9.png


dBV9q5t.png


NOqniGG.png


SPOILER? #1
and look: Old Jack Joyce is still in the game, but it seems like a fast appearance.

cQfmNgW.png

SPOILER? #2
Is this woman the same from the original reveal trailer?

mu5mZjm.jpg
 
Sounds good. I was hoping for a decent length game and "not short" falls into that. lol. Thanks!

Dude, Embargo. Obviously people can't talk about stuff like that ;)

I think Quantum Break is a prime example for why one number - Resolution - doesn't tell you everything about a game's graphical fidelity. The effect work in this game is amazing at times.
 
You could get away with not having GI though, it's really not that necessary, they could have simple probes like some games attempted even on ps360 like FC3 and others, but again if I had to choose between image clarity and a technique that shows itself in some very specific scenarios and takes a trained eye to notice I would choose a clean and crisp image every time. By having GI they made tradeoffs in pretty much every other area, the PBR is hit or miss, reflections are low res, as are other SFX elements, fuzzy shadows that are exactly the same as in AW, overall geometry complexity of the levels seems a notch below what we've seen this ten already, as is animation which seems to be lacking proper blending and contextual reactions to environments and situations. And again 720p is pretty embarrassing for a showcase 2016 title, so far all X1's exclusives have been underwhelming graphically even compared to multi platform games that run on the same hardware.

well, that's your preference. buy the game on PC if you want great image quality. if you look at some of the scenes i don't really think it's true that it takes a 'trained eye' to notice, the warehouse stuff just straight up wouldn't look as good without GI. if you look at the siggraph presentation they elected to use some kind of GI to better fit the art style that they were aiming for.

the fact of the matter remains that the xbone isn't powerful enough to do these kinds of effects at 1080p. they can either forego their vision of the game in order to meet 1080p, or they can forego 1080p to keep it. you can agree or disagree with them all you want, but the reasons for it are pretty well understood. and no, they couldn't have used static lightprobes (a la AC:Unity) because the time of day shifts rapidly in real-time; the same reason why they had to cut the lighting engine from Unity to Syndicate in order to accommodate the day/night cycle.
 
Dude, Embargo. Obviously people can't talk about stuff like that ;)

I think Quantum Break is a prime example for why one number - Resolution - doesn't tell you everything about a game's graphical fidelity. The effect work in this game is amazing at times.

I hope that the game is a success just for the point of having another IP. I like new games (especially ones that do new shit). I feel that this year we'll be getting a bunch of new good IPs comparatively to the years prior to the start of this generation. I'm looking forward to that Horizon game on PS4 (really the only game i'm truly interested in getting a PS4 for) and I just need to know what the fuck ReCore gameplay is about. If it's anything that's great, I'm preordering right on the spot (especially if it's cross-buy, which I'm going to presume every fall game for MS will be).
 
I'm really liking the facial animations, specially in motion:

gBrmuL9.png


dBV9q5t.png


NOqniGG.png


SPOILER? #1
and look: Old Jack Joyce is still in the game, but it seems like a fast appearance.

cQfmNgW.png

SPOILER? #2
Is this woman the same from the original reveal trailer?

mu5mZjm.jpg

The eyes and hair rendering is pretty terrible, eyes look like shiny balls with some specular, lacking wetness or environment reflections, and hair just looks like plastic.
Doesn't seem nearly as good as the reveal. While the hair was still crap, the eyes and the skin looked significantly better.
maxresdefault.jpg
 
I'm curious to see how the early scenes we saw on previous trailers will appear in the final game, with a different character as protagonist.
 
Top Bottom