The screenplay collectible is one of the best things I've read in ages. Never laughed so much at anything for a long time. God bless you Remedy.
also 1shot1kill snipers on Hard are fucking ridiculous. Especially since Jack doesn't get a sniper the whole game.
Joe Vargas
‏@AngryJoeShow
Oh boy, can already tell Xbots gonna to be super upset w/ my Quantum Break Review. I predict a lotta downvotes & hurt butts
The carbine rifle's the best for taking out snipers I found. That or rushing them and punching them, that's fun too
Absolutely amazing, thanks
Jesus Christ this last boss fight is retroactively destroying all the fun I had with the game. I mean, fuck.
And the fucking load times. Especially when your name in real life isWill and you have to hear "Forget Will, Jack!" 3000 fucking times because you die randomly from shit you don't see.
The final fight isn't bad once you figure it out.
Just kill the first wave quickly. If you have trouble go to the back of the room and let them come to you. Just speed run out of the red blasts when Serene puts them near you. The enemies will come to you.
When Serene goes to top middle platform and sets off the first blast, just go to the rooms/hallway on the left (if your facing the front from the back). Should be safe.
Shoot Serene.
With the second wave, sit at the back and dodge the red blasts again. Let the enemies come to you, don't push forward. The final gattling/heavy gun guy can be dealt with by a couple/few Time Blasts (hold down RB). Don't aim straight at him, hit the ground next to him.
Ok, took me a second to realize Serene sets off blasts one at a time around the room this time. The camera should show where each blast is starting. Just use the running time moves (LB/hold LB) to move to the opposite sides of the room. It's easy once you realise that. The blasts only cover about 2/3rds of the room from where they start.
After a few blasts Serene will falter again and you can end the fight shooting him.
Haha, I died only 7 times through act 5. The boss fight had me die quite a few times before I realizedthe second wave blasts happen around the whole area.
People complained about the final battle, but I'm glad it's an actual challenge instead of a stupid QuickTime event or cakewalk.
on the last boss fight on hard.
I get down to the last couple guys in the second round and it seems the entire room is filled with red spots. I'll toss a time stop at the shotty guys and of course they'll toss their immunity bubble while I start shooting them. DEAD.
They really should fix the last boss fight. It's not fun and it ruins the game.
on the last boss fight on hard.
I get down to the last couple guys in the second round and it seems the entire room is filled with red spots. I'll toss a time stop at the shotty guys and of course they'll toss their immunity bubble while I start shooting them. DEAD.
They really should fix the last boss fight. It's not fun and it ruins the game.
One thing that's poorly handled in this game is cutscene loading. The game graciously offers you the option to skip cutscenes, only to boot you out to a loading screen while it finishes loading. It almost feels like someone figured out a loophole around some arbitrary requirement of 'no unskippable cutscenes' without actually solving the problem.
As I'm not someone who skips cutscenes during my first playthrough, this gets annoying when you die during a combat encounter, the game loads, boots you up to the cutscene right before the fight, and you end up either having to watch the cutscene again or "skip" it and spend that time watching a loading screen instead. This is particularly bad in the final encounter of the game where one hit kills take you back out to repeat the process for the umpteenth time.
Considering a lot of games nowadays are pretty smart about handling the above situation by tapping a button to skip the cutscene and immediately getting you back into the gameplay, Quantum Break's approach to this feels sluggish and dated.
Game uses the cutscenes to load, its pretty common. I'm not sure what they're supposed to do in that case if it needs to load the data in... they didn't put a loading screen on there for fun.
Obviously it would be preferable if they could eliminate the loading but clearly the game needs it so that limits the options, hopefully if they get to go again they can work on that is about the best we can hope for.
Act 1 done, episode 1 seen and it's pretty much what I expected it to be: boring gameplay, amazing everything else. Exactly like Alan Wake. When it comes to gimmicks, I definitely enjoy QB's more (actually hated the light torch stuff AW had), but goddamn the game is still sluggish. Can't get used to it. Moving is sluggish, aiming is sluggish. I don't think I've played a 30fps shooter in a while, so maybe they just are like this most of the time, but there's definitely some pretty harsh input lag going on. I can't remember AW being bad about this at all.
But, again, it's actually exactly what I expected lol. I'm in it for the story.
e: also episode 1 of the show was much much better than I was expecting! The incredibly minor quantum ripple variations made me laugh though, especially the goat statue thing, buuuut I guess I shouldn't have expected much anyway
I think you misunderstood my point. The problem isn't the game needing to load after a game over. Almost every game needs to do that. The problem is after that load you're often forced to rewatch a cutscene or skip it and wait for a second loading screen to actually get back into the combat. That is not typical for games nowadays. They either load you right back into the gameplay or the cutscene can be skipped immediately to get back into the gameplay (as the level had already been loaded during that prior load screen). It begs the question what the game is actually doing during that first reload after a game over. Is it loading a cutscene I'm about to skip? That would be a wasted effort.
Just finished act 1. Wtf is up with the frame rate on the live action video? It's stuttery and all over the place. Is it a 50/60hz thing?
also 1shot1kill snipers on Hard are fucking ridiculous. Especially since Jack doesn't get a sniper the whole game.
Just finished act 1. Wtf is up with the frame rate on the live action video? It's stuttery and all over the place. Is it a 50/60hz thing?
You have people saying only two powers, time dash and time stop, are useful? Madness. Time Shield is essential if you know how to use it and aren't afraid to use it. It's an absolute lifesaver, same for time rush.
You have people saying only two powers, time dash and time stop, are useful? Madness. Time Shield is essential if you know how to use it and aren't afraid to use it. It's an absolute lifesaver, same for time rush.
For the final boss, how do you figure out?the safe place to hide from Paul's megaton explosionGetting a bit frustrating as I can figure out the rest of the encounter barring a few cheap deaths here and there, but this part is starting to feel like a crapshoot.I don't always see where the explosion starts since it happens right as soon as I'm busy finishing enemies, but hugging the back wall of the gym is very hit or miss in terms of working.
Time Shield is game breakingly powerful.
Defense from damage and health regeneration? The B button is the win button.
Good, good. Don't want to miss a single one of these!
Will I have to collect everything again If I start a new game?
There are sections particularly in Act 4 where there are snipers etc where its useful but you have to use other stuff too. Snipers can knock you down easily, you only get two bubbles at a time iirc? Before it recharges... its certainly powerful but the limits on it stop it being B to win as some enemies can break them too
Use the timeline and select chapter 1 act 1 from there, you will keep everything on your playthrough
clicking new game will delete everything.....but there is no point in ever using that option.....it should be removed much like the quit was on the windows version XD
That's weird, I didn't had any of the loading issues you described.Been playing through this the past few days. Almost done act 4. The game is good for sure, and the story is well done. I expected the "show" to be worse than it actually is, but I find it to be okay, and any scenes with the bigger actors seem to be automatically better.
If there was one thing that bothers methat really takes me out of the game, and can be viewed as a legit negative, it's the loading. I'm fine with long loading times and things like that in most games. But what's happening in this game is really bothering me. I'm not talking about overall loading times, I'm talking about with how they are handled in general along with checkpoints for certain encounters.
Abrupt cuts to the white act x part y splash screen while dialogue is still going on, or heck a dialogue is said 5 seconds after the screen came up. The structure of the loading screens and cuts.
For instance, I could just be walking along, or just finished the act, cut to an abrupt white splash screen to load, now cutscene, cut back to the white splash screen and load some more, maybe even longer than the load before the cutscene. It'd be understandable if I had skipped the cutscene and it loads again, but they really should've timed it so that people would only see one load if the cutscene is not skipped. It really messed with presentation (which is a huge aspect of this game)
Then there's the checkpoint thing if you die in an encounter. So far the 3 spots where I have died the most this is basically what happens. Die, wait a while for it to reload, you're back at a little traversal or navigation section before the encounter took place, get through this part, cutscene happens (either watch the whole thing or skip it, either way you'll be waiting as it'll need to load if you decide to skip), finally got back to doing the encounter. Die again because majority of your time was spent getting back to the encounter rather than in the actual encounter.
In the case of the 2nd encounter,, there are cases where you can be instantly killed as soon as you get control, so it's even more frustrating. Honestly this whole loading/checkpoint aspect of the game is definitely going to be something that prevents me from coming back to the game on a higher difficulty later (currently playing on normal).the first time you face a juggernaut
Had they designed the checkpoints/reloads by getting you right back into the encounter, or loading you directly into the cutscene right before the encounter, it'd be a different story.
I know I wrote a lot regarding basically just one aspect, but it's really bothering me and making my experience less enjoyable of what is otherwise a terrific title.
Off topic, I know, but I just wrapped up Alan Wake. Oh my god it's incredible
Main game! About to start the DLC episodes now.Just the main game, or the DLC episodes as well?
Main game! About to start the DLC episodes now.
Off topic, I know, but I just wrapped up Alan Wake. Oh my god it's incredible