ThLunarian
Member
((It's been more than a day since Quintus posted, and Sarm is staying silent on the matter; since Kaff and Ivor both agree with at least stopping back in Alydar to regroup, I'm going to assume Quintus is going to eventually agree to head to Alydar. If anyone wants to do anything at the library before leaving, make note of it in your next post))
After making the appropriate preparations, the group sets out toward Alydar once again, this time with a guest. Linka does her best not to get in the way, sticking mostly to a corner she's carved out for herself in the horse-drawn cart.
The weather is still cloudy and drizzling, and once again the party gets pretty soaked within a few hours of setting out. Fortunately, it clears up by the end of the day.
The next two and a half days are uneventful. You see no signs of Lysa or Elmina during the trek, and the bodies of the barbarian and the druid are still right where you left them. Although you do keep a watch schedule the first night, it turns out not to be necessary, and the next night you are able to stay at the same roadside inn that took you in the first time through.
On the third day, however, as you approach the town, something seems strange. In the distance, while the city gates themselves are still closer to the horizon than to you, you can see figures working on the farmland that surrounds the town. This would be normal, except that their movements seem a little off. They are still tilling the land, picking the plants, herding the animals, and doing the normal things that farmers would do, but the way their bodies are moving seems unnatural, even from this distance. It's not just one or two farmers, either; the plains are fairly flat, and so you can see pretty far. Every farmer, on his own separate farm, and everyone working with them seem to have the same condition.
Finally, the city gate comes into view. The gates are closed, and there are no members of the city guard on duty, which, as you've come to realize, is unusual.
There are also five bodies nailed securely to the ironwood gates of town. All seem to have been struck down by longswords; two are wearing the gray-and-gold uniforms of the City Guard (both human), and three are wearing the signature green outfits of the Arm of Vecna cultists (one minotaur and two human). This is likely intended as some kind of warning.
If/when you check the gates, they are unlocked.
After making the appropriate preparations, the group sets out toward Alydar once again, this time with a guest. Linka does her best not to get in the way, sticking mostly to a corner she's carved out for herself in the horse-drawn cart.
The weather is still cloudy and drizzling, and once again the party gets pretty soaked within a few hours of setting out. Fortunately, it clears up by the end of the day.
The next two and a half days are uneventful. You see no signs of Lysa or Elmina during the trek, and the bodies of the barbarian and the druid are still right where you left them. Although you do keep a watch schedule the first night, it turns out not to be necessary, and the next night you are able to stay at the same roadside inn that took you in the first time through.
On the third day, however, as you approach the town, something seems strange. In the distance, while the city gates themselves are still closer to the horizon than to you, you can see figures working on the farmland that surrounds the town. This would be normal, except that their movements seem a little off. They are still tilling the land, picking the plants, herding the animals, and doing the normal things that farmers would do, but the way their bodies are moving seems unnatural, even from this distance. It's not just one or two farmers, either; the plains are fairly flat, and so you can see pretty far. Every farmer, on his own separate farm, and everyone working with them seem to have the same condition.
Finally, the city gate comes into view. The gates are closed, and there are no members of the city guard on duty, which, as you've come to realize, is unusual.
There are also five bodies nailed securely to the ironwood gates of town. All seem to have been struck down by longswords; two are wearing the gray-and-gold uniforms of the City Guard (both human), and three are wearing the signature green outfits of the Arm of Vecna cultists (one minotaur and two human). This is likely intended as some kind of warning.
If/when you check the gates, they are unlocked.