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Question about the PSX Dead or Alive.

I've been playing DOA JP Saturn and noticed a option that's something like "Breast Bounce, on/off" and I'm curious if they left it in the PSX version. I was :lol when I saw it. Also, which version was better?
 
Heh, I'm kinda surprised they had that option, I mean is it just in case your GF/Parents were to watch you? And has it been in anyother DOA games?
 
I remember seeing this option when I was younger and first played the game. I was like "Wtf?" :lol Turned it on of course.
 
I seem to remember that in DOA2 on Dreamcast the age you set for your profile would effect how much boob bounce there was, if you set your age to 99 they flopped around like mad.
 
Schafer said:
I seem to remember that in DOA2 on Dreamcast the age you set for your profile would effect how much boob bounce there was, if you set your age to 99 they flopped around like mad.
This is the system that has been in place in every DOA game since DOA2 (volleyball too? hmm...). But inreality it's just an on\off toggle, cuz who the balls is gonna set that number to 57? It's either 0 or 99.

And in any case, 99 has never been anywhere near as insane as the flopping in the original. in the first one, they get hit in the face with their own tits constantly. That shit is distracting.
 
ArcadeStickMonk said:
This is the system that has been in place in every DOA game since DOA2 (volleyball too? hmm...). But inreality it's just an on\off toggle, cuz who the balls is gonna set that number to 57? It's either 0 or 99.

And in any case, 99 has never been anywhere near as insane as the flopping in the original. in the first one, they get hit in the face with their own tits constantly. That shit is distracting.
maybe you should get a capture card and compare, because the age setting has always done nothing to the game physics. period.
 
Going by the very limited testing that I just did... I concur.

Just screwing around with Kasumi in sparring yielded no difference in DOA2 or hardcore, and the option wasn't even there in DOA3. Did they bring it back for Ultimate? I didn't bother to check.

I must have read this well-kept rumor before the launch of the DC version and believed it.

So what does that option do? It is labeled as on\off in the menu.

Another wierd thing is that my hardcore save was set at 17... but I was 20 when I bought the game in Nov '00.
 
The PSX version had better graphics and one of the stages had sensual music that wasn't in the SAT version... but the SAT version was more like the Arcade game and some of the stages(And Music) are a little different.
 
ArcadeStickMonk said:
Going by the very limited testing that I just did... I concur.

Just screwing around with Kasumi in sparring yielded no difference in DOA2 or hardcore, and the option wasn't even there in DOA3. Did they bring it back for Ultimate? I didn't bother to check.

I must have read this well-kept rumor before the launch of the DC version and believed it.

So what does that option do? It is labeled as on\off in the menu.

Another wierd thing is that my hardcore save was set at 17... but I was 20 when I bought the game in Nov '00.
the only thing the age setting ever did was show the arcade intro in DOA2 DC (US/EU versions) after the intro was 'unlocked' by entering your name as REALDEMO in any high score table...
in the US/EU DC intro, there's a scene where Tengu swirls with some motion blur effect, while in the arcade, it's Kasumi covered in green goop
 
It really depends on how you look at it. I don't remember there being any extra moves in the PSX version, but the Saturn version is based off the original arcade release. It has Raidou as a bonus unlockable character.

The PSX version changed all the backgrounds, some of the music, and went to gourad (sp) shading for the character models, making them look smoother, but less detailed. There were also some added lighting effects.

But it's the extras that make the PSX version a little better; it has more outfits to unlock, and much more importantly, two more playable characters-- Bass and Ayane first showed up as exclusive new characters in the PSX version.

It really just boils down to what you want; something that feels more like the original arcade release, or something slightly different and slightly less detailed, but with more content. Both are "arcade games," since the PSX version was taken and released in arcades as "DOA ++"

Really though, why even bother going back to DOA1? DOA2 took everything from the game and made it even better. DOA1, the console versions even more so, haven't aged well at all.
 
graphically, the Saturn version looks alot like the Arcade version, and the PSX version looks very different...

but from a gameplay perspective, minus the ringouts, the physics in the Arcade version are alot different from the Saturn/PSX versions...

not that the Saturn/PSX versions are identical or anything, there are several things that aren't quite the same...

even among the 3 PSX versions, some stuff that works in the US/JP versions doesn't in the PAL version (which, btw had some costumes from DOA++ that aren't in the US/JP versions)...

Lyte Edge said:
It really just boils down to what you want; something that feels more like the original arcade release, or something slightly different and slightly less detailed, but with more content. Both are "arcade games," since the PSX version was taken and released in arcades as "DOA ++"
wrong, DOA++ is a different game from the PSX DOA games, many added/removed moves, and the addition of the pinpoint defensive holds that are now the predomanant holds in DOA2 and up
 
Lyte Edge said:
Ugh, why even bother going back to DOA1? DOA2 took everything from the game and made it even better.
I think Raidou iz a better end boss, but whatever. 2 had even mor bounce i think :D

Wasn't there like a code or something where you turn up the age of the girls to 255?
 
Graphically:

Saturn version = much higher resolution and textures (you can make out details in the face), almost no lighting effects.

PSX version = nice gouraud shading and lighting FXs but the game resolution and textures are much lower (the face details are just a blurry suggestions).
 
PSX is higher res looking characters, partially 'cause they skimp out on textures. They actually look much better imo, though the style is a little more Gouraud-shaded. Another facter is the lighter which is crap on Saturn. Gameplay is a tad tighter with a few improvements as well, but its DOA - ie. not saying much.

Saturn does awsome backgrounds (3d) that utterly own the PSX version - though they are the usual Saturn-grainy.




As far as bounce, its in the PSX version and is the most exaggerated of the series!! :lol
 
this game was and is sooo terrible - i am really wondering about the fact, that tecmo improved the sucessor so much.... i mean, after such a worse game like dead or alive 1, i would`nt make a game again.
 
Onix said:
PSX is higher res looking characters, partially 'cause they skimp out on textures. They actually look much better imo, though the style is a little more Gouraud-shaded. Another facter is the lighter which is crap on Saturn. Gameplay is a tad tighter with a few improvements as well, but its DOA - ie. not saying much.

Saturn does awsome backgrounds (3d) that utterly own the PSX version - though they are the usual Saturn-grainy.




As far as bounce, its in the PSX version and is the most exaggerated of the series!! :lol
The Playstation version was lower res than the Saturn version, which used the layered 2D backgrounds of VF2 (same res IIRC). The gouraud shading, lighting, and more dynamic-looking explosions of the Playstation version gave it a different look than the Saturn version.

ram said:
this game was and is sooo terrible - i am really wondering about the fact, that tecmo improved the sucessor so much.... i mean, after such a worse game like dead or alive 1, i would`nt make a game again.
It's simple by today's standards, but i always thought of it as VF Lite. The lesser depth yet greater accessibility of the series is something that's become a trademark of the series.
 
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