Synbios459
Banned
I've been playing DOA JP Saturn and noticed a option that's something like "Breast Bounce, on/off" and I'm curious if they left it in the PSX version. I was :lol when I saw it. Also, which version was better?
negativeSchafer said:I seem to remember that in DOA2 on Dreamcast the age you set for your profile would effect how much boob bounce there was, if you set your age to 99 they flopped around like mad.
This is the system that has been in place in every DOA game since DOA2 (volleyball too? hmm...). But inreality it's just an on\off toggle, cuz who the balls is gonna set that number to 57? It's either 0 or 99.Schafer said:I seem to remember that in DOA2 on Dreamcast the age you set for your profile would effect how much boob bounce there was, if you set your age to 99 they flopped around like mad.
maybe you should get a capture card and compare, because the age setting has always done nothing to the game physics. period.ArcadeStickMonk said:This is the system that has been in place in every DOA game since DOA2 (volleyball too? hmm...). But inreality it's just an on\off toggle, cuz who the balls is gonna set that number to 57? It's either 0 or 99.
And in any case, 99 has never been anywhere near as insane as the flopping in the original. in the first one, they get hit in the face with their own tits constantly. That shit is distracting.
VCR!ArcadeStickMonk said:I'm on it!
Except I don't have a capture card...
the only thing the age setting ever did was show the arcade intro in DOA2 DC (US/EU versions) after the intro was 'unlocked' by entering your name as REALDEMO in any high score table...ArcadeStickMonk said:Going by the very limited testing that I just did... I concur.
Just screwing around with Kasumi in sparring yielded no difference in DOA2 or hardcore, and the option wasn't even there in DOA3. Did they bring it back for Ultimate? I didn't bother to check.
I must have read this well-kept rumor before the launch of the DC version and believed it.
So what does that option do? It is labeled as on\off in the menu.
Another wierd thing is that my hardcore save was set at 17... but I was 20 when I bought the game in Nov '00.
wrong, DOA++ is a different game from the PSX DOA games, many added/removed moves, and the addition of the pinpoint defensive holds that are now the predomanant holds in DOA2 and upLyte Edge said:It really just boils down to what you want; something that feels more like the original arcade release, or something slightly different and slightly less detailed, but with more content. Both are "arcade games," since the PSX version was taken and released in arcades as "DOA ++"
I think Raidou iz a better end boss, but whatever. 2 had even mor bounce i thinkLyte Edge said:Ugh, why even bother going back to DOA1? DOA2 took everything from the game and made it even better.
The Faceless Master said:just for fun, and since i had this footage capped anyway, this only works in US/JP DOA PSX -> http://www.versuscity.net/faceless/Overkill.avi
The Playstation version was lower res than the Saturn version, which used the layered 2D backgrounds of VF2 (same res IIRC). The gouraud shading, lighting, and more dynamic-looking explosions of the Playstation version gave it a different look than the Saturn version.Onix said:PSX is higher res looking characters, partially 'cause they skimp out on textures. They actually look much better imo, though the style is a little more Gouraud-shaded. Another facter is the lighter which is crap on Saturn. Gameplay is a tad tighter with a few improvements as well, but its DOA - ie. not saying much.
Saturn does awsome backgrounds (3d) that utterly own the PSX version - though they are the usual Saturn-grainy.
As far as bounce, its in the PSX version and is the most exaggerated of the series!! :lol
It's simple by today's standards, but i always thought of it as VF Lite. The lesser depth yet greater accessibility of the series is something that's become a trademark of the series.ram said:this game was and is sooo terrible - i am really wondering about the fact, that tecmo improved the sucessor so much.... i mean, after such a worse game like dead or alive 1, i would`nt make a game again.