Coming off my other thread, I wanted to get a broader opinion on if Normal Mapping is going to be the big "must do" in graphics for next-generation development. I ask this because now that we are pretty much in the next-gen already, and I'm seeking employment, should I go full steam ahead and research/learn Normal Mapping for modeling jobs in the industry?
Its sad that in my classes, we never got lectured on the subject even though it should have been anticipated considering when we graduated, it would become important. Then again, we still haven't installed Z-brush here at school yet. Morons.
Its sad that in my classes, we never got lectured on the subject even though it should have been anticipated considering when we graduated, it would become important. Then again, we still haven't installed Z-brush here at school yet. Morons.
