Quick save button on controllers?

Doom 3 on Xbox used the back button as a quick save button. Didn't make any difference since the game was designed for PC. But quick save anywhere could really cheapen a lot of console games.
 
also lol @ all the people claiming it's not a good feature because "I'll abuse it" - develop some goddamn willpower, you pussies.

Oh, fuck off.

don't use the awp if you think it breaks the game so much

yeah if you think zelda is too easy maybe you shouldn't pick up heart containers

Why stop there with making my own rules? I should just make the entire game myself!

I love PC FPSes. Quicksaving is the only downside to them. dark10x is right on all counts.

Go watch a fucking movie if you don't want to be punished for doing poorly in an action game.
 
dark10x said:
It's not necessarily just about abuse, however. When a game relies on the quick save, it does actually have an impact on the design of the game itself. Checkpoints keep the pacing in check and tend to result in a smoother gameplay experience while games which rely on quick saves instead have often featured less than optimal pacing as a result. Now, some PC games mix the two and that works fine, but quick saves still really aren't all that necessary.
Exactly. Other devs just need to follow the good examples that are already out there.

If they're too lazy or incompetent to implement solid pacing with quicksaves, chances are the game isn't all that hot anyway.

And I'll just go out on a limb here and say that there are more games who've been ruined by a shitty/broken checkpoint system than games who've been ruined by the quicksave feature out there.
 
Who cares if quicksaving doesn't make the levels "flow" the way the developers wanted.

I'm a busy guy and am turned off by games that make me play for 30 minutes just to get to a new save point.
 
oh hey, i responded to a quote in which a smiley got cut off.

Take the venom in my last post and jack it down to .15 of the original amount.
 
Tain said:
oh hey, i responded to a quote in which a smiley got cut off.

Take the venom in my last post and jack it down to .15 of the original amount.
That sounds about right. Different opinions and all.
 
I don't understand people who think that quicksaves break games. Crysis is a broken game? HL2? Hell, most PC FPS, TPS, RPGs, and RTSs are broken games? What?

It actually allows for more experimentation because you don't have to play conservatively. Playing Crysis without quicksave would SUCK. I think a game like MGS4 would greatly benefit from quicksaves.
 
amar212 said:
In 1999. me and my friend finally got a chance to buy PlayStation console and to get our hands on Resident Evil game.

But - you couldn't buy no Memory Cards in my country these days, so saving was just not an issue.

We played whole resident Evil (Jill mission) without any saving, just by restarting the game after we got killed. Of course, in the moment when Hunters jumped in the scene, process became very often. Indiana Jones moment was also something. When we couldn't play any more in particualr day, we just left PS running on pause-screen untill next day.

I still can't beleive we survived the final encounters with Tyrant (both labs and helipad) from the first try, and actually finished the game after 5 days of playing.

It was THE SINGLE GREATEST gaming experience in my life, and because of it today I can rembember every single detail about maps, doors, keys, locks, objects, ammo and ALL stuff in Resident Evil game.

Purpose of this story?

Save is for wussies. Real man never save anything. If you die - go from the beggining.
You have WAY too much goddamn time on your hands. That must've taken the equivalent of a week to finish. Masochists are not gamers.
 
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