Alex Connolly
Member
Great review, Eat! Added to the OP. Seems like it really resonated with you!
kerrak said:Have been playing a good bunch of games online and i see some metagames tendencies showing.
The most prominent is people going for easy quick wins using paratroopers. They capture your buildings at the beginning collapsing your whole strategy. Right now it is imperative to create some defenses before anything else or you'll be trapped.
My recommendation is to build AA and infantry and let them come...lol.
Of course, if you're more of an aerial player, you can use fighters as defenders.
Similar metagame is for italian players rushing your supply depots with light and quick tanks. Some AntiArmor is also a good idea at the beginning.
I've scored many victories against all those rush gamers.
The thing i like about this game is that you can implement many different strategies. The most sarisfying moments come when you annihilate those that go for easy victories relying on unbalanced or unrealistic strategies.
Have you seen more metagame tendencies?
Bamelin said:yeah i got ruined by paratroopers the other night. very annoying. My problem is that i was playing as the russians who don't have the infantry nest placements the Americans do.
glaurung said:What's with the regenerating tank health? Does that apply to all units?
chubigans said:I love the game (especially the Move support) but I can't even beat the second level (protect the town from incoming tanks at all sides). I'm on the Normal difficulty but maybe I should tone it down to easy.
Any tips on that level?
chubigans said:Oh! I was spreading out my troops outside the city...maybe that's why I was being massacred. Thanks, I'll try that!
Move may bring more RTS to PS3.tribal24 said:love this game with move support, hopefully more games like this come to ps3. im playing on beginner though but still having fun
Fersis said:You not gonna guess who got R.U.S.E today.
kerrak said:I've already logged 25 hours of playtime, and the game doesn't cease to impress me. I'm on PS3 psn=kerrak, add me if you want to play some coop.
Will add you tonight.kerrak said:I've already logged 25 hours of playtime, and the game doesn't cease to impress me. I'm on PS3 psn=kerrak, add me if you want to play some coop.
Is it me or do you like this game?Pylon_Trooper said:The operations section of the game is a good primer for multiplayer, I reckon, so mess about with that to break up the campaign missions. It's damn glorious.
The whole thing is so damn glorious!
Fersis said:Is it me or do you like this game?
For years the real-time strategy genre (RTS) has been mired in the turgid, tiberium soaked legacy of Command & Conquer. Once a pioneering game, its regular as clockwork sequels have done little to improve the series beyond the occasional graphical overhaul and a handful of new units. The formula always remained the same: build base, farm resources, amass army and storm your enemy with enough troops to ideally drop the frame-rate. Other strategies could be undertaken by the hardcore (like storming a base with a hand full of cigar-chomping commandos) but they were rarely encouraged by a game that was in essence, as subtle as a breezeblock strapped to a nuke. Other series emerged, most famously Age of Empires, but were little more than copies in historical garb.
This is as much a problem with the genre itself than simply with the game. In fact real-time strategy is a bit of a contradiction in terms. Strategy is about planning and preparation, or it should be at least. The reason games like Final Fantasy Tactics and Valkyria Chronicles are so brilliant is because they are both built upon incredibly tight turn-based mechanics.
ghst said:i found this review, thought you guys (and anyone who's played an rts since 1995) might get a kick out of it, courtesy of dean bowman at ready up.
According to the guy's profile he is a self confessed weeaboo who doesn't play pc games. who'd have guessed.
Pylon_Trooper said:EDIT: The RUSE Three Moves Ahead podcast is up! Should be a good listen, folks.
Pylon_Trooper said:And Katana, if you go into the options and select 'Sticky Reticule' or something along those lines, selected units stay selected after you give them orders. It's a godsend for some, I love it.
Pylon_Trooper said:Haven't been able to play much of late - our first daughter was born last week, so the world of RUSE has been put on hold for the moment - but be sure I'll be back into it as soon as time allows. It'll be a weeknight thing from next week, I suspect.
Pylon_Trooper said:Haven't been able to play much of late - our first daughter was born last week, so the world of RUSE has been put on hold for the moment - but be sure I'll be back into it as soon as time allows. It'll be a weeknight thing from next week, I suspect.
EDIT: Last, cheers for the feedback. Yeah, it was a deathmatch for the break music between the Dad's Army theme and Vera Lynn. The Home Guard kicked that bird to the curb!