Ehh .. that's not a good one lol, too 'busy'.
You are
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40 years of mediocrity. Congratulations
Come at me dweebs
Now imagine that for the 40th, they announce Conker 2, Banjo 3 and a new KI game.
But they're more worthless than ubisoft these days, so nothing will be announced, and i'd be surprised if anything is even being made in the next five years. Worthless company.
They announced Rare Collection 1 for Evercade today, with 12 games on it.
- Jetpac
- Lunar Jetman
- Atic Atac
- Sabre Wulf
- Underwurlde
- Knight Lore
- Gunfright
- Battletoads
- R.C Pro-Am
- Cobra Triangle
- Battletoads Arcade
- Conker's Pocket Tales
You can find more information at the following link:
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Rare Collection 1 | Cartridges and Games - Evercade
Rare is one of the best-known names in British game development, and in this collection for Evercade you'll explore 12 all-time favourites.evercade.co.uk
They announced Rare Collection 1 for Evercade today, with 12 games on it.
- Jetpac
- Lunar Jetman
- Atic Atac
- Sabre Wulf
- Underwurlde
- Knight Lore
- Gunfright
- Battletoads
- R.C Pro-Am
- Cobra Triangle
- Battletoads Arcade
- Conker's Pocket Tales
You can find more information at the following link:
![]()
Rare Collection 1 | Cartridges and Games - Evercade
Rare is one of the best-known names in British game development, and in this collection for Evercade you'll explore 12 all-time favourites.evercade.co.uk
Can confirm, just talked to my doctor's office yesterday.....If you were born before Rare was established, you should probably schedule for a proctology exam.
40 years of mediocrity. Congratulations
Come at me dweebs
Microsoft still greenlit those weird ass games like Viva Pinata or Nuts & Bolts, might just be because they never knew how to provide a direction for the studio to be successful and just let them do their thing, but that's still a good thing we've had games like this.Imagine what we could have had if Microsoft never acquired them.
Holy shit just looked at their gamelist to see if they had anything I missed just for funsies since I'm not the biggest Xbox Follower. FIVE years since a release. And that was Battletoads, which was "mainly developed by Diala Studios" in 2020. Before that 2018 Sea of Thieves, and 2015 Rare Replay.
Fuck Microsoft, seriously. What did they release since Microsoft bought them that was good? Kameo, PDZ, Viva Pinata, and Ghoulies all started life for Nintendo platforms. Other than that, ports/hd remakes of games that were on Nintendo consoles were the only thing they had going for them. Everything else they made was trash. Why did Microsoft bother if they were going to do this? Was it solely to nerf Nintendo?
Rare Lead Producer Adam Park walks us through the legacy of some of Rare's most iconic games.
They announced Rare Collection 1 for Evercade today, with 12 games on it.
- Jetpac
- Lunar Jetman
- Atic Atac
- Sabre Wulf
- Underwurlde
- Knight Lore
- Gunfright
- Battletoads
- R.C Pro-Am
- Cobra Triangle
- Battletoads Arcade
- Conker's Pocket Tales
You can find more information at the following link:
![]()
Rare Collection 1 | Cartridges and Games - Evercade
Rare is one of the best-known names in British game development, and in this collection for Evercade you'll explore 12 all-time favourites.evercade.co.uk
I amIf you were born before Rare was established, you should probably schedule for a proctology exam.
In MY opinion, Microsoft didn't make a bad purchase. They just didn't know what the fuck to do with Rare once they bought them and turned them into a bad purchase. The IPs could've been worth that if they had actually done anything with them.To me this means two things:
- Rare needed that creative sinergy with Nintendo to succeed.
- Microsoft made a bad purchase because, IMO, Rare's IPs weren't worth what they paid for the studio and talent can't be bought (obviously).
release rare replay for ps5/switch 2
The thing about Rare is that people on the internet are usually misinformed about when all these people actually left Rare and always make each departure sound like it's the end of the world until the next group of people leave and THEN it's ACTUALLY the end of the world.For me Rare is the Ship of Theseus. While it's still the same name, all the people who made the games they were known for haven't been there in quite some time. The starters of the company, the brothers Stamper, left the moment they were bought by Microsoft. The Banjo & Kazooie/Donkey Kong guys are now at Playtonic. The Goldeneye/Perfect Dark guys went to create Free Radical games when Rare was bought by Microsoft and they created the Time Splitters trilogy, then went defunct twice. Then over time more and more of the original staff just left, at this point none of them are there and it doesn't seem like they trained the new people.
So maybe it is Rare Ltd., but they sure aren't Rareware
Amazing at their peak.
DKC2, Banjo Kazooie, Perfect Dark is their top 3 imo.
It completely baffles me and blows my mind that since the release of Banjo Kazooie Nuts & Bolts in 2008, Rare has only released 4 games and 3 of them were Kinect Sports games. Think about how long ago 2008 was. That was 17 fucking years ago! Where were you in 2008? I was still in elementary school! I barely even knew what the internet was!
17 years, so almost 20 years now. 4 games. 3 of them are sports games that nobody really cares about.
2008: Nuts & Bolts
2010: Kinect Sports
2011: Kinect Sports Season 2
2014: Kinect Sports Rivals
2018: Sea of Thieves
That's literally it. That's their entire output over the last 17 years. If you want to be generous and include Rare Replay, you can. I'm not. I also don't count stuff like Killer Instinct 2013 or Battletoads 2020 where Rare wasn't the main developer on.
They haven't released anything in 7 years and now that Everwild has been cancelled, I'm sure we'll be waiting for another 7 before they release anything. Listen, I'm probably one of the biggest Rare fans you'd ever meet, but has any developer had as pathetic of an output as they've had?
I think their legacy and historical significance has kept them alive all these years. Any other dev with that kind of output would've been thrown out into the streets a long time ago.This is actually insane. They are a dead studio walking, fuelled by their aging GaaS, like Bungie.
You can correct me without being an ass about it. Point being the Rareware from the SNES and N64 days hasn't been the same for a while. Also didn't know Beanland was still with them, man deserves more notoriety, he's done just as much as Kirkhope.The thing about Rare is that people on the internet are usually misinformed about when all these people actually left Rare and always make each departure sound like it's the end of the world until the next group of people leave and THEN it's ACTUALLY the end of the world.
The Free Radical guys left 3-4 years before Microsoft bought the company and it was only like 4 or 5 people. But because of their departure, you had people claiming that Rare had none of the original talent left throughout the 2000s. But in reality, the other half of the Goldeneye team stayed to finish up Perfect Dark and then worked on Perfect Dark Zero.
The Stampers left in 2007, not when they were bought by MS as you claim (which was in 2002). The next big departure of employees was between 2009 and 2011 when the studio started making Kinect games. A lot of veterans were either laid off/fired or left voluntarily because they didn't like the change in direction, but despite fans seeing that period as the end of the world, there were still A LOT of veterans working there during the Kinect years.
The next big one after that were the layoffs that happened in 2014 after Kinect Sports Rivals came out and bombed. 16 people were laid off and among them were the folks that would go on to create Playtonic. So yes, the Kinect Sports games were in fact made by the talent behind the DKC and Banjo games despite the internet telling everyone who would listen that Rare wasn't the same people anymore.
And now we just had Gregg Mayles and Louise O'Connor recently leave Rare after Everwild's cancellation, among others. Gregg and Louise had been there since the 80s and 90s. Yet I'm sure you had people claiming nobody was left just months ago.
I'm sure when others who have been there for decades like Robin Beanland and Leigh Loveday leave, you'll have people saying "Oh NOW Rare is TRULY dead" despite Rare being apparently "dead" for the past 25 years. It's like a cycle.
I.......don't think I was being an ass? Sorry if I was. Wasn't trying to be. I guess as a Rare fan, a lot of the misinformation spread about them gets tiring to read, but I wasn't even directing anything towards you, I was just kind of ranting about the internet as a collective.You can correct me without being an ass about it. Point being the Rareware from the SNES and N64 days hasn't been the same for a while. Also didn't know Beanland was still with them, man deserves more notoriety, he's done just as much as Kirkhope.
The thing about Rare is that people on the internet are usually misinformed about when all these people actually left Rare and always make each departure sound like it's the end of the world until the next group of people leave and THEN it's ACTUALLY the end of the world.
The Free Radical guys left 3-4 years before Microsoft bought the company and it was only like 4 or 5 people. But because of their departure, you had people claiming that Rare had none of the original talent left throughout the 2000s. But in reality, the other half of the Goldeneye team stayed to finish up Perfect Dark and then worked on Perfect Dark Zero.
The Stampers left in 2007, not when they were bought by MS as you claim (which was in 2002). The next big departure of employees was between 2009 and 2011 when the studio started making Kinect games. A lot of veterans were either laid off/fired or left voluntarily because they didn't like the change in direction, but despite fans seeing that period as the end of the world, there were still A LOT of veterans working there during the Kinect years.
The next big one after that were the layoffs that happened in 2014 after Kinect Sports Rivals came out and bombed. 16 people were laid off and among them were the folks that would go on to create Playtonic. So yes, the Kinect Sports games were in fact made by the talent behind the DKC and Banjo games despite the internet telling everyone who would listen that Rare wasn't the same people anymore.
And now we just had Gregg Mayles and Louise O'Connor recently leave Rare after Everwild's cancellation, among others. Gregg and Louise had been there since the 80s and 90s. Yet I'm sure you had people claiming nobody was left just months ago.
I'm sure when others who have been there for decades like Robin Beanland and Leigh Loveday leave, you'll have people saying "Oh NOW Rare is TRULY dead" despite Rare being apparently "dead" for the past 25 years. It's like a cycle.
Rare died the day MS shipped the Kinekt.
That's harsh, more like 25 years agoCelebrating 40 years of making great games 30+ years ago