Father_Brain said:The 3DS version is from the same team that did Rabbids 3D, IIRC, so not terribly optimistic.
If it runs at 60fps and has no compromises other than a few missing graphical eLements here and there, I'll be pleasantly surprised.
Father_Brain said:The 3DS version is from the same team that did Rabbids 3D, IIRC, so not terribly optimistic.
If it runs at 60fps and has no compromises other than a few missing graphical eLements here and there, I'll be pleasantly surprised.
I don't think we know. There aren't solid details on either of the handheld versions.bluehat9 said:Is the 3DS version the same as the console versions? Might have to eventually double dip on 3DS and PS3 in any event.
Father_Brain said:The 3DS version is from the same team that did Rabbids 3D, IIRC, so not terribly optimistic.
SykoTech said:Ugh. If it's the same with the Vita version, then I'll definitely just stick to it on the PS3.
FoxSpirit said:Why? The Raving Rabbits for the 3DS is a completely original game, not a port of any kind.
Making a bad game is one thing, porting a game to a platform which should have little trouble with it another.
DSN2K said:strong view this is gonna be a killer app for the 3DS, 3D should look great.
This is pretty much how I feel.AniHawk said:buying this. buying this for everything.
Yes I'd like to know this too.Dark Schala said:Good lord, that art looks so pretty. Day 1.
Question, though: are the handheld releases and console releases identical to each other? Or do the handheld releases differ from the console versions?
FTH said:Yes I'd like to know this too.
The_Technomancer said:It feels like the exact complement to New Super Mario Bros Wii to me. NSMBWii was all about precise platforming and skill testing, and to that end the very clean graphical style never ever left you in any doubt as to the exact level layout and the solidity of various walls, with levels built out of clean straight lines and angles.
In contrast this feels like its going to be less of a pure raw test of skill and more of an experience. It may be harder to tell whats solid and whats not with this graphical style, but it looks artistically gorgeous. Not saying that its not going to be challenging or anything, but it feels looser.
I think both types are absolutely awesome, btw.
Schlomo said:I played it yesterday on Gamescom for a bit, tried all the demo levels. It's really beautiful. The screens they show it on are ridiculously oversized though, especially regarding you have to stand just 1 m away from them.
Gameplay was solid. It's no DKC Returns, but gets close at times. One sequence where you get into an ever shrinking bubble that protects you from a swarm of bugs definitely evoked the masochistic pleasure of some of the DKC levels, with almost perfect timing a prerequisite.
Lovely. Most reports are saying the same except for obvious lack of 4P local co op on handheld.madmaxx350 said:It seems to be multiplatform release so i'm assuming identical
Handheld versions' hype deflating.FTH said:Lovely. Most reports are saying the same except for obvious lack of 4P local co op on handheld.