It's about as linear as any other mainstream TPS these days. Doesn't feel "handheld-y."To all 3DS and PS3 or 360 owners: If you compare this game to the size and ambitions of RE4 (or other recent console re titles), how does it hold up? I really consider picking this up, but I don't know if you can feel the "handheldiness" like you could with peace walker or silent hill origins.
To all 3DS and PS3 or 360 owners: If you compare this game to the size and ambitions of RE4 (or other recent console re titles), how does it hold up? I really consider picking this up, but I don't know if you can feel the "handheldiness" like you could with peace walker or silent hill origins.
It's an okay portable game but it's no where close to RE4. Not sure if I would rank it higher than RE5 or RE6. Maybe RE6. It just feels very weak with the encounter design.To all 3DS and PS3 or 360 owners: If you compare this game to the size and ambitions of RE4 (or other recent console re titles), how does it hold up? I really consider picking this up, but I don't know if you can feel the "handheldiness" like you could with peace walker or silent hill origins.
why debate about the superior version when it's coming out on PC
Because if a version has more content than the PC version than it will make it the better version...
Because if a version has more content than the PC version than it will make it the better version...
It's about as linear as any other mainstream TPS these days. Doesn't feel "handheld-y."
Here are some thoughts I shared previously, elsewhere on the forum:
I love Revelations AND RE6. Both very different games, though. I prefer Revelations, which is just more consistent from start to finish. Speaking strictly objectively, in terms of polish and pacing and atmosphere/immersion, RER is second only to RE4, and I may even prefer it in some respects. RE6 has the best combat mechanics, bar none, but the gunplay in RER is plenty solid. Raid drives home how addictive it can be, whittling down enemy health bars with bullets to the head, or tripping their legs, or disabling their arms so you can charge up a crowd-clearing melee attack.
The episodic framework was a great addition. Hearing the piano-and-percussion theme build up during "Last time on RER" and seeing the cliff-hanger ending, and then the (always fitting) Dante's Inferno quote was a great way to get me pumped for each chapter.
The back and forth between the various characters, locations and timelines was a great way to keep the game fresh. No slow bits or filler here. You get a cliff-hanger in one location, in one timeline, and then you're treated to another location, at another time, so that you're always driven to complete one storyline because you want to see what comes of the other. Brilliant, really.
I didn't find it to be too "action-heavy" by any means. You have a couple guns-blazing flashbacks to Terragrigia, but the enemies there make those encounters tense. Other bits are distinctly "rescue" or "escape" scenarios that I felt were pitch-perfect for their part of the plot. But most of the game is a slow dreadful crawl through the ship -- and it's wonderful. It's a huge, multi-faceted setting, lots of ornate rooms and halls, lots of grimy blood-soaked corridors and flickering lights, lots of settings from the bilge to the bridge. You have casinos, cafeterias, promenades, upper and lower cabins, an observation deck, and more fantastical locations onboard I won't spoil. The last level in Raid, "Ghost Ship," even gives you the freedom to explore the entirety of the ship, with multiple paths to the true ending.
The Ooze were great enemies, capable of appearing anywhere, falling through the ceiling or spilling out of vents or climbing out of the ground. Zoning them is important since they can absorb quite a few hits. They're not bullet-sponges, though: You can trip them, stagger them, disable their arms or flinch their heads. Then you have some great boss creatures and a number of BOWs I won't spoil, but I'll say one of them gives the Regenerator a run for its money. (Those who have played the game, I'm referring to)Scarmiglione, the sword-and-shield BOW that splits in two.
Best stoy. Best motif (maritime meets Dante's Inferno). Best soundtrack. Best end-game. Most cohensive setting and look. Most thoughtful modification of RE4-style play. Excellent pacing and variety.
People who haven't already played Revelations are in for a treat.
What he said.
Screens of the Wii U modes:
Creatures Voice
Death Message
Gamepad
This game is TITS!
BOOBS
Amusing to see Rachel run away from herself.
Thanks for the spoilerI hadn't noticed until you pointed it out.
Thanks for the spoilerI hadn't noticed until you pointed it out.
Damn WiiU version sounds sweet..
Yeah version I am getting..
I see we are adding some impressions, here is my take.
If you simpky take the campaign alone, its one of the worst mainline RE games, probably ahead of Zero though. That said I dont think there are any bad mainline RE games at all, not even RE6 which I very much enjoyed. The problem with Revelations is that it does not know what it wants to be. So you have this game that is half RE4, half old RE and it does not get the best parts of any of those games.
The combat is the worse of any post RE4 RE game. All enemies are bullet sponges and do not react to specific shots like they do in the other games (at least not with one shot). Instead of using the environment as your defense, you know how important every area in RE4 and RE5 is to the gameplay, in Revelations almost every room is just flat with no real design. They are just hallways, empty square rooms. There is little vertical gameplay at all, only a few rooms allow you to climb up stuff. This game has some of the worst segments where you simply get stuck in a flat boring room and enemies charge you non stop. Compare that to RE4 where every single room and situation is carefully crafted to provide a different experience.
The exploration aspect while welcome is basically just there to make it less linear. There are almost no puzzles, no items to manage, everything that made old RE old RE is not in here. So instead of it being a non stop action thrill ride its an action game where you walk a lot more with less action.
Don't get me wrong there are some incredible moments, especially some bosses that make it stand out. There are game rooms where it is designed like RE4/5 and you wonder why couldn't the whole game be this well designed.
But that is just the campaign, now Raid mode that is something else entirely. That is worth the price of admission alone, the best extra game mode in RE history.
That part was so ridiculous I loved it.
Where is this from?
Worked for Jill
Everyone is a follower.
Rachel playable?
Awesome. Was wondering why she didnt make it in the first time. I hope they add a few more characters from the history of RE though. Would be cool to see Carlos, Billy, all of those forgotten characters.
Yeah, infact im a weirdo who prefers RE3 to RE2.For the last time she didn't have time to change properly and she got caught in a massive explosion , didn't you play Nemesis?
What about the 3ds version?
Yeah, infact im a weirdo who prefers RE3 to RE2.
Still if I was Jill I would have tried to find a coat, pants, something.
Screens of the Wii U modes:
Creatures Voice
Also who the hell is Rachel?
How do they not fall out?
Also who the hell is Rachel? I don't remember her from the 3DS version, and I'm pretty sure I'd remember that cleavage.
How do they not fall out?
She's the person that goes splat on the window 10 minutes into the start of the game. She's a total non-entity until she Oozes out.
How do they not fall out?
Also who the hell is Rachel? I don't remember her from the 3DS version, and I'm pretty sure I'd remember that cleavage.
She gets more screen time than Forest Speyer?
the representation that Capcom just doesnt give a fuck anymore and decided to fully cater to the loli/sexy/DOA specific crowd beacuse fuck integrity