RE5 controls: Prepare to get rocked with awesome

If this comes to fruition it would be the first RE I might actually enjoy playing.
Haunted One said:
Hopefully it'll retain the awesomeness of RE4 and doesn't transform into 'just another action game'.
If 'another action game' had RE4's control scheme, the players and press would lambast it as being a broken, unplayable mess. They would be right to do so.

As far as I'm concerned, RE4 is "just another action game with an infuriating and counterintuitive control scheme".

Gears of War would suck total ass if you couldn't move and shoot simultaneously.
Contra 4 would suck total ass if you couldn't move and shoot simultaneously.
The Resident Evil games suck total ass because you play as a fucking mercenary or a police officer who is fucking trained to use firearms yet cannot move and shoot simultaneously.

This change is a decade overdue.
 
I don't quite see how that's gonna work out. The RE5 footage so far looks nearly identical to how RE4 plays. If they add FPS-like controls and moves to the game it would change everything, it would also make the game stupidly easy.

Perhaps that's what they're planning, a "Super Easy" mode where you can use FPS-like controls. That's the only way I can see it make sense.
 
Hopefully, RE5 isn't becoming too action-centric. I've always preferred the slow, methodical pace as the waiting is what creeps me out. RE4 never once creeped me out, great game though it was. Here's hoping the creepiness is higher in 5 and that the high action can reach a good level of terror.
 
crowphoenix said:
Hopefully, RE5 isn't becoming too action-centric. I've always preferred the slow, methodical pace as the waiting is what creeps me out. RE4 never once creeped me out, great game though it was. Here's hoping the creepiness is higher in 5 and that the high action can reach a good level of terror.

Though RE4 wasn't excatly too creepy, you fucking have to admit you were creeped out at least a couple of times. Invicible bug-things, Wolverine, Regenerators and the Predalien boss were pretty fucking scary.

Actually I might go as far to say the regenerators are one of the most creepy enemies in any game. It wan ingenious to make the player believe they couldn't run at first and then suddenly he's just fucking standing next to you breathing in that horrible creaky way FUCK!
 
There's no reason why we should have to move like a vehicle anymore, so bravo if true. The game will feel a lot better to play. Just design the game to compensate for our extra mobility.
 
NeoXDeath said:
This is bullshit. I want a modern RE game, not a fucking GEARS clone.

One of the things that made RE4 so great was the fact that it was essentially the same as the other RE games, but now the camera moved and the ammo was more plentiful. They should improve upon THAT formula, not try to steal someone elses. It won't be a RE game if the toss in Sidestepping, or firing from cover. Especially since its painfully obvious that they haven't upgraded the AI or enemy animations at all sidestepping and cover-fire would totally BREAK THE DAMN GAME.

DO NOT WANT.
i am 101% with you man...
I don't know, it might be technically jawdropping (even if the recycled animations are just meh) but i'm not convinced, it's clearly got way too much emphasis on the shooting aspect for me.
And reading stuff like this about GOW or COD scares me a little.
 
Has there been any confirmation to whether you can shot and move at the same time in this one? All the videos I've watched so far had the player stopping to fire.
 
i'd much prefer they be mentioning the dodge mechanic from god hand, something that i think would be much more useful in re5 than a circle-strafe-happy dual stick setup.
 
dog$ said:
As far as I'm concerned, RE4 is "just another action game with an infuriating and counterintuitive control scheme".

This change is a decade overdue.

So basically what you're saying is that you wish all video games were exactly the same as the one (and it really does seem to be one) that you like?

I really hope Capcom aren't hoping to entertain insular, narrow minded viewpoints like yours.

Still, I bet you're glad Resident Evil 5 looks so brown. If only it had bald space marines as well, eh?
 
ehem.

well that's a surprise... but we still don't know what it means if anything.

it could mean all sorts of things. it could mean moving and shooting at the same time. it could mean moving and shooting and strafing at the same time. it could mean something more like Gears (which for the most part sees you stand still when shooting, just doing so using cover). it could mean you can strafe... but you still can't move and shoot and the same time.

i'm hoping it doesn't diverge too much from the way RE4 did it, or at the very least that the traditional controls will remain...but we'll have to see what it's doing at TGS and if they've changed how big of an impact that's had on the 'fight or flight' combat of RE4.
 
dallow_bg said:
Too bad. It's the last thing about it that makes it feel like Resident Evil/"survival horror".
Shitty control is not necessary to do good "survival horror". All we want is the ability to move and aim at the same time. We don't need nor want "run and gun".

PIVOT ON HEELS TO SHOOT = TEH FUCKING STUPID IN 2009.

Hell, it was stupid back in 1999 for fuck sakes.
 
Wow, the funny thing is RE4 controls are the same as the rest of the REs.

I've never had a problem with the controls in any RE games, some of you must be really dense.
 
Doomsayer said:
Wow, the funny thing is RE4 controls are the same as the rest of the REs.

I've never had a problem with the controls in any RE games, some of you must be really dense.
You have no problems with being stuck on a point like a sign post while you were shooting? And you're calling us dense?

It's never that it's too hard to play like that. It's that it's too stupid to play like that.

Some of us can manipulate two analog sticks at the same time. Don't make us play retarded because you tards can't.
 
Shogmaster said:
You have no problems with being stuck on a point like a sign post while you were shooting? And you're calling us dense?

It's never that it's too hard to play like that. It's that it's too stupid to play like that.

Some of us can manipulate two analog sticks at the same time. Don't make us play retarded because you tards can't.

Lol.

I can use two analog sticks perfectly fine. Its a staple of the series, and its fun. It's obviously an aquired taste, but I think its awesome.
 
Doomsayer said:
Lol.

I can use two analog sticks perfectly fine. Its a staple of the series, and its fun. It's obviously an aquired taste, but I think its awesome.
Staple? Fuck that noise.

Acquired taste? It's taste that got stale back in 1999.

I've played RE from the beginning so piss off if you think I'm some FPS only fanboy (I bought the import JP Biohazard 1 and played through guessing at the puzzles in Japanese for fuck sakes). I just need the series' control to advance with the rest of the gaming civilization.
 
Shogmaster said:
Staple? Fuck that noise.

Acquired taste? It's taste that got stale back in 1999.

I've played RE from the beginning so piss off if you think I'm some FPS only fanboy. I just need the series' control to advance with the rest of the gaming civilization.

Never assumed you were an FPS fanboy. I didn't think you were an RE fan, though.

I think the controls have made the necessary advancements, I guess its just not for you anymore.
 
Doomsayer said:
Never assumed you were an FPS fanboy. I didn't think you were an RE fan, though.

I think the controls have made the necessary advancements, I guess its just not for you anymore.
You are holding back RE. You need to get the fuck out of the way of progress.
 
I don't know if this has been discussed, but does anyone find the different camera for Sheva REALLY annoying? I really hope you can move it to the right so it is like Chris'. And to all those screaming RE4.5, I'd say its more like RE5.5 :D.
 
Shogmaster said:
Shitty control is not necessary to do good "survival horror". All we want is the ability to move and aim at the same time. We don't need nor want "run and gun".

PIVOT ON HEELS TO SHOOT = TEH FUCKING STUPID IN 2009.

Hell, it was stupid back in 1999 for fuck sakes.
But that *is* a part of the basic gameplay in the game. If you notice the AI, they are much slower than other action games and they have to be real close in order to deal damage. If you could move and shoot at the same time (even if you only get to move very slowly and get worse accuracy) it will remove 90% of all challenge and tension in the game.

RE4 had extremely unique gameplay compared to other action games, and even though many games has been obviously inspired of that game none of them has dared to use the same controls. I think that's one thing RE5 should keep because it makes it a fun and unique experience. If you want another Gears of War, just go play GoW2 or any of other shooter which happens to have nearly identical gameplay.
 
Regardless of what they are saying about it being different, in all the videos I've watched you are unable to move and shot in normal gameplay or walk backwards without turning around. So I really don't know what they're talking about.

Game wouldn't be scary/hard if you could shot and walk? Bullshit. Just make the accuracy realistically awful to compensate.

Edit: There's just no excuse for not being able to move backwards without turning around in a horror game either. Besides being incredibly useful for not losing your target/aim, just think of all the scary situations of backpeddling in to the arms of some zombie by surprise, you'd be scared shitless.
 
KTallguy said:
I hope you can move and shoot at the same time, personally.
Cover might be pushing it :lol
I don't want another GoW. GoW2 needs no goddamn help being awesome thankyouverymuch.

All we want is to be able to move our feet while aiming. Wanna give us aiming penalties for that? Fine. Want to restrict our movement speed while aiming? More than fair. But don't make us plant our fucking feet like a tard while shooting. That shit is so fucking Wiik, it's not even funny.
o no i didn't!
 
Sectus said:
But that *is* a part of the basic gameplay in the game. If you notice the AI, they are much slower than other action games and they have to be real close in order to deal damage. If you could move and shoot at the same time (even if you only get to move very slowly and get worse accuracy) it will remove 90% of all challenge and tension in the game.

RE4 had extremely unique gameplay compared to other action games, and even though many games has been obviously inspired of that game none of them has dared to use the same controls. I think that's one thing RE5 should keep because it makes it a fun and unique experience. If you want another Gears of War, just go play GoW2 or any of other shooter which happens to have nearly identical gameplay.

Poor controls are poor controls. Rather then making the enemies smarter or diverse they gimped the controls. It was the simplest and most expedient way to produce the tension they were looking for, and it's beyond old now.Being completely paralyzed while you reload your weapon? That's nonsense and there's no argument that will ever convince me of otherwise. The control scheme consistently broke the suspension of disbelief for me. Having to be persistently aware of the controls while you play any game means the developer failed, imo.
 
Shogmaster said:
You have no problems with being stuck on a point like a sign post while you were shooting? And you're calling us dense?

It's never that it's too hard to play like that. It's that it's too stupid to play like that.

Some of us can manipulate two analog sticks at the same time. Don't make us play retarded because you tards can't.

Congrats on not understanding gameplay design.

You would upset the gameplay balance if you can move and shoot in RE4. RE5 is exactly like RE4 so it would be the same thing. Limited movement maybe, full movement no. This IS NOT A SHOOTER LIKE GEARS. You cannot just apply what works in other games into this game and expect it to work the same.
 
Minsc said:
Regardless of what they are saying about it being different, in all the videos I've watched you are unable to move and shot in normal gameplay or walk backwards without turning around. So I really don't know what they're talking about.

Game wouldn't be scary/hard if you could shot and walk? Bullshit. Just make the accuracy realistically awful to compensate.

Edit: There's just no excuse for not being able to move backwards without turning around in a horror game either. Besides being incredibly useful for not losing your target/aim, just think of all the scary situations of backpeddling in to the arms of some zombie by surprise, you'd be scared shitless.
You can move backwards without turning around in RE4 and RE5.
 
Sectus said:
But that *is* a part of the basic gameplay in the game. If you notice the AI, they are much slower than other action games and they have to be real close in order to deal damage. If you could move and shoot at the same time (even if you only get to move very slowly and get worse accuracy) it will remove 90% of all challenge and tension in the game.

RE4 had extremely unique gameplay compared to other action games, and even though many games has been obviously inspired of that game none of them has dared to use the same controls. I think that's one thing RE5 should keep because it makes it a fun and unique experience. If you want another Gears of War, just go play GoW2 or any of other shooter which happens to have nearly identical gameplay.

Exactly. I cannot believe so many people dont understand this.
 
MiamiWesker said:
Congrats on not understanding gameplay design.

You would upset the gameplay balance if you can move and shoot in RE4. RE5 is exactly like RE4 so it would be the same thing. Limited movement maybe, full movement no. This IS NOT A SHOOTER LIKE GEARS. You cannot just apply what works in other games into this game and expect it to work the same.
Read more than one fucking post before preaching to me. I play, and understand RE gameplay just as well as the next forum fanboy. I don't need a RE avatar to do that.
 
Shogmaster said:
Read more than one fucking post before preaching to me. I play, and understand RE gameplay just as well as the next forum fanboy. I don't need a RE avatar to do that.

I did its the same crap over and over, you dont like the controls. The controls are fundemental to the type of gameplay RE4 offered. Yes it can be tweaked a bit with minor movement controls, dodge button, etc. But full on movement will destory everything that made RE4 work.
 
MiamiWesker said:
I did its the same crap over and over, you dont like the controls. The controls are fundemental to the type of gameplay RE4 offered. Yes it can be tweaked a bit with minor movement controls, dodge button, etc. But full on movement will destory everything that made RE4 work.
Obviously you fucking didn't read them. Try again.
 
Up with tank controls!
Down with shogmaster!

Running and gunning doesn't scare me, it just makes me feel like a bad ass.
I want to stay scared and be careful.
 
MiamiWesker said:
I did its the same crap over and over, you dont like the controls. The controls are fundemental to the type of gameplay RE4 offered. Yes it can be tweaked a bit with minor movement controls, dodge button, etc. But full on movement will destory everything that made RE4 work.
Agreed. You can't have full on movement in RE4 and have it work but were not talking about a redo of RE4 were talking about RE5 and as far as the Re series is concerned a more, Gears/ Splinter Cell control scheme would be a huge bonus.
 
do people cling tenaciously to the assbackwards controls in other games, or is it just re4? was there a backlash when mgs4 finally ditched classic mgs finger-twister? or when gta4 let us aim guns properly? i don't believe so. the suggestion that human beings who move like farm machinery are the core of re4's 'feel' is actually pretty insulting to re4
 
dallow_bg said:
Up with tank controls!
Down with progress!

Running and gunning doesn't scare me, it just makes me feel like a bad ass.
I want to stay scared and be careful.
Fixed.

There are ways to offer more realistic controls and still force you not to run and gun it just requires work and creativity.
 
This was my main concern with Takeuchi heading this project. Mikami reinvented the series, but much of it was kept intact. Regardless, it is his series to do as he wishes with. The amount of western influence on this title is scary. Biohazard 4 had a limited cover system, but it was part of the newly implemented action button. The idea of a Gears control scheme is disgusting. Optional perhaps and even that is pushing it. But if the Biohazard 4 style of play is eliminated, then I will not touch it. They seem to be taking some of Outbreak's mechanics as far as management, which is a plus, but a mainstream title shouldn't feel like a multiplayer game. I have no doubt it'll be implimented smoothly, but it is not the direction series supporters are looking for, certainly not myself.

The atmosphere seems decent and the story may deliver (it has to at this point). But we still need Biohazard 4 style gameplay. The game and it's engine are brand new, this would be the first sequel. I can't believe I'm longing for BH4 gameplay, I haven't even had time to say goodbye to the classic style. I'm near positive we'll see BH4 controls, but just the idea of them possibly being replaced seriously hit my nerve. What happened to Takeuchi's original plans? Incorporating the series classic roots and characters with the newfound BH4 gameplay to create a rich and compelling next-gen Biohazard experience. That is what he started to do and he must continue. Perhaps we all need to stop complaining about it being identical to Biohazard 4, it's proboably what gave him the brilliant idea of ripping off of games like Gears.

Rich single player experience. Continuation of what Biohaard 4 did correct. That's all he needs to do to make a successful Biohazard, Mikami already laid the framework.
 
Shogmaster said:
Obviously you fucking didn't read them. Try again.

You want to move and shoot, you hate the planting of the feet. The planting of the feet is part of what makes RE4 work. Re4 makes your positioning extremely important, part of the game was moving around the environment to get the best postion to fire. It made every shot count. You start moving around while shooting positioning has no point, the careful level design does not matter when you can just move around enemies in a circle while shooting at them. Also enemies are not made for that, the enemies in RE4 were designed for close up combat while you are still.

It worked in RE4, its one of the best games of all time. Messing with that can be a slipper slope to average shooter land.
 
people honestly think re4 would magically be a better game if it controlled like g.o.w.? or is there some other third person shooter that's the magical panacea for the "control problems" in one of the most critically acclaimed and loved games of the past ten years?
 
an mgs4-type solution would make a lot of sense for re5 -- make players move slowly and aim inaccurately when they walk with guns drawn, encouraging them to fire with feet planted, but don't for god's sake give us that awful pivoting in place routine
 
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