an mgs4-type solution would make a lot of sense for re5 -- make players move slowly and aim inaccurately when they walk with guns drawn, encouraging them to fire with feet planted, but don't for god's sake give us that awful pivoting in place routine
Poor controls are poor controls. Rather then making the enemies smarter or diverse they gimped the controls. It was the simplest and most expedient way to produce the tension they were looking for, and it's beyond old now.Being completely paralyzed while you reload your weapon? That's nonsense and there's no argument that will ever convince me of otherwise. The control scheme consistently broke the suspension of disbelief for me. Having to be persistently aware of the controls while you play any game means the developer failed, imo.
except RE4 did make the enemies smarter and more diverse compared to the earlier games in the series, and there's no argument that they didn't.
you try to make it sound like lazyness rather than design decision, but you stumble at the second sentance.
Shog. you don't like them. whatever man. if they've changed them good for you... i hope they can keep the unique 'fight or flight' feeling of the combat. if they haven't changed them let those of us that want two games that play like RE4 rather than one have our 'terrible' controls.
I know that, but he claimed you couldn't move backwards at all.
drohne said:
do people cling tenaciously to the assbackwards controls in other games, or is it just re4? was there a backlash when mgs4 finally ditched classic mgs finger-twister? or when gta4 let us aim guns properly? i don't believe so. the suggestion that human beings who move like farm machinery are the core of re4's 'feel' is actually pretty insulting to re4
Yes, you're right, now that I think more, you only turn around when you press left or right, or perform the action that does a 180. I completely forgot!
Seems like it. Your logic seems to be that any 3D game that gives you a gun should use dual analog controls, and anything else is bad. I don't agree. I think RE4's controls work fine for the kind of game it is. If you don't agree, then that's fine, whatever, just don't play it. Would that be so hard? There are plenty of games I think control like shit that other people like (including every RE game pre-RE4, incidentally). Instead of bitching about their controls, I just don't play them, and instead play games with controls that I do enjoy.
Seems like it. Your logic seems to be that any 3D game that gives you a gun should use dual analog controls, and anything else is bad. I don't agree. I think RE4's controls work fine for the kind of game it is. If you don't agree, then that's fine, whatever, just don't play it. Would that be so hard? There are plenty of games I think control like shit that other people like (including every RE game pre-RE4, incidentally). Instead of bitching about their controls, I just don't play them, and instead play games with controls that I do enjoy.
Just don't play it? FUUUUUUCK-OFF! How about they give us an option of tard controls or modern controls and you tards just don't use our controls? How about that, huh?
We are sick and tired of being held back by you whack jobs.
Straight out: I prefer the idea of having to stop to aim and shoot in Resident Evil games because it increases the feeling of dread and urgency in your actions, forcing you to aim more precise or risk a grim demise. That's why RE4 was such a huge leap in the RE franchise. It still had the same controls, but with a MUCH better camera angle and an improved weapon/item system.
Straight out: I prefer the idea of having to stop to aim and shoot in Resident Evil games because it increases the feeling of dread and urgency in your actions, forcing you to aim more precise or risk a grim demise. That's why RE4 was such a huge leap in the RE franchise. It still had the same controls, but with a MUCH better camera angle and an improved weapon/item system.
an mgs4-type solution would make a lot of sense for re5 -- make players move slowly and aim inaccurately when they walk with guns drawn, encouraging them to fire with feet planted, but don't for god's sake give us that awful pivoting in place routine
Straight out: I prefer the idea of having to stop to aim and shoot in Resident Evil games because it increases the feeling of dread and urgency in your actions, forcing you to aim more precise or risk a grim demise. That's why RE4 was such a huge leap in the RE franchise. It still had the same controls, but with a MUCH better camera angle and an improved weapon/item system.
Fuck that BS. Even before I get into the aiming business, I fucking HATE that I have to navigate the 3D world of RE without the ability to sidestep.
Oops, I didn't step right in front of the ladder: It's one step to the left of me. Instead of being able to sidestep once, force me to turn my ass 90 degrees to the left, step forward, then turn my dumb ass back right 90 degrees again, because apparently Leon can summersult dodge fucking laser grids, but he has no clue how to strafe! DOES THAT FUCKING SOUND RIGHT TO YOU?!?!
Fuck that BS. Even before I get into the aiming business, I fucking HATE that I have to navigate the 3D world of RE without the ability to sidestep.
Oops, I didn't step right in front of the ladder: It's one step to the left of me. Instead of being able to sidestep once, force me to turn my ass 90 degrees to the left, step forward, then turn my dumb ass back right 90 degrees again, because apparently Leon can summersult dodge fucking laser grids, but he has no clue how to strafe! DOES THAT FUCKING SOUND RIGHT TO YOU?!?!
hallelujah. he says that they plan to offer advanced control options, so the people who choose tank controls can dance with their legs tied together, or sing a celebratory song with their mouths full of packing peanuts, or whatever it is they like to do in these situations
If they give the zombie guys guns, use cover, and good solid military tactics, i'm all for a pure Resident Evil run & gun style. If they're throwing hatchets, and stalking me slowly, i'd call that unfair to the zombies.
One thing's for sure, I'm never gonna accept any co-op invites from a tank control whack jobs. "hey, do you want to play RE5?" NOT WITH YOUR RETARDED ASS!!! HA!
MaddenNFL64 said:
If they give the zombie guys guns, use cover, and good solid military tactics, i'm all for a pure Resident Evil run & gun style. If they're throwing hatchets, and stalking me slowly, i'd call that unfair to the zombies.
Fuck off with that shit. I had zombies doing Micheal jackson dance moves while I was trying to shoot their ass with my pop gun in RE4. Unfair my asshole!
When I was watching the co-op video, the graphics look great but the controls make it really look awkward. I played RE 4 on the Wii and loved the controls. But if there's a chance that the controls will be spot on like a FPS or Gears of War, I'm really all for it.
Best solution is still to add in that God Hand dodging on the right stick, except adapted to work in a more realistic setting of Resident Evil. I'm hoping that the rumor of God Hand style dodging was true seeing as how the co-op rumor turned out to be true.
In those large groups in RE5, if they ALL run at you like they're from 28 weeks later, fuck ya, give me full range of motion, so I don't piss myself. Maybe we'll see this at TGS.
Not being able to sidestep has and always will be lame, lame, lame in RE games. I don't care if this "increases the FEAR AND IZ THE WAY THE GAME WOZ MEANT 2 B PLAYED!" it feels unrealistic and lazy. If they add strafing to RE5 I will dance a jig.
Not being able to sidestep has and always will be lame, lame, lame in RE games. I don't care if this "increases the FEAR AND IZ THE WAY THE GAME WOZ MEANT 2 B PLAYED!" it feels unrealistic and lazy. If they add strafing to RE5 I will dance a jig.
the suspense of the game is to stand still and get cornered and I love it because of that. If they want to change controls, make it an option please or ill never buy this game because i hate duel analog with the sticks, so damn clunky.
We know this is happening but what kind of control. If it is full dual analog then there better be some type of requirement for reviewers to play the game the right way, the RE4 way.
This game is not being made to accomidate that control scheme, if its just thrown in its not going to feel right. The game experience from someone playing one way will be very different than one playing the other.
That's great news. I was a little underwhelmed by RE5's E3 showing 'cause of the RE4 similarity's. I just hope the yget rid of the RE4 animations as well. They don't need to be completely different, just not exactly the same.
the suspense of the game is to stand still and get cornered and I love it because of that. If they want to change controls, make it an option please or ill never buy this game because i hate duel analog with the sticks, so damn clunky.
Seriously though, if they add strafing to RE5 it could (should?) become one my favorite games ever. If Konami/Kojima can finally listen to reason, so can Capcom.