RE5 controls: Prepare to get rocked with awesome

RE4 was a perfect game

Perfect.

Everything about RE4 was perfect. Including the controls.

Changing the controls will make RE5 not perfect.

Thus, it will be a worse game than RE4 if the controls are changed.
 
pizzaguysrevenge said:
RE4 was a perfect game

Perfect.

Everything about RE4 was perfect. Including the controls.

Changing the controls will make RE5 not perfect.

Thus, it will be a worse game than RE4 if the controls are changed.
You are what's wrong with gaming.
 
If they can retain the oldschool atmosphere of the RE games that they said they would incorporate into RE5, and which was missing from 90% of RE4, then I don't care how the game controls. But if this dual analogue BS turns the game into a stop and pop Gears lite shooter, all you fuckers like Shogmaster need to die.
 
pizzaguysrevenge said:
RE4 was a perfect game

Perfect.

Everything about RE4 was perfect. Including the controls.

Changing the controls will make RE5 not perfect.

Thus, it will be a worse game than RE4 if the controls are changed.

Ignore new gameplay mechanics already introduced in RE5, the new open level design instead of linear paths, and already various other aspects of the game that changed to make it more action based such as the quick item menu.

Just because RE4 is considered perfect, the very fact that RE5 is different negates any idea that the "perfect" qualities of RE4 could carry over without issue.

Actually, no need to explain this so much, just let me drop you an analogy: The Castlevania series hasn't changed in 10 years. The game are still great, but many of the fans or people who at least are invested in the series notice that they are playing the same game over and over every year. As good as SotN was, there still hasn't been any evolution. If we never had any evolution in game designs, then Mario Galaxy would be Mario 64 again with pretty graphics, but it isn't, it is different because they took a chance and made it different. Does this make any sense? can't keep playing it safe. Gotta actually pull if you are gonna get anywhere here. If you want to play RE4 again, then go play RE4 again. I want to play a sequel to RE4.
 
pizzaguysrevenge said:
RE4 was a perfect game

Perfect.

Everything about RE4 was perfect. Including the controls.

Changing the controls will make RE5 not perfect.

Thus, it will be a worse game than RE4 if the controls are changed.
OK. Just to make things clear to YOU.

RE5 is not RE4. RE5 is a completely dofferent game. It has more enemies on screen than RE4. Therefore RE5 will have to accomodate that with a new got damn control scheme or it wont work. You cant put groups of 15 to 25 enemies together and move like a retarded step child with shoes thats filled with rocks.
 
slade said:
If they can retain the oldschool atmosphere of the RE games that they said they would incorporate into RE5, and which was missing from 90% of RE4, then I don't care how the game controls. But if this dual analogue BS turns the game into a stop and pop Gears lite shooter, all you fuckers like Shogmaster need to die.
Option muthafucker. Do you understand it?!?
 
RE is the original stop and pop gameplay. Fuck you bitches that want to move and shoot!

How they hell are they going to balance the gameplay if they have 2 completely different mechanics going on? I mean being able to strafe is not another control option, its a whole different game.
 
Flo_Evans said:
RE is the original stop and pop gameplay. Fuck you bitches that want to move and shoot!

How they hell are they going to balance the gameplay if they have 2 completely different mechanics going on? I mean being able to strafe is not another control option, its a whole different game.
Yes, how will the non retarded people be able to play co-op game with retarded people... I don't know either.
 
Shogmaster said:
Yes, how will the non retarded people be able to play co-op game with retarded people... I don't know either.

I just think they should pick one or the other. If they want to make it an action game for the plebes that can't stand their ground and aim like a man then fine!

Next thing you know you are going to want to fucking jump!
 
pizzaguysrevenge said:
RE4 was a perfect game

Perfect.

Everything about RE4 was perfect. Including the controls.

Changing the controls will make RE5 not perfect.

Thus, it will be a worse game than RE4 if the controls are changed.

Agreed, both about RE4 and controls (not sure if you're being sarcastic tho).

Unfortunately the emphasis on co-op looks set to ruin the perfect formula. Ditto more enemies: just because something is possible this gen' doesn't mean it's a good idea.

I would have been perfectly happy with RE4 redux. Unfortunately this looks like a poorly-conceived spin-off (something the RE franchise has more than its share of).
 
dog$ said:
If this comes to fruition it would be the first RE I might actually enjoy playing.If 'another action game' had RE4's control scheme, the players and press would lambast it as being a broken, unplayable mess. They would be right to do so.

As far as I'm concerned, RE4 is "just another action game with an infuriating and counterintuitive control scheme".

Gears of War would suck total ass if you couldn't move and shoot simultaneously.
Contra 4 would suck total ass if you couldn't move and shoot simultaneously.
The Resident Evil games suck total ass because you play as a fucking mercenary or a police officer who is fucking trained to use firearms yet cannot move and shoot simultaneously.

This change is a decade overdue.

If they give you the option of picking your controls, I don't care what they add. Still, please tell me how moving and shooting a 12-gauge shotgun makes sense.
 
Xapati said:
If they give you the option of picking your controls, I don't care what they add. Still, please tell me how moving and shooting a 12-gauge shotgun makes sense.

People are so used to the idea of running around like they are in a john woo movie spraying each other with bullets that they forget that standing still and shooting is the preferred method of hitting something in real life. /sigh
 
Flo_Evans said:
RE is the original stop and pop gameplay. Fuck you bitches that want to move and shoot!

How they hell are they going to balance the gameplay if they have 2 completely different mechanics going on? I mean being able to strafe is not another control option, its a whole different game.

They wont which is why the people that want to ruin the experience with crazy gears controls will whine bitch and moan about the game not being good while the smart people that play the right way will play what i hope will be a masterpiece fo a game.

Its going to be a mess to review this game. I will ignore anyone's opinion who plays with whatever control scheme they come up with.
 
Flo_Evans said:
People are so used to the idea of running around like they are in a john woo movie spraying each other with bullets that they forget that standing still and shooting is the preferred method of hitting something in real life. /sigh

I know right. Nobody runs and shoots unless they absolutly have to and that is just to provide cover cause odds are you aren't hitting shit. You are supposed to STOP and shoot. That stopping and shooting is what makes the shooting aspect of RE4 so different from every other shooting game.
 
Flo_Evans said:
People are so used to the idea of running around like they are in a john woo movie spraying each other with bullets that they forget that standing still and shooting is the preferred method of hitting something in real life. /sigh

What's worse is that people complain about this because they want to RUN BACKWARDS WHILE SHOOTING like in every other shooter. Think about that.
 
pizzaguysrevenge said:
RE4 was a perfect game

Perfect.

Everything about RE4 was perfect. Including the controls.

Changing the controls will make RE5 not perfect.

Thus, it will be a worse game than RE4 if the controls are changed.
I agree, but change isn't so bad. They won't do anything that radical, like make it a 3rd person strafe-fest. It's far more realistic (and intense) trying to take down a running enemy while standing your ground and actually, you know, aiming at him.

I noticed someone say "change it to MGS controls." Why? You aim and shoot, and you even have a quick turn if you need to get away. Did the game ever give you trouble with it's controls? Metal gear sure did. The way you walk, run, and can turn around on a dime were simple yet effective, avoiding all of the convoluted aiming in MGS. You only need a laser sight, it works perfect considering how the enemies move.
 
Jtrizzy said:
It doesn't have to be a strafe fest, but immobilizing a character while he shoots a gun is totally unrealistic.

The reality is we are all getting ahead of ourselves cause we have no idea what the changes will be. But thats the fun of gaf. :D

*Back into skeptical RE fan mode*
 
Jtrizzy said:
It doesn't have to be a strafe fest, but immobilizing a character while he shoots a gun is totally unrealistic.
It worked for a hell of a lot more people than it didn't, I'll tell you that. We have a ton of third person action games that use both joysticks, Resident evil was something different. I loved the stop and pop nature. In most games, it's like you're just spraying bullets into a sponge or something (Uncharted, Gears...two great games in their own right), RE4 had impact and intensity with the location-specific aiming and the horde of slowly advancing enemies.

Please don't take this away from me. :\ It was so wonderful.
 
Pojo said:
It worked for a hell of a lot more people than it didn't, I'll tell you that. We have a ton of third person action games that use both joysticks, Resident evil was something different. I loved the stop and pop nature. In most games, it's like you're just spraying bullets into a sponge or something (Uncharted, Gears...two great games in their own right), RE4 had impact and intensity with the location-specific aiming and the horde of slowly advancing enemies.

Please don't take this away from me. :\ It was so wonderful.

Well to be fair its not being taken away. We can still play it the right way.

I fear it will be in the next one.
 
Jtrizzy said:
It doesn't have to be a strafe fest, but immobilizing a character while he shoots a gun is totally unrealistic.

How?

Cops don't just run around shooting guns, and neither do soldiers. They can, but their shot accuracy would go down. The point of halting the character is to get that sense of realism across... you are more focused, and able to aim precisely.
 
Jtrizzy said:
It doesn't have to be a strafe fest, but immobilizing a character while he shoots a gun is totally unrealistic.
wrong:
MiamiWesker said:
I know right. Nobody runs and shoots unless they absolutly have to and that is just to provide cover cause odds are you aren't hitting shit. You are supposed to STOP and shoot. That stopping and shooting is what makes the shooting aspect of RE4 so different from every other shooting game.
Shit forget about this running and gunning control idea. I would like to know how the hell you are going to be strafing and trying to shoot an enemy at the weak spot without not missing 1 out of a gazillion times.:lol
 
I would hope that if they add controls like running and gunning and stuff, the AI is going to be smarter, because right now, something like that seems like it would break the game...

Plus, RE4 took some advantage of using precision in your shots, seems like it would be tougher if you could move without making auto-aim.

Though in the game's defense, I haven't seen too much of the gameplay to tell or not.

I don't mind the RE4 controls though personally, and isn't this supposed to be taking more of a "it's a better idea to save your ammo and retreat" approach than than RE4 anyway?

This is just how I see things anyway. >_>
 
Stop and shoot would be fine if Redfield and co. didn't move like tanks. Running and shooting is kinda dumb, but I wouldn't knock the game if it had that.

If they could just turn without having to rotate around then it would be great.
 
Happy that you can move and shoot. Doesn't have to be running speed. Walking speed is fine, but standing still makes no sense. RE4 was my favorite game last gen, and with this, makes it even better.
 
I'm hoping Jun and the team understand that if your going to significantly upgrade player movement in this game then the enemy threat has to be increased significantly in some form. Speed, intelligence, damage, and etc have to be seriously considered and especially when you get additional help from Sheva.

I'm fine with a more modern control scheme so long as the enemy evolves with that. My dream version of RE actually would go so far as to even add platforming elements. But if you significantly upgrade the players ability and don't do anything else to counter that then it wouldn't be good at all.

I have faith in the team though. Unfortunately though given how complete (and compelling) the current build looked from a mechanics standpoint I'd be completely surprised to see any significant changes despite whatever rumors are held in the thread. Camera control and movement are far to crucial to the overall experience to simply reveal as an added feature later on in development. And I don't feel its a compelling enough or difficult enough of an addition to not have included it in the build from the start.
 
ahoyhoy said:
Straight out: I prefer the idea of having to stop to aim and shoot in Resident Evil games because it increases the feeling of dread and urgency in your actions, forcing you to aim more precise or risk a grim demise.

That's nice for you, but it just reminds me that I'm playing a game, and a clunky one at that. Then I start cursing the developers for being 'tards and dread and urgency are going, going, gone. I've played since the beginning, but back then I was thinking, "God, I can't wait until the backgrounds aren't prerendered so they can fix these controls and camera.". RE:CV crushed those dreams.
 
Implementing a new way of controlling character movement that incorporates things like lateral movement doesn't necessarily mean that the "stop to shoot" game mechanic would be eliminated.
 
I actually wouldn't complain that much if the character could strafe, and not move like a tank. I don't have a problem with RE4's controls in that respect, but a change to make running around smoother couldn't hurt.

But if they let Chris move while shooting, it will completely kill the game. Melee foes are significantly less threatening when you can simply walk backwards and shoot them. What makes RE4 so intense is that you have to stand your ground and pick your shots as your enemies advance on you from all sides. Eliminating that would be very bad.
 
dog$ said:
The Resident Evil games suck total ass because you play as a fucking mercenary or a police officer who is fucking trained to use firearms yet cannot move and shoot simultaneously.

jesus dog$, you think real cops run around acting like Rambo?
 
knitoe said:
Happy that you can move and shoot. Doesn't have to be running speed. Walking speed is fine, but standing still makes no sense. RE4 was my favorite game last gen, and with this, makes it even better.

You can't.
can you?

Not moving and shooting makes sense for some weapons more than other. A sniper gun? Ok, there you have a good point. The TMP? Hell no. If you're shooting a weapon that fires 30 bullets or more a second, what does it matter if you're a bit less accurate?
 
Options solve everything.

Every game should just be eight different genres and let the player pick one. That will make it awesome for everyone.
 
If you can move slowly while aiming it will improve the RE4 controls, period. If you don't agree with this statement the solution is easy. Don't move while aiming and BAM you are back playing with RE4 controls.

Thinking a little more radically: The game controls for RE5 are already mapped out RE4 style. It is unlikely they are going to rip code out of their build. What's been hinted at means that a more standard shooter control scheme might be added too. Doesn't that basically say then that the option to pick between the two will be there?

When you break it all down there is no room for complaint on this one. Everyone is going to get the control scheme they want.
 
Minsc said:
You can't.
can you?

Not moving and shooting makes sense for some weapons more than other. A sniper gun? Ok, there you have a good point. The TMP? Hell no. If you're shooting a weapon that fires 30 bullets or more a second, what does it matter if you're a bit less accurate?

The knockback from that is pretty excessive. There's a reason why you can buy a stock for the TMP in RE4.
 
You can fire pretty well any weapon in the world, one handed, while running.

Accuracy is another thing altogether.

How does RE4 explain this away? I dunno. Maybe Leon was super-anal and wouldn't dare waste a single bullet.

Anyway walking while aiming is always badass in a shooter. You move through the game getting a good closeup of all the graphics and when somebody jumps out at you and you nail them, you get to see them go down in wicked detail.
 
Xapati said:
The knockback from that is pretty excessive. There's a reason why you can buy a stock for the TMP in RE4.

Maybe for the old RE4 Leon, but look at his new and improved biceps for RE5, he could probably dual-wield TMPs on the run!
 
Dyno said:
If you can move slowly while aiming it will improve the RE4 controls, period. If you don't agree with this statement the solution is easy. Don't move while aiming and BAM you are back playing with RE4 controls.

Thinking a little more radically: The game controls for RE5 are already mapped out RE4 style. It is unlikely they are going to rip code out of their build. What's been hinted at means that a more standard shooter control scheme might be added too. Doesn't that basically say then that the option to pick between the two will be there?

When you break it all down there is no room for complaint on this one. Everyone is going to get the control scheme they want.
Slowly, like an extremely slow walk, is acceptable, for going around corners and such. I don't want shooting while walking backwards or circle strafing to be even remotely possible because either of those would fucking ruin a great game formula.
 
pizzaguysrevenge said:
RE4 was a perfect game

Perfect.

Everything about RE4 was perfect. Including the controls.

Changing the controls will make RE5 not perfect.

Thus, it will be a worse game than RE4 if the controls are changed.
RE4 controls were not perfect...They were tolerable. If the rest of the game didn't make up for the control's inadequacies, the series would be dead.
 
The last time I saw the cops take on a bunch of zombies, they were running and firing constantly, so I don't understand how you could say it's unrealistic.
 
Dyno said:
Anyway walking while aiming is always badass in a shooter. You move through the game getting a good closeup of all the graphics and when somebody jumps out at you and you nail them, you get to see them go down in wicked detail.

But considering that most enemies in RE4 (and 5) are trying to eat off your face, and they can endure plenty of punishment, they're already plenty close to you. Not only that, the combat encourages you to run in so that you can get off roundhouse kicks and such.

Being able to move while aiming wouldn't change that at all.
 
badcrumble said:
Slowly, like an extremely slow walk, is acceptable, for going around corners and such. I don't want shooting while walking backwards or circle strafing to be even remotely possible because either of those would fucking ruin a great game formula.

Yeah-yeah. The slow walk. Like when you're aiming down the sights in COD4 or over the shoulder aiming in Gears of War. You can't seriously play the entire game in that mode (tedium) but in certain sections it's great.
 
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