Yup, those are some of the stuff I'm talking about. Attention to details like that can work wonders and add so much to the overall atmosphere of the game. I hope they deliver big time on those. Thanks for the link, play-shino-boii."Details and simulations"? Well, it sounds like you're wondering about physics in the world or something to that effect. You can read more here. Some details from the GI issue:
- Everything in the world is rendered with soft body physics
- Metal beams react for example to magnetic forces, bending and shifting in real time
- Incredible attention to detail: Lens flare catches light as you rotate the camera, oil lamps flash independently in an underground scene, light bouncing off every object provides uncanny realism, insane attention to material detail like wood, leather and cloth.
- Clouds and particles of dust float around lamp flames, subtely settling down on the camera lens