Wasn't entirely sure if this was gaming related or off topic or a mix of both, but this interesting piece of news popped up today..
http://www.uni-saarland.de/de/medien/2005/07/1122474975
Basically, the University of Saarland is to present realtime raytracing on Cell at Siggraph 2005 - these guys have been working on their own dedicated raytracing chip for some time now, and that is also going to be presented (a new revision of it). The gist of it is that in just 2 weeks, with help from IBM Germany, they revised and ported their software over to Cell, and with one Cell chip have scenes rendering in realtime at full resolution. No other technical details are provided.
Before people come away with an overly enthusiastic impression, remember we don't know the details, and with something like this, the devil is in the details. I mean you can technically do realtime raytracing on a P4 if you wish
And their definition of realtime may not coincide with the typically accepted one for games.
That said, there's been some debate on various boards about the potential for Cell and raytracing (although also with how to mesh that with RSX), so this may shed a little more light on the feasibility. Just don't let your imagination run away with itself - this may all be very academic!
It all seems quite closely tied to http://www.openrt.de/, where you can view some of their previous work.
Siggraph starts July 31 (http://www.siggraph.org/s2005/)
http://www.uni-saarland.de/de/medien/2005/07/1122474975
Basically, the University of Saarland is to present realtime raytracing on Cell at Siggraph 2005 - these guys have been working on their own dedicated raytracing chip for some time now, and that is also going to be presented (a new revision of it). The gist of it is that in just 2 weeks, with help from IBM Germany, they revised and ported their software over to Cell, and with one Cell chip have scenes rendering in realtime at full resolution. No other technical details are provided.
Before people come away with an overly enthusiastic impression, remember we don't know the details, and with something like this, the devil is in the details. I mean you can technically do realtime raytracing on a P4 if you wish
That said, there's been some debate on various boards about the potential for Cell and raytracing (although also with how to mesh that with RSX), so this may shed a little more light on the feasibility. Just don't let your imagination run away with itself - this may all be very academic!
It all seems quite closely tied to http://www.openrt.de/, where you can view some of their previous work.
Siggraph starts July 31 (http://www.siggraph.org/s2005/)



