Hey, I know Rebecca! She's so cool. That 3DO Doom story is indeed fascinating. She mentions my game (Four Sided Fantasy) in this interview. I'm humbled and honored, I'm still processing it. She's been in the game industry for so long and worked on so many rad games, it makes me incredibly humbled to have her even acknowledge my game.
Just to give you an idea of how cool and generous she is:
I ran a Kickstarter for my game that I mentioned above. 3 days before the end of the Kickstarter, we still weren't funded and were a fairly long ways off, but we were showing the game at a small convention. Who was showing next to us? Rebecca, and her wife Jenell. That's where I met them for the first time.
Now, I'm pretty socially awkward sometimes, so I didn't really talk to them much. I just kinda kept to myself. But they took interest in my game, and asked me a bit about it, how I'm an indie game developer, and they said it looked really good. I talked to them a bit and learned that they had been in the industry for probably longer than I have been alive (and also learned that you should never assume someone hasn't been in the industry for a long time just because you don't recognize them). I was insanely impressed and thought that was super cool.
Now, we got down to the night before the last day of the Kickstarter, and it's still cutting it pretty close. Me and my friends were thinking we weren't going to make the goal.
The next day, I start seeing the game blow up on twitter. Tim Schafer tweets about us. Tom Hall (worked on the original Doom) backs us. Brenda Romero backs us. Rebecca backs us. I'm in awe, just in complete shock, trying to figure out how they heard about the game. We are funded with only a few hours left to go.
Shortly after the Kickstarter ends, Rebecca messages me something along the lines of "Hey, congratulations on getting funded! I thought the game looked really cool so I told my friends Tim Schafer and Brenda Romero about it."
I'm so, so, thankful for that. Like, this will be my first shipped commercial game (I'm now nearing the end of development), I've only shipped student games before, and so to have a veteran in the industry promote my game, someone who's just starting out, that's so cool.
(If you're reading this, Rebecca, I hope you're OK with me sharing that story
)
Haha, nice.