cyverpunk armazing right now combat annnnd graphics is in the nother levels ue5 can dreemUnreal engine 5 is a lot better than 4 in scaling, controlling details, and handling updates. It just needs a lot of configuring and wise use of its features. Red Engine can barely handle an open world. It took them forever to get it to a functional state and it is already dated. I still remember when V would ride in a car like it was a horse...
Cyberpunk is mid. The only impressive things about it are the big budget adaptation of Blade Runner-inspired fantasy world and CD Projekt Red's comeback from commercial and critical failure. The ray tracing memes are hilarious though.cyverpunk armazing right now combat annnnd graphics is in the nother levels ue5 can dreem
What I really hate about UE5 is how CPU dependent it is. Having an AMD chip for a high end PC is mandatory now.
ahaha which ue5 rpg better garphics and combat thens cyberpunk??Cyberpunk is mid. The only impressive things about it are the big budget adaptation of Blade Runner-inspired fantasy world and CD Projekt Red's comeback from commercial and critical failure. The ray tracing memes are hilarious though.
P.S. The Night City DLC is a leap beyond the base game but still held back by its shortcomings.
And that's unfortunate considering how scalable (and moddable) Red Engine is now days and how generally shit at performance Unreal 5 is.They should have kept REDengine to be honest but its too late, they'll go full in on UE5 because Witcher 4 is kind of indicative of where things are going.
Good thing that you can get a 9600x mobo combo for cheap.What I really hate about UE5 is how CPU dependent it is. Having an AMD chip for a high end PC is mandatory now.
By the time CP2077 2 comes out, I bet it won't really matter brand of GPU you go with.And if you want RT and path tracing you need Nvidia![]()
I mean this is highly unlikely. They have a full on separate team for it and it entered production I believe.Neither will be used in CP2077 2. The game, if there's one, won't be released before 2035 at the bare minimum. By then, UE6 will be out, and possibly UE7.
Clair Obscur: Expedition 33 and Lords of the Fallen if those are the metrics. The recent RoboCop game is probably closer to it gameplay wise.ahaha which ue5 rpg better garphics and combat thens cyberpunk??
2030-32 is more likely. They're already working on it and there should be 150+ devs working on the game by the end of the year.Neither will be used in CP2077 2. The game, if there's one, won't be released before 2035 at the bare minimum. By then, UE6 will be out, and possibly UE7.
only compare style cyberpunk better combat then witcher annnnnd robocopClair Obscur: Expedition 33 and Lords of the Fallen if those are the metrics. The recent RoboCop game is probably closer to it gameplay wise.
P.S. The Witcher 4 is said to be using UE 5.6 for development currently.
Witcher 4 on switch 2 will be….not optimalcyverpunk armazing right now combat annnnd graphics is in the nother levels ue5 can dreem
There are online titles with better mechanics built on Unreal Engine 5. The issue with the game is that every mechanic is just serviceable and not captivating on its own.only compare style cyberpunk better combat then witcher annnnnd robocop
only compare style cyberpunk better combat then witcher annnnnd robocop
Do we actually know that they entered production, or is this just speculation? I am just not seeing multiple games coming out from them. With how unfinished and broken CP2077 was, i don't see them ruin their reputation even further with TW4, so this game is gonna take forever to actually release because they'll be polishing it out for some time. When done, only then they'll be on CP2077 2 (do we even know if the sequel is coming?). If i were to bet money, Spring 2034 would be the absolute earliest i see CP2077 2 coming out.I mean this is highly unlikely. They have a full on separate team for it and it entered production I believe.
It's still years away but not a decade.
They have completely different studios for Cyberpunk.Do we actually know that they entered production, or is this just speculation? I am just not seeing multiple games coming out from them. With how unfinished and broken CP2077 was, i don't see them ruin their reputation even further with TW4, so this game is gonna take forever to actually release because they'll be polishing it out for some time. When done, only then they'll be on CP2077 2 (do we even know if the sequel is coming?). If i were to bet money, Spring 2034 would be the absolute earliest i see CP2077 2 coming out.
Was this confirmed? I never saw this anywhere.2030-32 is more likely. They're already working on it and there should be 150+ devs working on the game by the end of the year.
Might be a completely different game for all we know if they didn't mention anything about the 2077 sequel.They have completely different studios for Cyberpunk.
There is no way in hell they are going to pay 100+ devs for a decade without a product launch. Main CP studio is in Boston which ain't cheap.
cdpr looooooove nintendos even made witcher 3 10 times as better on switch 1 patchWitcher 4 on switch 2 will be….not optimal
And yet it is still the worst way to experience The Witcher 3.cdpr looooooove nintendos even made witcher 3 10 times as better on switch 1 patch
![]()
pick up play portimble gamers disargreeAnd yet it is still the worst way to experience The Witcher 3.
YupWas this confirmed? I never saw this anywhere.
They can disagree but it is an objective fact that it is lower fidelity in all aspects. You would even be better off running it on a Steam Deck.pick up play portimble gamers disargree
Minds eye just shipped on UE5, in similarly broken state (actually quite a bit worse), and had a 9 year development cycle.I still remember when V would ride in a car like it was a horse...
Neither will be used in CP2077 2. The game, if there's one, won't be released before 2035 at the bare minimum. By then, UE6 will be out, and possibly UE7.
It is fantastic in my opinion so long as the effort is put in not to use the generic broad stroke solutions. Unreal Engine 3 would need ungodly amounts of loading to even use the high fidelity assets and the world would need to be condensed into areas. Unreal Engine 4 would be able to do it with less options for post processing and more cut backs to fidelity needed to run well on lesser hardware. The only ones having panic attacks are those that bought a top of the line $2000+ GPU and are having conniptions about not being able to set everything to Ultra.Minds eye just shipped on UE5, in similarly broken state (actually quite a bit worse), and had a 9 year development cycle.
Btw I'm not strictly pointing fingers at UE (developers make games in the end, its not the engine that does it) but let's not pretend it's some kind of panacea.
It's just as stitched together at the seams, as any other monolithic stack with long legacy codebase, it just tends to perform worse of the lot in hw utilisation.