red engine orrrrrr ue5 for cyberpunk 2??

choo choo choo

  • red engine

    Votes: 28 52.8%
  • ue5

    Votes: 25 47.2%

  • Total voters
    53
Unreal engine 5 is a lot better than 4 in scaling, controlling details, and handling updates. It just needs a lot of configuring and wise use of its features. Red Engine can barely handle an open world. It took them forever to get it to a functional state and it is already dated. I still remember when V would ride in a car like it was a horse...
 
Last edited:
Unreal engine 5 is a lot better than 4 in scaling, controlling details, and handling updates. It just needs a lot of configuring and wise use of its features. Red Engine can barely handle an open world. It took them forever to get it to a functional state and it is already dated. I still remember when V would ride in a car like it was a horse...
cyverpunk armazing right now combat annnnd graphics is in the nother levels ue5 can dreem
 
cyverpunk armazing right now combat annnnd graphics is in the nother levels ue5 can dreem
Cyberpunk is mid. The only impressive things about it are the big budget adaptation of Blade Runner-inspired fantasy world and CD Projekt Red's comeback from commercial and critical failure. The ray tracing memes are hilarious though.

P.S. The Phantom Liberty DLC is a leap beyond the base game but still held back by its shortcomings.
 
Last edited:
What I really hate about UE5 is how CPU dependent it is. Having an AMD chip for a high end PC is mandatory now.

And if you want RT and path tracing you need Nvidia
skip1.png
 
Cyberpunk is mid. The only impressive things about it are the big budget adaptation of Blade Runner-inspired fantasy world and CD Projekt Red's comeback from commercial and critical failure. The ray tracing memes are hilarious though.

P.S. The Night City DLC is a leap beyond the base game but still held back by its shortcomings.
ahaha which ue5 rpg better garphics and combat thens cyberpunk??
 
CDPR have talent. Doesn't matter which engine they use. UE5 will spare them some time, and in the process they'll build upon it - just look at the Witcher 4 virtual slice running on a standard PS5. That's pretty damn impressive.

 
Last edited:
Threat Interactive should make their game. Or their UE5 fork. Instead of just complaining about how things are, build something.

As for the topic itself, as long as they actually properly QA the game, it'll be fine no matter which engine they use.
 
They should have kept REDengine to be honest but its too late, they'll go full in on UE5 because Witcher 4 is kind of indicative of where things are going.
And that's unfortunate considering how scalable (and moddable) Red Engine is now days and how generally shit at performance Unreal 5 is.

Maybe 5.6 or whatever makes it better but I am skeptical.
 
The RED engine developers are now essentially working on UE. Their forks will be rolled back into the main UE releases.

It's better for everyone this way really. I'm really curious if the switch to UE was handled because EPIC offered to pay the salaries of all the engine staff at CDPR. And maybe some on top of that.
When you need to hire the best people, it's often easier to buy out an already established team so you know they already have good chemistry.
 
Last edited:
Cyberpunk 2 probably use the more optimized version of ue5.

Like someone said, by the time the game is out, we are gonna have ue6 if not 7.
 
Last edited:
I mean this is highly unlikely. They have a full on separate team for it and it entered production I believe.

It's still years away but not a decade.
Do we actually know that they entered production, or is this just speculation? I am just not seeing multiple games coming out from them. With how unfinished and broken CP2077 was, i don't see them ruin their reputation even further with TW4, so this game is gonna take forever to actually release because they'll be polishing it out for some time. When done, only then they'll be on CP2077 2 (do we even know if the sequel is coming?). If i were to bet money, Spring 2034 would be the absolute earliest i see CP2077 2 coming out.
 
Do we actually know that they entered production, or is this just speculation? I am just not seeing multiple games coming out from them. With how unfinished and broken CP2077 was, i don't see them ruin their reputation even further with TW4, so this game is gonna take forever to actually release because they'll be polishing it out for some time. When done, only then they'll be on CP2077 2 (do we even know if the sequel is coming?). If i were to bet money, Spring 2034 would be the absolute earliest i see CP2077 2 coming out.
They have completely different studios for Cyberpunk.

There is no way in hell they are going to pay 100+ devs for a decade without a product launch. Main CP studio is in Boston which ain't cheap.
 
lol at that Threat Interactive video. After showing Witcher 4 running at 60 fps on the base PS5 looking like this, i think the guy should resign.


h9mWCCI.gif


IZpENOI.gif
 
I still remember when V would ride in a car like it was a horse...
Minds eye just shipped on UE5, in similarly broken state (actually quite a bit worse), and had a 9 year development cycle.

Btw I'm not strictly pointing fingers at UE (developers make games in the end, its not the engine that does it) but let's not pretend it's some kind of panacea.
It's just as stitched together at the seams, as any other monolithic stack with long legacy codebase, it just tends to perform worse of the lot in hw utilisation.
 
Neither will be used in CP2077 2. The game, if there's one, won't be released before 2035 at the bare minimum. By then, UE6 will be out, and possibly UE7.

UE5 will be used.

CDPR have almost 100 people working on CP2 right now. They estimate the game will be out around late 2030 / early 2031 (*based on the average time it takes them to develop a game from pre-production, which it entered in May 2025).

We still saw several AAA games using UE4 release this generation. UE5 will be around for a while yet. Epic only just got it seriously well optimized for open world games (thanks to CDPR's help), to the point we can have excellent looking 60fps open worlds on a base PS5.

They don't make a bold announcement like that, in a genre that typically takes at least half a decade to bear fruit, only to retire the engine a few years from now. There will be some amount of cross-over between the engines for a few years.
 
Minds eye just shipped on UE5, in similarly broken state (actually quite a bit worse), and had a 9 year development cycle.

Btw I'm not strictly pointing fingers at UE (developers make games in the end, its not the engine that does it) but let's not pretend it's some kind of panacea.
It's just as stitched together at the seams, as any other monolithic stack with long legacy codebase, it just tends to perform worse of the lot in hw utilisation.
It is fantastic in my opinion so long as the effort is put in not to use the generic broad stroke solutions. Unreal Engine 3 would need ungodly amounts of loading to even use the high fidelity assets and the world would need to be condensed into areas. Unreal Engine 4 would be able to do it with less options for post processing and more cut backs to fidelity needed to run well on lesser hardware. The only ones having panic attacks are those that bought a top of the line $2000+ GPU and are having conniptions about not being able to set everything to Ultra.
 
Last edited:
With them moving over to UE5 with The Witcher I don't know why they wouldn't do the same with Cyberpunk.
Since it's probably going to be a Ps6 game hopefully it means it won't run like absolute shit like almost every UE5 game (at least on console).
 
Last edited:
Top Bottom