GigaBowser
Banned
They can disagree but it is an objective fact that it is lower fidelity in all aspects. You would even be better off running it on a Steam Deck.
i saids pick up and play

They can disagree but it is an objective fact that it is lower fidelity in all aspects. You would even be better off running it on a Steam Deck.
If you have a preset you do just pick up and play it.i saids pick up and play
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Their official website is pretty clear Boston studio is working on Cyberpunk. They also recently started referring to this game as "Cyberpunk 2" on their fiscal reportsMight be a completely different game for all we know if they didn't mention anything about the 2077 sequel.
Good thing that you can get a 9600x mobo combo for cheap.
By the time CP2077 2 comes out, I bet it won't really matter brand of GPU you go with.
That's kinda the point though - every major revision, UE was marketed as a shortcut to results, and it just wasn't the case if you wanted them to be good.It is fantastic in my opinion so long as the effort is put in not to use the generic broad stroke solutions.
Sure - but in fairness at the time that was how most games were made, UE or not. Open world games of the era also looked substantially lower fidelity than level/region based stuff - it wasn't until PS4 gen that things mostly evened out in that regard.Unreal Engine 3 would need ungodly amounts of loading to even use the high fidelity assets and the world would need to be condensed into areas.
On console it was the '30fps + I/O stutter' tech stack. Getting it to higher fps required cutbacks that made it look worse than direct competitors (often substantially so - PSVR demonstrates that in spades where Unity games consistently look & run better), let alone anything more bespoke (eg. compare any UE shooter to any Frostbite shooter of the era).Unreal Engine 4 would be able to do it with less options for post processing and more cut backs to fidelity needed to run well on lesser hardware.
But it's not about the high end GPUs - UE5 on console brought us back to SD gaming (except with really bad temporal-stability), with rare exceptions. Sure - it's not the 'only' example of it, but I find some of the UE4 releases this gen - just plain better than all but 1 or two UE5 releases to date.The only ones having a panic attacks are those that bought a top of the line $2000+ GPU and are having conniptions about not being able to set everything to Ultra.
Possible but unlikely. Hell, Intel remains and has 0% market share.... because there will only be Nvidia to choose from the way AMDs market share is going.
lol at that Threat Interactive video. After showing Witcher 4 running at 60 fps on the base PS5 looking like this, i think the guy should resign.
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They have delivered as far as I am concerned. Hellblade 2, Wukong, SH2 are absolutely stunning uses of both nanite and lumen.You still believe the promises of 60 fps from a demo and they'll keep it for final game?
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After the whole gen of UE5 blue balling everyone from their early demos on PS5 to almost end of gen never delivering, I can't believe someone like you even believes this shit
And not as broken at launch.Whatever makes it come out faster, tbh.
Yea UE6 is all about fixing the CPU multithreading issues but I don't want to hype myself up, it will certainly be better but idk that it won't have traversal stutters and shader comp stutters and not single threaded limited. Let's pray sweeny is cooking right now and whatever he shits out in 2028 will fix every single one of these.What I really hate about UE5 is how CPU dependent it is. Having an AMD chip for a high end PC is mandatory now.
CDPR is not simply licensing the UE, they are in a close partnership with Epic. CDPR has dedicated technical support from Epic and can just request features to be added to their branch of the engine. A lot of people don't realize how much of a game changer for a game developer that can be.Did you watch the latest tech demo. I think it speaks for itself the fact it's delivering 60fps on consoles is ur answer. I'm for different engines but for me they are only a select few capable going forward, ue5/6, decima, battlefield engine think it's frostbite and the snowdrop engine. Of course others are capable but I'd say these are big hitters. Look what the partnership between epic n CDPR has achieved 60fps large open worlds on consoles fantastic move stick with red consoles users be getting 30fps and the fact it looks so good even though it's low pixel count doesn't matter always about the final image presented on screen. They didn't abandon red for no reason to pay a royalty to epic.
Based on what I read they decided to move to Unreal because of very pragmatic reasons. As great as it is, Red Engine being a proprietary tech was leading to some bottleneck issues which were growing with each project they developed. Things like where teams had to wait until certain features be implemented first by programmers so they could do their part, engine limitations required constantly adapting it project per project basis as each game required different features which previous iterations didn't had, etc. Having proprietary engine also means each new hire needs to learn this engine from scratch. So I assume this switch solves some of this bottleneck as engine has tools ready for their needs, they don't need to bother with licensing some stuff as it's already included within Unreal and with it being an industry general engine new hires already know how to work by using these tools so training is probably much faster than it was. Not to mention it allows them to handle multiple projects at the same time as engine already supports features they have in mind for themRed Engine all the way.
Not sure why they went with UE5. Must've some reasons.
Still much more preferable than a general purpose engine.
Yeah. That might actually be more important.And not as broken at launch.
Switch 3 will save usWitcher 4 on switch 2 will be….not optimal