ColonialRaptor said:
Why does GAF have such a hardon for this game?
I've only played about 3 hours of the game so far, but I'll try to put my experience into words.
To put it simply: it's intense. No other FPS creates tension like I had with my (short) time with RO2. When you're sniping from a window, there's a real palpable feeling of being completely vulnerable while looking for someone to shoot. Pretty much any hit will kill you, if not cripple you, effectively making you easy prey if the enemy is in any position to follow up.
It gets even more intense when you have to sprint across an open space to reach an objective. Sure, you have to do similar things in COD and BF, but if you're hit in the leg in COD, no biggie. Here, you immediately crumple, leaving you easy prey for another shot. When you do make it across a large gap with bullets flying all around you and whizzing past your head, it's exhilarating. It really feels like you accomplished something when you get past the enemy's defenses.
It's just as satisfying on the opposite end: when an enemy is charging toward your objective, pulling up your rifle, leading, and sniping them in the chest feels
awesome, especially with the way the bodies slump and scream/gurgle realistically--not for the feint of heart. It's also nice to know that you stand a chance against groups of enemies. Don't get me wrong, it's always better to travel in groups. Yet because a single shot can easily take an enemy down, if you take a group of 2 or more enemies by surprise, you can wipe them out before they can really retaliate. This is much more difficult to accomplish in COD, because enemies are bullet sponges there.
The sound design is also awesome. All of the ambient sounds as you walk through a creaky, decrepit building add to the already sky-high tension, especially when the echoes of footfalls are heard all around you. Distant gunfire sounds exactly like it should, and comes from where it should--to the point where I used it to keep tabs on where the battles were taking place more-so than the mini map.
The musical score is also really well done and gives the game an epic feeling that I don't get with CoD's score-less multiplayer matches.
Aside from some rather (OK,
incredibly) annoying bugs--like one where, at random, I'm instantly switched to the opposing team when I kill an enemy--I'm having a blast. I was certainly getting frustrated when I first started playing (ask Salsa!), because I'd walk into a map I'd never seen before, go to a window/corner/wall, pop up and get sniped before I even saw anyone. This was pretty much my first hour. But once you get your bearings and find a loadout you like, it's an experience I think no other game really duplicates, especially in today's COD-clone games market.
Oh, and please make sure that who you're aiming at is an
enemy. Occasionally TKing is certainly understandable. I was just as guilty as any when I started out. But getting TKed 3 times in one round, forcing me to spend most of it browsing GAF while I was waiting for another spawn to be earned, suuuuuuucked.