Reddit Anaconda dev kit (Dante) leak.

16-24gb of ram sounds right, as does the other specs, but a 4tb SSD? that is not gonna happen imo. I expect maybe a 2tb SSD/HDD fusion drive like the firecuda. Probably Sata 3 support for anybody that wants to put in a SSD themselves (hopefully MS lets us do that next gen).
 
16-24gb of ram sounds right, as does the other specs, but a 4tb SSD? that is not gonna happen imo. I expect maybe a 2tb SSD/HDD fusion drive like the firecuda. Probably Sata 3 support for anybody that wants to put in a SSD themselves (hopefully MS lets us do that next gen).

A 2TB hybrid drive is pretty much the same price as a 1TB SSD these days. In addition to being substantially slower, a hybrid drives typical 8GB of NAND would likely be more of a bottlekneck than benefit given the presumed size of next-gen assets. They're much better off just supporting external data drives for people who want to keep a lot of games downloaded. Meanwhile a 500GB NVMe drive would actually be cheaper than either of these proposed options and clock in at 8-10x faster than even the SSD. If they actually designed the consoles around the speeds of an NVMe drive they could probably do some pretty cool things. Storage woes are easily solved with a $39 external drive, there's absolutely no logical reason to gimp the systems just so they can put in a big ass platter drive for people to horde games they haven't launched in years.
 
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A 2TB hybrid drive is pretty much the same price as a 1TB SSD these days. In addition to being substantially slower, a hybrid drives typical 8GB of NAND would likely be more of a bottlekneck than benefit given the presumed size of next-gen assets. They're much better off just supporting external data drives for people who want to keep a lot of games downloaded. Meanwhile a 500GB NVMe drive would actually be cheaper than either of these proposed options and clock in at 8-10x faster than even the SSD.

But you'd only be able to download like 5 games at a time since we'll have 4K texture packs built into the game next-gen.
 
You guys mentioning the extra ram going to just things like profiling and other Dev tools, IDEs etc...apparently have no programming experience. The game itself will initially typically be memory resource intensive and then optimized later to reduce the footprint to met the limitations. Hence the need for the much larger Devkit RAM. You follow good coding practices for memory but premature optimization is "the root of all evil"
 
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You mean I won't get a !FOUR TERABYTE! NVMe SSD in my 400 dollar gaming box?

The hard drive component is my biggest "wait and see" for next gen specs. The rumored CPU and GPU range seems mostly realistic to me, RAM I expect anywhere between 16 and 32 gigs, but I just can't get over my doubt that base consoles ship with SSDs in any form but I hope they surprise me
Polygon article: Entitled Gamers Expect SSD's in New Console Generation
 
I really hope we will have an ssd hardrive.
It won't be possible to get 5400t old HDD to load all the data at decent speed.
As consumer , I can find Samsung t5 1tb external ssd usb c drive for less than 200€
Internal are cheaper and since the release of the consoles it will be even cheaper.
I think it's possible.
I heard nvidia or intel are working in another form of drives that will be cheaper than ssd (but a little slower) that might do the trick..
But at least sshd please.
 
Hearing about consoles potentially having 24gb gddr6, zen2 cpu, and an ssd has me excited about next gen... I really hope all this is true.
However, with all these specs within a certain price point I hope that they can also focus on build quality and noise as well.
 
48 gigabyte RAM?

Lulz.

Someone has a really lively imagination, even counting that a dev kit may have more RAM than a retail unit.
LUL no
48GB for dev kit means at least 24GB for retail, I've said it before, 24GB is the minimum next gen consoles would go for, 16gb is barely a sidegrade from 12GB
but a 4tb SSD?
Most likely devkit only, 4TB NVMe would be prohibitively expensive, unless there has been a recent breakthrough that brought prices down
SSD sata 3 drive is more likely to be used, and even that is expensive.
 
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A 2TB hybrid drive is pretty much the same price as a 1TB SSD these days. In addition to being substantially slower, a hybrid drives typical 8GB of NAND would likely be more of a bottlekneck than benefit given the presumed size of next-gen assets. They're much better off just supporting external data drives for people who want to keep a lot of games downloaded. Meanwhile a 500GB NVMe drive would actually be cheaper than either of these proposed options and clock in at 8-10x faster than even the SSD. If they actually designed the consoles around the speeds of an NVMe drive they could probably do some pretty cool things. Storage woes are easily solved with a $39 external drive, there's absolutely no logical reason to gimp the systems just so they can put in a big ass platter drive for people to horde games they haven't launched in years.

While regular 2.5 SSD's have come down in price, the benefit of having a bigger drive outweighs the smaller drive they would probably have to use if they go SSD. I would assume when a consumer sees 2TB compared to say 500gb on the box the average consumer would probably pick the one with the bigger drive. They also have 8gb,16gb, and 24gb NAND Hybrid drives so throwing in a 16gb or 24gb model would be more cost effective then a 1TB SSD. Just throw in Sata 3 and let the consumer decide if they want to throw the money down on an SSD. I just don't see them throwing SSD's in these consoles. Maybe a 1TB, and that is a big maybe. This is all speculation though, for all I know they could and I am totally wrong.
 
LUL no
48GB for dev kit means at least 24GB for retail, I've said it before, 24GB is the minimum next gen consoles would go for, 16gb is barely a sidegrade from 12GB

Do you even know how RAM works? It's not just a matter of throwing numbers on top of it. Piling tens of gigabytes into a console isn't going to do much beyond driving up the price. Having 24 gigabytes of ram would be nearly useless. There is a reason why RAM usage grows very slowly in game development, and that's because you don't have just to fill up the memory with stuff, but also to stream that stuff in and out of it.

There are physical diminishing returns that make just aiming for higher numbers pretty much silly.
 
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Do you even know how RAM works?
Do you?
There is a reason why RAM usage grows very slowly in game development
Because games are designed around base consoles specs, with each new gen the lowest common denominator raises with games being designed around that spec.
This has been the case for every gen, next gen wont be any different.

When next gen consoles are announced, i expect your humble apology.
 
Do you?

Because games are designed around base consoles specs, with each new gen the lowest common denominator raises with games being designed around that spec.
This has been the case for every gen, next gen wont be any different.

When next gen consoles are announced, i expect your humble apology.

Only, the same happens to games exclusive to PC. As a matter of fact, those tend to have even lower RAM requirements.

You can expect all you want, but don't hold your breath.
 
Only, the same happens to games exclusive to PC. As a matter of fact, those tend to have even lower RAM requirements.

You can expect all you want, but don't hold your breath.
What AAA PC exclusives?
Fact is 9GB is the minimum required to run current gen games at 4kish, for next gen games pushing new effects, lighting and techniques its going to take more memory. A 24gb pool shared with os is the minimum for a next gen leap.

When consoles are announced with 24gb+ memory will you apologize for your words & deeds?
 
48gb for a dev kit is a stupid dream. Come on people I know you're all excited, but that's not how it works lol.


Not saying it's true but it's a dev kit. The One X dev kit has 24GB of Ram which is exactly double of the retail unit.

If Anaconda does indeed have 24GB of Ram, then it is not out of the realm of plausibility that the dev kit will come packed with double that amount.
 
What AAA PC exclusives?
Fact is 9GB is the minimum required to run current gen games at 4kish, for next gen games pushing new effects, lighting and techniques its going to take more memory. A 24gb pool shared with os is the minimum for a next gen leap.

Funny that you'd link resolution with RAM, considering that RAM is pretty literally the least relevant hardware factor to resolution. The same can be said about lighting.

When consoles are announced with 24gb+ memory will you apologize for your words & deeds?

It's also funny that people with avatars from a certain anime tend not to be able to hold a conversation with a bit of maturity. Bye. Enjoy your "leak" (lol).
 
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VRAM is important for resolution, framebuffer gets bigger going from 1080 - > 1440 -> 2160 and on consoles RAM and VRAM is the same thing.
 
Funny that you'd link resolution with RAM, considering that RAM is pretty literally the least relevant hardware factor to resolution. The same can be said about lighting.



It's also funny that people with avatars from a certain anime tend not to be able to hold a conversation with a bit of maturity. Bye. Enjoy your "leak" (lol).

Dude v-ram gets devoured by resolution. Dunno why you think it's not.

Next gen consoles are going to come with 20+gb of memory. There is no other way.
 
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Funny that you'd link resolution with RAM, considering that RAM is pretty literally the least relevant hardware factor to resolution. The same can be said about lighting.



It's also funny that people with avatars from a certain anime tend not to be able to hold a conversation with a bit of maturity. Bye. Enjoy your "leak" (lol).
Some new volumetric lighting techniques are said to consume more memory than previous techniques. That's just one of the many different next gen techniques that will take more memory
4k framebuffers and assets take more memory, what's the point of running a game at 4k with 1080p assets? The X nearly doubled the amount of memory available for games, many PC games double vram consumption/requirements at 4k vs 1080p.
It's also funny that people with avatars from a certain anime tend not to be able to hold a conversation with a bit of maturity
So you won't apologize then? (lol)
You are the one that comes with the snarky/immature attitude, then you throw a hissy fit because i ask you to stand by your words in case you are proven wrong. Talk about mature!
 
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even with a bigger bus? its not 256 anymore.
GDDR6 is nearly double the price of GDDR5, adding 8GB more per console just to achieve 384 bit bus is gonna be costly! SONY and MS should get involved in semi-custom memory the Same way they do with APUs, the amounts they need easily justify it and they could get a better price/performance doing it.
 
GDDR6 is nearly double the price of GDDR5, adding 8GB more per console just to achieve 384 bit bus is gonna be costly! SONY and MS should get involved in semi-custom memory the Same way they do with APUs, the amounts they need easily justify it and they could get a better price/performance doing it.
This is next gen not a sidegrade revision, they need at least 18GB available for games (2x the X) for a proper next gen leap. GDDR6 will come down in price by 2021 and onward and console manufacturers get long term bulk contract deals anyways.

The config you propose also brings its added complexity/cost. Though i do hope it isn't the case and they stop wasting fast memory on OS
 
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GDDR6 is nearly double the price of GDDR5, adding 8GB more per console just to achieve 384 bit bus is gonna be costly! SONY and MS should get involved in semi-custom memory the Same way they do with APUs, the amounts they need easily justify it and they could get a better price/performance doing it.

i think MS gets a discount on ram from the manufacturer..
 
Off-topic, but with Intel prone to release a dedicated GPU next year, it will be interesting to see if if MS/Sony switches to their APU down the road.
Intel as the money and whatever patent they need they pay in royalty to AMD.
 
This is next gen not a sidegrade revision, they need at least 18GB available for games (2x the X) for a proper next gen leap. GDDR6 will come down in price by 2021 and onward and console manufacturers get long term bulk contract deals anyways.

The config you propose also brings its added complexity/cost. Though i do hope it isn't the case and they stop wasting fast memory on OS

You should be comparing memory specs with the base consoles of this gen, not the X the additional amount of which has hardly been impactful.
 
The point is, if the dev kit has 48gb, the console would have 24gb.
That would be 2x XBOX so, I'm guessing the layout is identical but then on each side of the motherboard with 1 corner left "open" for wiring (whatever they are called).
Makes sense to me really as they are aiming for a premium console, not some half assed Pro like effort, price isn't on the minds of those users, specification is (primarily).
They found success at $500 because they as hell ain't losing money on XBOX, it's the opposite (even if it's in spite of software), the balance is there to support this vision.

socrpio.png
 
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That would be 2x XBOX so, I'm guessing the layout is identical but then on each side of the motherboard with 1 corner left "open" for wiring (whatever they are called).
Makes sense to me really as they are aiming for a premium console, not some half assed Pro like effort, price isn't on the minds of those users, specification is (primarily).
They found success at $500 because they as hell ain't losing money it's the opposite (even if it's in spite of software), the balance is there to support this vision.

socrpio.png
Yeah. I don't know how real this is, but it would be very great. I would imagine it would be $600 though if it has a 2tb ssd on top of everything else.

500 if ssd and memory prices crash hardcore.
 
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Chozofication_ Chozofication_
They could/would save money on R&D by "re-using" XBOX's design and just update the APU, since that's what's changing really.
There's nothing wrong with it, I can't say I've read people complain about the size, noise, power supply, disc-drive or whatever.
All speculation of course...
 
Yes. I am aware. But 48 gigabytes is science fiction. Dev kits are made on a budget like everything else. 48 gigabytes are massive overkill for literally everything.

Actually I don't think dev kits are nearly as price sensitive as retail units are. It's special hardware only sold to developers that probably results in only a few thousand units units ever being manufactured. Probably cost a fair bit more to buy than the retail unit.
 
Actually I don't think dev kits are nearly as price sensitive as retail units are.

Polygon:
Polygon spoke to various development sources who say that the PlayStation 4 dev kit costs about $2,500, which is $2,000 more than an Xbox One. Indie Xbox One developers will also pay a fee to Microsoft, which a source said is a few hundred dollars. Microsoft declined to talk publicly about the fee.

They used to run all the way up to $10,000 during PS3 days IIRC or was that an eBay purchase (I forgot), but they used to be a lot more expensive.
While I still believe the CPU speed is too low and the bandwidth not making any sense there's nothing stopping the specs of a dev-kit being wild.
 
Chozofication_ Chozofication_
They could/would save money on R&D by "re-using" XBOX's design and just update the APU, since that's what's changing really.
There's nothing wrong with it, I can't say I've read people complain about the size, noise, power supply, disc-drive or whatever.
All speculation of course...
You mean the Xbox one x case? Not sure they'd want their brand new console looking the same as the old one. Plus the thermals will be different.

Tbh I don't even think $600 is a deal breaker any more. After all, they're supposedly going to offer a 1080p box as well as anaconda.
 
You mean the Xbox one x case? Not sure they'd want their brand new console looking the same as the old one. Plus the thermals will be different.

Tbh I don't even think $600 is a deal breaker any more. After all, they're supposedly going to offer a 1080p box as well as anaconda.
No I meant the internal layout of the system or mainboard rather as you can only place a HDD/DD in so many ways and we're now on X86.
So I don't expect much to change internally, PS4/Pro kinda gave an idea of what to expect and it makes sense since it's cost saving also.
 
No I meant the internal layout of the system or mainboard rather as you can only place a HDD/DD in so many ways and we're now on X86.
So I don't expect much to change internally, PS4/Pro kinda gave an idea of what to expect and it makes sense since it's cost saving also.
I don't think it works in the way you're suggesting, they still need new motherboards and whatnot for the new chips ,/I/o.

It will be different.
 
I don't think it works in the way you're suggesting, they still need new motherboards and whatnot for the new chips ,/I/o.

It will be different.
There's confusion that's why I added re-using between quotes as I wasn't referring to a 1:1 layout.
The psychical size of most internal parts haven't changed in decades so why re-invent the wheel if it's not needed.
Die size could end up being the same or very close to it so overall it might look alike and components placed in such a way that you might think it's a One X.
Not sure how to explain it but IF they end up with 24 x 1GB chips then there's only so many ways they can lay them out (that's with everything though).
 
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