Cosmo Clock 21
Banned
Got the game last week; I just finished the second memory remix sequence. Time for impressions:
Like others have said this game just feels like it incorporates elements from so many other games:
Mirror's Edge - the abstract memory sequences look a lot like the time trials DLC in ME. Also the dystopian future kinda stuff I guess
Zelda - some of the puzzles
Ghost Trick - memory remixes
Metroid/Megaman - the opening of the game starts off with you losing your powers, which you slowly reacquire as you defeat bosses. These powers are then used to bypass environmental barriers
Demon's Souls - got major DeS vibes while I was roaming through the subway area
And while I haven't played these games apparently the platforming is like Uncharted and the combat riffs off the Batman: Arkham series? That RM calls to mind so many of these games isn't a bad thing, but it does make me wish that Remember Me Too ditches the linear setpieces for a DeS/Metroid Prime guided open world type of game.
Speaking of setpieces, they are just so great. When I'm not getting run down by robots during a forced chase sequence I like to just walk around and take in the scenery (also because the awful field of vision makes it super easy for me to miss points of interest). Love love love the worldbuilding they did for this game.
Not really sure how much more depth they'll add to the gameplay at the point I'm at, but the wrenches they threw into Madam's (Remembranes that fuck with you/are traps) make me hopeful. The fight against her was awesome, too - the fight revolves around you setting up lots of big Focus pressens to lower the cooldown on the DOS S-Pressen. Also the music that plays when you get into her QTE with the arpeggios is pretty awesome and I've been listening to that part of the soundtrack a lot.
I bought the soundtrack a few months ago and thought it was a bit weird how few tracks it had, but now that I've played the game I appreciate what Olivier Deriviere did with it a lot. This is how videogame soundtracks should be done; instead of just a list of stuff that plays at certain points in the game that loops once then fades out, the composer should have the opportunity to mix the themes and motifs and create something that stands as a work on its own.
Anyways, it's a real shame what the legacy of this game is going to end up being, but I hope Dontnod gets the opportunity to do a spiritual sequel or hell just another game with a similar/expanded scope down the line.
Like others have said this game just feels like it incorporates elements from so many other games:
Mirror's Edge - the abstract memory sequences look a lot like the time trials DLC in ME. Also the dystopian future kinda stuff I guess
Zelda - some of the puzzles
Ghost Trick - memory remixes
Metroid/Megaman - the opening of the game starts off with you losing your powers, which you slowly reacquire as you defeat bosses. These powers are then used to bypass environmental barriers
Demon's Souls - got major DeS vibes while I was roaming through the subway area
And while I haven't played these games apparently the platforming is like Uncharted and the combat riffs off the Batman: Arkham series? That RM calls to mind so many of these games isn't a bad thing, but it does make me wish that Remember Me Too ditches the linear setpieces for a DeS/Metroid Prime guided open world type of game.
Speaking of setpieces, they are just so great. When I'm not getting run down by robots during a forced chase sequence I like to just walk around and take in the scenery (also because the awful field of vision makes it super easy for me to miss points of interest). Love love love the worldbuilding they did for this game.
Not really sure how much more depth they'll add to the gameplay at the point I'm at, but the wrenches they threw into Madam's (Remembranes that fuck with you/are traps) make me hopeful. The fight against her was awesome, too - the fight revolves around you setting up lots of big Focus pressens to lower the cooldown on the DOS S-Pressen. Also the music that plays when you get into her QTE with the arpeggios is pretty awesome and I've been listening to that part of the soundtrack a lot.
I bought the soundtrack a few months ago and thought it was a bit weird how few tracks it had, but now that I've played the game I appreciate what Olivier Deriviere did with it a lot. This is how videogame soundtracks should be done; instead of just a list of stuff that plays at certain points in the game that loops once then fades out, the composer should have the opportunity to mix the themes and motifs and create something that stands as a work on its own.
Anyways, it's a real shame what the legacy of this game is going to end up being, but I hope Dontnod gets the opportunity to do a spiritual sequel or hell just another game with a similar/expanded scope down the line.