Willco said:I remember being so fascinated that so and so system had 32-bit over 16-bit and the N64 was 64-bit, therefor the best system!
... Now it's not even an afterthought. And how do we classify the current gen?
Yeah so technically the XBox = PSOne since they're both 32-bit. Haw!jarrod said:So, how many "bits" are the current gen systems anyway? Wasn't it measured by the CPU?
Shawn said:so, let's see here...
NES, Sega Master System - 8-bit
Super NES, Genesis - 16-bit
PlayStation, Saturn - 32-bit
Nintendo 64 - 64-bit
PlayStation 2, Xbox, Gamecube - 128-bit
Xbox 360, PlayStation 3, Revolution - 256-bit
Correct me if i'm wrong.
Okay! :lolShawn said:Correct me if i'm wrong.
AndreasNystrom said:Yeah, the Jaguar was 64bit, but that was the graphicchips right?
Cause it was powered by a MC68000 aka 16bit
CorrectedShawn said:so, let's see here...
NES, Sega Master System - 8-bit
Super NES, Genesis - 16-bit
PlayStation, Saturn, Xbox- 32-bit
Nintendo 64, Gamecube, Xbox 360 - 64-bit
PlayStation 2 - 128-bit
PlayStation 3?, Revolution? - 256-bit
Correct me if i'm wrong.
So... how many "bits" are DS and PSP?Zeenbor said:Xbox has a 32-bit bus and 32-bit registers.
GameCube has a 64-bit bus and 32-bit registers.
PS2 has a 128-bit bus and 128-bit registers.
All consoles have extended instructions which can process multiple data in one instruction (SIMD).
So ...
Xbox = 32-bit
GameCube = 32-bit
PS2 = 128-bit
jarrod said:So... how many "bits" are DS and PSP?![]()