Sony Reveals New First Party Org Chart Categorized by Studio Focus

I think PS5's second half of the generation will be much better than the first

- More first party single player games

- Fewer first party live service games

- No more first party cross-gen games held back by base PS4

- No more third party cross-gen games held back by base Xbone

- Microsoft games coming day 1

- More Chinese games

- Resident Evil Requiem supporting third person (Resi is back bitches)
 
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Sony just wrapped up their 2025 Business Segment Meeting

They have gave an overview of what their studios are working on, it turns out that only 4 studios are now working on live service games





The world is healing


Yeah down to 4 from 5 because they closed Neon Koi and the studio that gave us Concord.......then started LFG which is basically a Bungie spinoff studio.....and everyone loves Bungie.

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Haven soon to be put out of their misery too 💪

I'm not sure that Haven will close like Firewalk closed. If you had to, you could cancel Fairgames and start from scratch on something else.

It's probably a good strategic advantage to have recruiting capacity in Montreal, whereas having a 4th studio in Washington probably didn't make a ton of sense. With all the turmoil surrounding Ubi Soft, recruitment should be relatively easy for Haven for a long time and they can generally let this game cook for a while.

In Washington, Sony has Bungie, Sucker Punch, and TeamLFG.

And for what it's worth, I think they were premature in closing Firewalk, who could have been used to help get Marathon in better shape faster. The name was toxic, but you can really always recover in gaming with just one win under your belt. There was a lot of core competency from what I saw in Concord, that could have been used to help fix Marathon within a limited timeframe.
 
I'm talking about on a creative level. They weren't doing enough with Wolverine on a gameplay level as I think they could and should on the PS5, and the choices they were making with the likes of both Logan and Jean were just... ugh.

Spider-Man started out being probably the best version of the character and then they just totally ruined it with SM2. I don't have the same confidence in them now.
I agree that they need to improve, but I just cant base anything off alpha footage where gameplay systems are still being worked on.
When you decide that you're going to spend seven years to make a new IP that looks that generic, with a protagonist designed around owning the chudz, I cannot presume that the dev team is serious enough about their own jobs to make a "kickass" game. Especially not after years of concession to browbeating for the work environment that created past glories.
That seems to be you just hating on Naughty Dog, and, let me guess, Druckmann in particular? we haven't seen enough of Intergalactic to say if its generic or not but I like what I see so far and they have never let me down personally.
 
BluePoint and Bend Studio were also mention in evolving/multi-genre previous reports and turned out they were developing some shitty gaas. Sony still didnt learn ?
 
Chasing the success of Fortnite

I'm just glad they've moved learned their lesson without, hopefully, wrecking the entire generation.

Plenty to come before they move onto PS6 exclusively around 2030
Even if one or two of those had that success, would it pay for all the failures?

I'd like to know how they studied and made the business case for all these live service games. Did they think people who don't play them would suddenly jump in and become whales? The Gaas market has a limit on time and can't play everything.
 
Haven soon to be put out of their misery too 💪

We can hope.

World is healing. I don't know what Sony was thinking with all these live service games.

They launched Concord.....it failed and they closed the studio.
But then they made LFG a studio that was an internal Bungie team.....guess what they are focused on doing?



We are in the exact same boat.
 
If 80% of Sony Playstation is working on Single Player games then that's a healthy mixture.
All GaaS must die or all SP games are bad business groups are stupid.
 
They were planning to do 20 GAAS games in 2020 if I remember correctly. No biggies, just 5 years lost for 16 teams. We could have had 16 more single player games, right now, if they were still doing the strategy applied during PS4 era. As a reminder end of 2019 Playstation were doing records sales of their first party games, similar to Nintendo. Now they are at their lowest since a long time ago.

And nobody is getting fired...
 
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Even if one or two of those had that success, would it pay for all the failures?
Even their 3rd party gaas initiative pay all the losses. And IF they score a big success it will carry them (for some extent) for years. SE floated on the back of ff11/ff14/dq10 for years and continue to do so.

I'd like to know how they studied and made the business case for all these live service games. Did they think people who don't play them would suddenly jump in and become whales? The Gaas market has a limit on time and can't play everything.
You have zero idea what you are talking about.
What exactly is the limit of gaas market? There are high tens of western gaas games and hundreds of eastern gaas games. We just had Marver Rivals in "overcrowded" hero shooters genre and Deadlock soon to come in.
 
BluePoint and Bend Studio were also mention in evolving/multi-genre previous reports and turned out they were developing some shitty gaas. Sony still didnt learn ?
In the 2-3 years Bluepoint wasted trying to do a GAAS game, they could have done the Bloodborne Remaster that everybody wants.
What a waste.
 
BluePoint and Bend Studio were also mention in evolving/multi-genre previous reports and turned out they were developing some shitty gaas. Sony still didnt learn ?

Don't try to read too much from a chart like this. Doubt it's really means much.

Bluepoint could be doing a Killzone Trilogy Remaster and that puts it into multigenre.

Bend might not even know what their next game is yet...
 
Great short term decision Sony. Give me more to play on my ps5

At this point you will better wait for PS6. They take that amount of time to make this decision. Their first party games normally took years to make a game.

This should be their vision since the PS5 launch day.
 
Tried to explain to people that multiplayer =/= live service.

You have co-op and you have online multiplayer, but that doesn't make your game live service.

We know that one of their next games in their pipeline will be X-Men. So you might take what you have from the framework of Wolverine and make it co-op. Spider-Man 3 may be co-op, or even the next Ratchet and Clank game.



If they're smart their next game would be LittleBigUniverse...
I hope that's the case. But with ballooning budgets I wouldn't be surprised if we see the Gassification of whatever Insomniac's multiplayer game will be.
 
I hope that's the case. But with ballooning budgets I wouldn't be surprised if we see the Gassification of whatever Insomniac's multiplayer game will be.

Maybe, who knows. I don't think gassification is necessarily a definitive term. What that looks like could be many different things.

Insomniac's version of say Marvel Rivals could be more Spider-Man/Wolverine esque and less Hero Shooter.
 
Sounds good. I'd like to see an accurate count, since many are calling into question the OP's counts or phrasing.

However, there seems to be significant confusion about what half a dozen studios are actually doing, as well as disagreement about terminology such as "multi-genre" or "live service" (or GaaS) game. So I'm sure counts will differ, depending on the counter.

Fwiw, I think of a Live Service/GaaS game as one entirely dedicated to live service (e.g., Fortnite), not merely as one with GaaS elements but also a fully fleshed out SP campaign (or even co-op or MP).
 
Don't try to read too much from a chart like this. Doubt it's really means much.

Bluepoint could be doing a Killzone Trilogy Remaster and that puts it into multigenre.

Bend might not even know what their next game is yet...
But apparently according to this topic Sony changed theirs plans and we see it in this chart ;d
 
Even their 3rd party gaas initiative pay all the losses. And IF they score a big success it will carry them (for some extent) for years. SE floated on the back of ff11/ff14/dq10 for years and continue to do so.


You have zero idea what you are talking about.
What exactly is the limit of gaas market? There are high tens of western gaas games and hundreds of eastern gaas games. We just had Marver Rivals in "overcrowded" hero shooters genre and Deadlock soon to come in.
The limit is the saturation and market. Everything has a limit. A few may breakout but how many fail miserably?

Marvel Rivals has a massive brand recognition part of its success, something that Sony could only dream of with maybe the Spiderman MP game.

Sony's Gaas games don't seem to fill a void. Helldivers is successful because it brought to market something that no one else really had. The rest of Sony's portfolio of Gaas doesn't seem to bring that to the table.
 
The limit is the saturation and market. Everything has a limit. A few may breakout but how many fail miserably?

Marvel Rivals has a massive brand recognition part of its success, something that Sony could only dream of with maybe the Spiderman MP game.

Sony's Gaas games don't seem to fill a void. Helldivers is successful because it brought to market something that no one else really had. The rest of Sony's portfolio of Gaas doesn't seem to bring that to the table.

Sony just partnered with Marvel again for Marvel Tokon which has all the makings of the largest fighting game in the history of video games...

So you have Helldivers 2, Destiny 2 (eventually Destiny 3), Marvel Tokon, MLB The Show, Gran Turismo...

All of these are in different genres...

Where Sony will likely find success is to continue to venture into underserved or less contested genres. I doubt they'll announce a new hero shooter anytime soon, but I do hope we get something along the lines of SOCOM to compete with Six Siege. And Killzone and Resistance can still be alternative options to CoD. Warhawk/Starhawk, Dropship, Twisted Metal, JetMoto, Coolboarders, WipeOut, and Destruction Derby offer even more potential for Sony if they pursue bringing back these franchises.
 
Seeing Days gone included in their "Defining games for over 30 years" planche gives me a smidge of hope that they've realised that Days gone is/was actually a valueable IP and there are grounds to continue pursueing. The remaster has given and allowed a future window of opporuntity to appear which they, SIE leadership and Bend, should weigh strongly.

Seeing Bend being categorized as a "evolving / multi-genre" studio doesn't inspire much faith though.
 
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These games will hit at Xboxes weakest point and the dragons will be no more.

"And Seath the Scaleless betrayed his own, and the Dragons were no more. Thus began the Age of Fire. But soon the flames will fade and only Dark will remain. Even now there are only embers, and man sees not light, but only endless nights." - Dark Souls
 
This was a bad gen to waste studios on GAAS crap. During the PS3 days they would have lost about 2 years, but nowadays is more like 5, almost the entire gen in the trash.
 
evolving / hybrid basically means gaas, OP is wrong.

Edit: to be more precise, it means "previously single player focused studios now pivoting to GaaS"
 
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What a pointless diversion this whole thing was, but at least we're back on track now

Back on track?

Its the same as last years call.
Literally the only difference is that Concord actually came out, bombed and they closed the studio.
Then started another studio to focus on GaaS games.......so we can do the whole thing all over again.
Probably even worse off actually because Team LFG is an offshoot of Bungie.
 
Single Player games are the best kind of game for a platform owner to make. Because Live Service makes the most money when it is on every piece of hardware, and Sony can make 30% money with no risk by just hosting third party games. You know, the point of the entire business model.

Also, making live service would mean competing for dollars with the 3rd party games on your own platform anyway. You are better off making Single Player games that are in demand and have a finite goal. You make them, release them, then move on with the next game. It might not be trendy but as a platform owner you are suppose to boost the titles that make people want to buy your hardware.

Why try to beat Fortnite when you can just ask Fortnite for 30% rent?
Exactly. They need to remember they are in the platform business first and foremost, which is a significantly more profitable and stable business than being a third party games developer.

Sony needs to scale back their first party significantly while focusing on types of games other devs don't make. And keep them 100% exclusive like Nintendo.

Just look at apple and valve who barely have any first party at all while having the biggest gaming platforms on the planet. Sony doesn't need to be that sparse but there is a happy medium between them and Nintendo, where their platform business is far too dependent on their own games output and ability to "innovate", since they don't really care about third party games.
 
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