Gaiff
SBI’s Resident Gaslighter
This is from Saturday.
Here is the reddit post.
This is also from Gunfire Games so do not expect great performance improvements. This is the same incompetent team that produced Darksiders III and the game is a performance hog despite looking very meh. If I recall correctly, even an RTX 3080 has trouble maintaining 60fps at 4K/max settings. For what is basically a mid-tier PS4 game, that's incredibly disappointing. Furthermore, there are a bunch of major bugs that were reported in that game but never fixed. The icing on the cake is that the dev also promised to include DLSS in that game but never did. They never gave the community an update about it. Ironic, isn't it?
Anyway, not sure what kind of nonsense this is but it seems that upscaling, rather than being a nice bonus, will increasingly be used as a crutch for developers not to bother with making sure their games run properly.
That we need DLSS when using advanced rendering techniques such as ray tracing or path tracing is 100% understandable. That we need upscaling to play a basic-bitch looking games with acceptable performance is not.
We've heard from a few folks about the game's overall performance. We're definitely going to roll out performance updates after the game's launch. But for the sake of transparency, we designed the game with upscaling in mind (DLSS/FSR/XeSS). So, if you leave the Upscaling settings as they are (you can hit 'reset defaults' to get them back to normal), you should have the smoothest gameplay.
Here is the reddit post.
This is also from Gunfire Games so do not expect great performance improvements. This is the same incompetent team that produced Darksiders III and the game is a performance hog despite looking very meh. If I recall correctly, even an RTX 3080 has trouble maintaining 60fps at 4K/max settings. For what is basically a mid-tier PS4 game, that's incredibly disappointing. Furthermore, there are a bunch of major bugs that were reported in that game but never fixed. The icing on the cake is that the dev also promised to include DLSS in that game but never did. They never gave the community an update about it. Ironic, isn't it?
Anyway, not sure what kind of nonsense this is but it seems that upscaling, rather than being a nice bonus, will increasingly be used as a crutch for developers not to bother with making sure their games run properly.
That we need DLSS when using advanced rendering techniques such as ray tracing or path tracing is 100% understandable. That we need upscaling to play a basic-bitch looking games with acceptable performance is not.
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