90fps at Ultra settings on a 3080? That's interesting. At the Tower of Unseen and the next area I went to it dropped to below 80 quite a bit. It even drops below 60 in crowded areas (when turning settings to Ultra and Quality DLSS and 1440p).
With high settings, shadows dropped to medium and DLSS on balanced I can get over 90, no problem. Still looks really good too.
The rest of my rig is more than up to the task as well. I’ve got a 12700K, 32GB and it’s installed on a S850x NVME. So unless you’ve got something else going on or a better GPU disguised as a 3080, I call bullshit on you reaching those frames at those settings in an actual gameplay scenario, not just staring at a wall in an empty room.
Ah I haven’t downloaded drivers so I’ll check that out tonight, although I only downloaded drivers a week or so ago.Did you update drivers ? That had a huge impact on fps for me.
I also launched it out of GeForce optimized settings instead of steam naturally.
I am now able to do 4k60 ultra settings. Couple dips here and there into like 54fps.
Not bsing you. Not sure what is causing such varying performance results. Just seeing if you can replicate what I did to garner same net gain.
3080 in 1080P4090 to run this game over 60FPS without upscaling...
It's easy to dismiss the game because on the surface it just looks like your typical AA budget UE4 title. However the Nanite videos i've seen have been very impressive. There is basically no LOD pop-in in this game. If you think about how brute force LOD mods in games typically tank performance, and this is going above and beyond that out of the box, it goes some way to justify the performance. The performance is also fairly good with some form of upscaling enabled and they've done the wise thing to support all of the different vendors' techniques (DLSS, XeSS and FSR). There is basically no reason not to use it and it often looks better than native. No shader compilation stutter thanks to using the new PSO caching tech is also worth its weight in gold.
UE finally fixed shader stutter? that's great.
Dude, WTF are you talking about and WTF does this have to do with this thread?There's nothing more fascinating than upset PC Gamers.
They truly believe that they're a higher class, and every developer in the planet should optimise for their specific rig while also making the game performant on a hundred other rigs at the same time.
PC Gaming is bound to be chaotic. That's how it works. Not every dev has the resources or time to make it run smoothly. It's not because you have paid an enormous amount of money on a graphics card that it SHOULD run everything.
i dunno why the first sentence made me chuckle.There's nothing more fascinating than upset PC Gamers.
They truly believe that they're a higher class, and every developer in the planet should optimise for their specific rig while also making the game performant on a hundred other rigs at the same time.
PC Gaming is bound to be chaotic. That's how it works. Not every dev has the resources or time to make it run smoothly. It's not because you have paid an enormous amount of money on a graphics card that it SHOULD run everything.
This is exactly why I can't believe console gamers think Pro consoles are the answer. It'll be the same problem. The new hardware will encourage devs to push the goal posts out even further, all why fucking around on the performance.All that these reconstruction techniques allowed developers to do is to say "fuck optimising the game" and request that people would buy new GPU's that are supporting DLSS/XeSS and FSR.
It's actually hilarious. In a bad way.
Ah I haven’t downloaded drivers so I’ll check that out tonight, although I only downloaded drivers a week or so ago.
4K at 54fps? Come on man, I think your GPU has been mislabelled or something lol.
Look at the other thread, not well. 792p on average plus upscaling with balanced mode. So yeah...So... how does this perform on consoles?
Is that DLSS 3 with frame gen or purely upscaling?Alright, so, they weren't bullshitting. I don't even think they tested this game without upscaling.
In Daniel Owen's video, a 4090 running Ultra settings goes from 76fps at native 1440p to a whopping 125fps at 1440p/DLSS Quality, a massive 64% performance improvement. The gains of 1440p to 1440p/DLSS Quality are almost never that huge.
At 4K, the 4090 running Ultra settings goes from 41fps at native to 73fps using DLSS Quality, a ridiculous 78% performance uplift.
This behavior is seen across a range of cards such as the 2060, 3060, and 4060.
There's nothing more fascinating than upset PC Gamers.
No frame gen. Just regular DLSS.Is that DLSS 3 with frame gen or purely upscaling?
This person still saving to buy a 1080ti. You can feel it on every sentence.There's nothing more fascinating than upset PC Gamers.
They truly believe that they're a higher class, and every developer in the planet should optimise for their specific rig while also making the game performant on a hundred other rigs at the same time.
PC Gaming is bound to be chaotic. That's how it works. Not every dev has the resources or time to make it run smoothly. It's not because you have paid an enormous amount of money on a graphics card that it SHOULD run everything.
I guess you just have to pay a high GPU tax for those fancy new UE5 shadows.99% of the time it's GPU limited.
I guess you just have to pay a high GPU tax for those fancy new UE5 shadows.
Optimization isn't magic. It's hard work and often times include sacrifices. Without upscaling, game would have cost more and taken longer to develop. There's both sides to this. I'm willing to bet dlss is the reason it released this early.« We’re lazy and don’t optimize »
These upscaling techniques were never made so that you can botch the native performance especially when it’s not a looker. First dev I hear mentioning this openly.
What was gained was less time/cost for optimization.Well there it is.. the beginning of making something that was meant to push lower specs further to just normalized so nothing was gained.
It's actually the only logical outcome. Cutting costs and dev time is the highest priority for them. Far more important than ensuring 4090 owners get to play at 240hz.All that these reconstruction techniques allowed developers to do is to say "fuck optimising the game" and request that people would buy new GPU's that are supporting DLSS/XeSS and FSR.
It's actually hilarious. In a bad way.
I was a "PC Gamer" for 10 years. I much prefer to play on my Series X/PS5/Switch these days, I think it's more conformable.This person still saving to buy a 1080ti. You can feel it on every sentence.