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Remnant 2 |OT| Where is the OT?

DeVeAn

Member
So do people not understand what co op means? Every game I join people either wander around and don’t let me in or boot me right away. You have to actively make your game public so what’s the deal?
 

8BiTw0LF

Banned
So do people not understand what co op means? Every game I join people either wander around and don’t let me in or boot me right away. You have to actively make your game public so what’s the deal?
You on PC or console? I can help if you're on PC.
 
Patch is finally live on PS5, glad I didn't pick up the half dozen skill books I came across, got those 5 trait points waiting for me. Gunfire needs to stop with the fuckery though and just allow unlimited trait points like Remnant 1, if it ain't broke...

I'm doing what is my 3rd run through N'Erud, both previous times I fully explored every nook and cranny and yet I'm still finding a bunch of new stuff. Almost a *dozen* new rings/amulets, one major boss, 3 Aberration mini-bosses, 1 new armor set, 1 new relic, wild stuff. Solved every puzzle/secret in the Tower of the Unseen which was satisfying. My 1st time through N'Erud on Campaign I came across a locked door with a scanner that wouldn't allow me in. Pretty sure you need a specific armor set equipped which I now believe I have, just need to find it/have it spawn again.

Had to give in and look up how to unlock Engineer archetype, that's pretty well hidden, still haven't found it on my map. "Look for this specific rock formation along the edge of the map" oh, you mean the rock formation that looks like every other rock formation on the edge of my map? Cool 😂 Contemplating switching up my build entirely so it all feels fresh again, there are some wild synergy possibilities with all the gear I've collected over the past 70 hours, tempted to create something based around shield generation.
 
Beat the final boss. It was a relentless fight but the Engineer turret basically carried me to the finish line thanks to the constant damage output, even while dodging and dealing with mechanics.
Fixed in the patch
Nah, there is still a noticeable difference in the invulnerability window for the non-hosts. The ring that extends the window helps, but I've essentially become accustomed to dodging half a second earlier when I'm playing with friends.
 
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Does this game have Dualsense support on Ps5? Also, what's the best mode to play it on? Thanks

No Dualsense features as far as I'm aware.

Mode is all preference. I always go for performance.

The game has great DualSense *haptic* support, no trigger support which I have turned off system level anyway. I've identified 2 unique weapons missing haptic support, don't know if it's been addressed in the new patch.

Balanced Mode is the way to go on PS5, Performance (which I normally go with it) is known to have issues. After 70+ hours clocked I can say Balanced holds 60fps 90% of the time, there are a couple of problematic areas but otherwise it's surprisingly smooth. Once again, this is playing offline 100% SOLO.

Edit: should also add, motion blur and camera bob OFF!
 
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My 1st time through N'Erud on Campaign I came across a locked door with a scanner that wouldn't allow me in. Pretty sure you need a specific armor set equipped which I now believe I have, just need to find it/have it spawn again.

Had to give in and look up how to unlock Engineer archetype, that's pretty well hidden, still haven't found it on my map. "Look for this specific rock formation along the edge of the map" oh, you mean the rock formation that looks like every other rock formation on the edge of my map? Cool 😂 Contemplating switching up my build entirely so it all feels fresh again, there are some wild synergy possibilities with all the gear I've collected over the past 70 hours, tempted to create something based around shield generation.

Look for a space ship drop in Ne'rud, it will scan your armour and give you a weapon.

Engineer is good support class i am thinking of dual classing it with medic.

Turrets + revive fallen teammates from afar sounds like a good combo.
 

hlm666

Member
After rerolling campaign many times trying to get some things to all happen in the same game so I can get some things I finally went looking for "solutions" and found one. If your over rerolling campaign to try get certain things to line up you can use this to look at your savegame and see what items are possible to get in that current roll.

 

Dorfdad

Gold Member
Any tips for the dragon battle with the glitch stuff? Been stuck on the second phase for days now about to give up!
 
You have to do 100 belly flops (heaviest roll) then you buy it from one of the old guys on the corner in town, although I'm not 100% sure if you have to do it in the leto mk2 armor or not (I did it in that).

Yeah, we have a hilarious video of all 3 friends doing it together in Ward 13.
 

winjer

Gold Member
You have to do 100 belly flops (heaviest roll) then you buy it from one of the old guys on the corner in town, although I'm not 100% sure if you have to do it in the leto mk2 armor or not (I did it in that).

That is for Leto's ring.
For the Bright Steel Ring, the player has to finish 15 biomes.
 

Jacob0101

Member
You have to do 100 belly flops (heaviest roll) then you buy it from one of the old guys on the corner in town, although I'm not 100% sure if you have to do it in the leto mk2 armor or not (I did it in that).
What? Are you sure?
Can be bought from Reggie after completing 15 Biomes (either solo or co-op, campaign or adventure mode)

But I have about 180h. :D How to complete biomes. :D
 

hlm666

Member
That is for Leto's ring.
For the Bright Steel Ring, the player has to finish 15 biomes.
Ah yeh your right (letos amulet though) I must have done it so I could unlock the archon class.
But I have about 180h. :D How to complete biomes. :D
I'm at like 90 hours, I've done 2 full campaign runs (veteran, apocalypse) and probably about 10 adventure rerolls. I'm thinking finishing a biome must be the whole chapter, so a full campaign run would net you 5 complete biomes for example.
 

Jacob0101

Member
My new healer build:


F3MCqHRXQAMBi47


Totally OP on vet mode. :D
 

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
Never played the first Remnant, but I jumped directly into the sequel as the gunplay, exploration, loot and bosses intrigued me after watching 5 - 6 video reviews (it reminded me a lot of my 2021 GOTY Returnal, but with dark souls mechanics instead of roguelite systems).

In any case, I just beat the final boss solo earlier today after failing for more than a dozen times yesterday night. I had to basically memorize all of its timings in the first phase and then some of the bullshit from phase two as well since the spike in difficulty between the rest of the world bosses and this final one is pretty wild lmao. Super fun game though!
 
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Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
I was considering buying this, but it is not in stock anywhere. I check four local stores. The retail cost is $50, but digital is $65. Guess I’ll be waiting for this to hit PS+ like the previous game.
Yeah, physical availability for this game on PS5 has been pretty bad here in EU as well. I thought I had to import it from a neighboring country because it was out of stock everywhere, but luckily it got restocked about a week ago at a local game shop I buy my Switch and PS5 games from. I even managed to snag it for €40!
 
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8BiTw0LF

Banned
Patch Version: 384,210

--Performance and Crashes--

• Ongoing optimizations to improve overall performance.

• Fixed multiple reported crash bugs.

• Potential fix for "GameThread timed out waiting for RenderThread" crash.

--Out Of Memory when Loading (Intel 13th generation CPU’s)--

We have identified an issue on some Intel 13th generation CPU’s where upon startup the game will display a message about being out of video memory or the crash reporter will pop up referencing an issue with decompressing a shader. If you experience this problem, you will likely also see it in other DX12 games.

If your CPU is overclocked, try setting it back to the defaults. If you’re not overclocked or that doesn’t work, try installing Intel Extreme Tuning Utility:

https://www.intel.com/content/www/us/en/download/17881/intel-extreme-tuning-utility-intel-xtu.html and lowering your “Performance Core Ratio” from 55x to 54x.

--Achievements & Difficulty Rewards—

• Retroactively fixed several achievements that weren’t tracked correctly.

• Retroactively fixed as many difficulty-based rewards as possible.

DEV NOTE: To unlock difficulty rewards and achievements, you must interact with the World Stone.

--Quality of Life--

• Added all unlocked Archetypes to Wallace’s inventory. If players have unlocked any Secret Archetype (by converting a Mysterious Item into an Engram), he will then sell them for all future characters. If you can start with it, Wallace will sell it.

• Reduced the requirement to obtain Revivalist Trait. Also included Very Good Boy.

• Updated Nimue, Bedel (Old Vaunnt), and N'Erud Vending Machine, and Blood Altar to properly keep their items in stock.

• Fixed the Damage Reduction calculation in Advanced Stats. While this was a bug, we still wanted to make sure it was at the top of the list because it was giving players incorrect info.

• Reduced Multiplayer Scaling per player by an additional 5% (from 15% to 10%). This means that in 3 player COOP, all players will now take 10% less damage (5% less per player).

• Increased the chance that Cass spawns her special rewards.

• Increased invulnerability time on standard Revive by 0.7s to give players a bit more time to react after being revived.

• Experience gained is shared across any distance in multiplayer (previously 40m max range) and to dead teammates.

--Balance—

[ General ]

• Reduced Vicious enemy affix from 33% to 15%.

• Reduced Spiteful enemy affix from 0-45% to 0-25%. This is based on current enemy Health.

• Reduced Thick Skin enemy affix from -15% Critical Chance & -25% Critical Damage to -10% and 15%, respectively.

• Reduced Hearty enemy affix from 25% Max HP to 15% Max HP.

• Increased Bulwark Damage Reduction from 6,5,4,3,2% (20% MAX) to 7,6,5,4,3% (25% MAX).

[ Armor ]

ARMOR OVERVIEW: We made a few tweaks to various armor types to give them unique benefits that were applicable for all difficulties. We felt that the baseline Heavy Armor values (at approximately 35% Damage Reduction) were in a good spot, especially with our recent changes to certain enemy affixes, so we adjusted the other armors to bring them up to par in their own way. Armor-based Damage Reduction is typically the easiest type of DR to get in the game, and due to its importance at higher levels, the lower-value armors were becoming less than desirable.

• Adjusted Light Armor Damage Reduction Value from approximately 15% to 25%.

• Adjusted Medium Armor Damage Reduction Value from approximately 25% to 30%.

• Adjusted Ultra Heavy Armor Damage Reduction Value from approximately 45% to 50%.

• Increased Light Armor Evade Invulnerability by 2 frames.

• Increased Medium Armor Evade Invulnerability by 1 frame.

• Increased Ultra Heavy Neutral Evade Invulnerability by 1 frame.

Armor Evade Value and Stamina Penalty Reference:

- Light Evade (25 Encumbrance or Lower): 12 iFrames, 0% Stamina Cost Penalty.

- Medium Evade (26-50 Encumbrance): 11 iFrames, 25% Stamina Cost Penalty.

- Heavy Evade (51-75 Encumbrance): 10 iFrames, 50% Stamina Cost Penalty.

- Ultra Heavy (76+ Encumbrance): 15 iFrames (Flop), 75% Stamina Cost Penalty.

DEV NOTE: No changes were made to Stamina Cost Penalty. These are original values. Additionally, Heavy Evade and Ultra Heavy Flop have their original iFrame value as well. The only changes regarding iFrames were to the two lighter Weight Classes.

[ Archetypes ]

• Handler Companion and Summoner Minions gain increased health per difficulty. On Apocalypse, they will have the highest base health.

• Increased Challenger's Intimidating Presence Range from 10m to 15m.

[ Gear / Items ]

• Increased Restriction Cord Damage Reduction from 10% to 15%.

• Increased Guardian's Ring range from 10m to 15m.

• Enabled Mist Step Neutral Backdash attack.

[ Enemies ]

• Adjusted downtime and overall combat flow for Annihilation.

• Adjusted Annihilation Mine behavior on Survivor difficulty.

--Bug Fixes—

[ Progression & Rewards ]

• Progression Blocker: Cass no longer wanders out of town, making her store inaccessible.

• Progression Blocker: Ward 13 NPCs no longer “Lose their memory” after rolling adventure mode.

• Progression Blocker: Fixed an issue where Annihilation would be stuck between first and second phase of fight due an improper Plasma Cutter interaction.

• Progression Blocker: Fixed an issue if the player died before one of the children made it back to Oracle, the Oracle would not interact with the player.

• Progression Blocker: Fixed an issue in Sentinel’s Keep that would cause the player to become stuck inside door.

• Progression Blocker: Fixed issue where Liquid Escape could be lost.

[ Archetypes ]

• Fixed issue with Summoner's Minions targeting pigs in Losomn. Pigs are no longer valid targets for Minions.

• Fixed issue with Handler's Very Good Boy not waking the sleeping Huntress when attacking.

• Fixed Medic's Redemption cooldown for clients.

• Engineer kills via Turret now grant Experience.

• Removed Controller Rumble when Summoner Minions move near the player.

[ Gear / Items ]

• Fixed an issue with Aphelion causing it to do drastically reduced damage.

• Fixed various issues with Restriction Cord causing issues like UI weirdness, memory leaks, and player getting stuck in World Stone as a client.

• Fixed Death’s Embrace effects remaining after exiting to main menu and returning to game.

• Fixed Spore Shot Mod’s slow effects lasting indefinitely.

• Fixed Enigma’s Chain Lightning chaining through walls and floors.

• Fixed Enigma ignoring enemy’s resistance. The Overload explosion still ignores resist.

• Fixed Dark Fluid buff values being inconsistent for clients.

• Fixed Faerie Needle buff icon displaying values incorrectly for clients.

• Fixed Bulletweaver buff icon displaying values incorrectly for clients.

• Fixed issue with Dran Scavenger Ring not correctly working for clients.

• Fixed Energized Neck Coil so as to not trigger from ally status applications.

• Fixed issue where consuming Processed Koara while its effect was already active was not resetting timer.

DEV NOTE: Seriously though... you know what this is, right?

• Fixed issue where consuming Ambit Ember while its effect was already active was not resetting timer.

• Fixed issue where Eulogy Mod was damaging player when activated too close to enemies. Also, returning bolts no longer damage allies.

• Added description and lore for Ghost Shell.

[ Enemies ]

• Fixed various hitboxes for Enemy AOE attacks.

• Fixed Annihilation insta-killing clients with bad connections on transition to second phase.

• Fixed an issue with Cancer's Root attack ignoring Damage Reduction.

• Fixed an issue with GEORGE (Gorge) Aberration not attacking players.

• Fixed issue with Bloat King where applying a status effect would cause it to never adjust its bioluminescence.

• Fixed an issue with Gwendil the Unburnt that allowed Enigma to trigger infinite bomb explosions when there was no longer a bomb in hand.

• Fixed an issue preventing Venom's Staves from being destroyed by AOEs/Explosives.

• Fixed an issue preventing some enemy affixes from activating properly on Venom.

• Fixed various Labyrinth Enemies from not attacking during maze section.

• Fixed Bane Aberration from warping players out of the arena with Displacer.

[ Misc Fixes ]

• Fixed an issue with the icon above doors on map being too small.

• Fixed an issue where if you quit immediately after picking your archetype with Wallace, you’d have to play through the introduction again.

• Fixed Chimney obstructions not resetting for clients on world reset.

• Fixed various out of world or stuck location in Losomn Dran city.

• Fixed text getting cut off on 16:10 ratio resolutions as well as other non 16:9 based resolutions.

• Fixed issue where Huntress Boss Music volume was not controllable by Music slider in settings menu.

• Fixed issue where Jester cards were not correctly showing up for clients.

• Fixed issue with wearing the Ravager Sigil when speaking to Bedel would cause enemies to no longer attack player.
 

Kakax11

Banned
This update is so smooth with DLSS Q maxed 4k, also Ultra low latency in nvidia control panel helps a little
 

Zheph

Member
Just finished it on Nightmare on PS5, there was some very cool secrets and cool weapons. The last boss is a bit... Wild!

Decent game while I wait for Elden Ring DLC deffo worth the price
 
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Just finished my first campaign last night. It's kind of crazy how much easier certain bosses are solo vs co-op....me and my co-op buddy tried the final boss 10 times and could hardly get past phase 1, but then I went solo and beat it first try. Final build was Hunter/Engineer with Nightfall. That gun is still really good even after the nerf.
 

Doomtrain

Member
I grabbed this the other day and I've put maybe 5 hours into it so far. It's not really clicking with me, but I WANT it to click. I'm 100% open to this being user error on my part, but I wanted to get some feedback from peeps here.

I just beat the Bloat King after getting Losomn as my first area (I think these can be randomized?) The game feels super easy so far. I haven't had to pay any attention to my gear or my abilities, and I haven't needed to play especially well. I can kill most enemies before they get close to me, and their projectiles feel very easy to dodge from far away. Does the game get harder? I don't necessarily need it to kick my ass, but right now, I feel a little bored.

I also haven't found much in the way of gear. I've upgraded the starting gun a few times with scraps, and I've found a couple rings, but I haven't found any interesting armor or weapons. Leveling likewise seems fairly empty so far. I've gotten a few trait points that I put into Vigor because the others don't look very useful, but I'm starting to worry that the RPG stuff is more barebones than I expected.

Lastly, the level design isn't doing much for me. I get that it's randomized, but the end result is that there's a lot of empty space punctuated by generic enemy arenas every so often.

Am I doing it wrong? Or, does the game get better? I know the game got glowing reviews and people on here seem to love it. "Soulslike with guns" is something I'm really onboard for, and I was really excited to play this. I'm super in the mood to mess with character builds, farm drops, grind out character levels, fight some difficult bosses that make me think carefully about my gear, build, and tactics, etc. Given all of that, it seems like this game should be exactly what I want, so: what am I missing? What should I be doing to get this to click?
 

8BiTw0LF

Banned
I grabbed this the other day and I've put maybe 5 hours into it so far. It's not really clicking with me, but I WANT it to click. I'm 100% open to this being user error on my part, but I wanted to get some feedback from peeps here.

I just beat the Bloat King after getting Losomn as my first area (I think these can be randomized?) The game feels super easy so far. I haven't had to pay any attention to my gear or my abilities, and I haven't needed to play especially well. I can kill most enemies before they get close to me, and their projectiles feel very easy to dodge from far away. Does the game get harder? I don't necessarily need it to kick my ass, but right now, I feel a little bored.

I also haven't found much in the way of gear. I've upgraded the starting gun a few times with scraps, and I've found a couple rings, but I haven't found any interesting armor or weapons. Leveling likewise seems fairly empty so far. I've gotten a few trait points that I put into Vigor because the others don't look very useful, but I'm starting to worry that the RPG stuff is more barebones than I expected.

Lastly, the level design isn't doing much for me. I get that it's randomized, but the end result is that there's a lot of empty space punctuated by generic enemy arenas every so often.

Am I doing it wrong? Or, does the game get better? I know the game got glowing reviews and people on here seem to love it. "Soulslike with guns" is something I'm really onboard for, and I was really excited to play this. I'm super in the mood to mess with character builds, farm drops, grind out character levels, fight some difficult bosses that make me think carefully about my gear, build, and tactics, etc. Given all of that, it seems like this game should be exactly what I want, so: what am I missing? What should I be doing to get this to click?
You should start a new run on higher difficulty if you're playing solo. My first playthrough I did with 2 mates on survivor and it was pretty tough - I think it's easier now after a couple patches. Would recommend veteran for your first solo playthrough and then do some adventure to get better gear - and then do apocalypse - that's tough and fun.
 
I grabbed this the other day and I've put maybe 5 hours into it so far. It's not really clicking with me, but I WANT it to click. I'm 100% open to this being user error on my part, but I wanted to get some feedback from peeps here.

I just beat the Bloat King after getting Losomn as my first area (I think these can be randomized?) The game feels super easy so far. I haven't had to pay any attention to my gear or my abilities, and I haven't needed to play especially well. I can kill most enemies before they get close to me, and their projectiles feel very easy to dodge from far away. Does the game get harder? I don't necessarily need it to kick my ass, but right now, I feel a little bored.

I also haven't found much in the way of gear. I've upgraded the starting gun a few times with scraps, and I've found a couple rings, but I haven't found any interesting armor or weapons. Leveling likewise seems fairly empty so far. I've gotten a few trait points that I put into Vigor because the others don't look very useful, but I'm starting to worry that the RPG stuff is more barebones than I expected.

Lastly, the level design isn't doing much for me. I get that it's randomized, but the end result is that there's a lot of empty space punctuated by generic enemy arenas every so often.

Am I doing it wrong? Or, does the game get better? I know the game got glowing reviews and people on here seem to love it. "Soulslike with guns" is something I'm really onboard for, and I was really excited to play this. I'm super in the mood to mess with character builds, farm drops, grind out character levels, fight some difficult bosses that make me think carefully about my gear, build, and tactics, etc. Given all of that, it seems like this game should be exactly what I want, so: what am I missing? What should I be doing to get this to click?

Whole point of this game is to get gear/build to prepare for higher difficulty.

If you are finding it too easy, best to switch to higher difficulty. It will give you better rewards and more experience as well.
 
I just beat the Bloat King after getting Losomn as my first area (I think these can be randomized?) The game feels super easy so far. I haven't had to pay any attention to my gear or my abilities, and I haven't needed to play especially well. I can kill most enemies before they get close to me, and their projectiles feel very easy to dodge from far away. Does the game get harder? I don't necessarily need it to kick my ass, but right now, I feel a little bored.

Since you're early on, it might be best to go ahead and re-roll your campaign on a higher difficulty. You'll still keep your archetype/trait levels and anything you've collected so far.

I also haven't found much in the way of gear. I've upgraded the starting gun a few times with scraps, and I've found a couple rings, but I haven't found any interesting armor or weapons. Leveling likewise seems fairly empty so far. I've gotten a few trait points that I put into Vigor because the others don't look very useful, but I'm starting to worry that the RPG stuff is more barebones than I expected.

There honestly isn't a ton of armor variation, but the weapon diversity is one of the coolest parts of the game. Keep playing and you'll eventually find some. Most bosses will at least drop crafting mats for Ava to make weapon mods, which also add a lot of potential build diversity. If you haven't already done it, some of the vendors in the Ward sell trinkets you can take to Wallace to unlock other archetypes, and I think a recent patch made it so that you can run dual-archetype from the start of the game.

Lastly, the level design isn't doing much for me. I get that it's randomized, but the end result is that there's a lot of empty space punctuated by generic enemy arenas every so often.

This is one of the game's most noticeable flaws, and somewhat a by-product of the procedurally generated nature of things. I found Losomn to be the most visually interesting area in the game, so if it's not doing it for you, then the others probably aren't going to knock your socks off either.
 
Is it possible to play this on my own or on my own with bots ? Don't really want squad up with randoms

You can.

It's a relatively short 25 hrs campaign. Build for replaying on higher difficulties and perfecting your build to tackle higher challenges.

If this loop feels fine then playing solo is doable.

Though with some friends you can bounce off some build ideas or get secret items they got or solve puzzles. Makes it easier and more fun
 
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