Agree. They can’t just make a headset with the App Store shovelwear. They’ve been trying to invest into showing more live sports
I mean, they COULD if they add motion controls to that shovelware. Many people like the appstore games and apple arcade, so having VR in 4K with waggle may be the mainstream novelty needed. Who knows.
Quest 2 has moved near 30 million units,
20.
The VR market don’t actually need more or better or more unique hardware, what’s needed is proper AAA developer investments. For years now AAA devs has been sitting on the fence waiting for more consumers to jump in and consumers has been sitting on the fence waiting for more AAA devs to jump in. At some point people will just give up and jump off the fence and walk away.
Best selling VR game on the best selling VR headset is a A near small studio game called Beat Saber, and all higher tier games so far haven't sold or moved any headsets yet in large number despite the glowing reviews.
Is AAA really what people want?
The Morning Consult thread showed data that 54% of people who are interested in VR don't want controllers.
I think the mainstream wants something different than what gamers on forums such as yourself want. They want waggle with a wireless high-quality premium headset with cool things like rings put on your finger to help with precision like out of a sci-fi movie. They want the cool unique experiences over games. Unless the game itself aids in being an experience.
The week the switch was revealed was the hugest neurotic meltdown I've ever seen in here.
There was so much distain for the Wii U that people forgot Nintendo was consolidating their resources to one handhelds, had the handheld market to themselves, and was strong enough to get recognizable low-grade but still recognizable ports of home console games, while having detachable controllers you could customize, while still having the ability to plug to a TV and can do the casual waggle stick.
It was obvious Switch was going to succeed, the only arguments that made sense were how MUCH it would work, it did much better than expected, but the people thinking it would be 3DS2.0, or that it would flop because it shared partial identity with the Wii U's game tablet plan, among other things, they were not really looking at the big picture.
Professionals of what?
What job requires wearing an expensive VR headset?
Military.
But Apple is aiming this toward consumers, probably professionals as well but they are after consumers mainly as said in the other thread.