ArkkAngel007
Member
Don't need defense items if you can suplex
( ͡° ͜ʖ ͡°)
Instead of a knife, Tofu suplexes everyone.
Don't need defense items if you can suplex
( ͡° ͜ʖ ͡°)
I really didn't. You're the one hung up on the idea that people are speaking as if they should be a single, interwoven title than treating it as what the argument is that it would be: a duel feature like Grindhouse linked by the theme of the Raccoon City incident. By that argument, REmake HD and 0 Remaster should only have been sold separately, despite sharing a disc and common theme to make them good companions.
Again, REmake was not a 1:1. When REmake 2 is revealed, I guarantee the zapper system won't be the same. If they have a Nemesis campaign or ever touch Nemesis again, the danger moments (which I don't want) and the dodge won't be intact. New areas will be in. Most will likely be altered. New VAs. Additional cinematics and logs. New items and puzzles. Perhaps some even removed. Might only have single scenarios, melding the A and B ones into a 'canon' campaign. And so on.
The only real argument is resources available and what seems best there. If they can't afford to do more than REmake 2, whether that's just the scenarios or the addition of other modes, than fine. Don't Make the game suffer for anything they shouldn't do. If they can do it though and have budgeted for it and planned it, what's the harm? Where does that inherently make either title a lesser game by sharing the same disc/case?
But for the sake of just wishing/wanting such a thing to happen is completely harmless and how it has been presented by most who are arguing for it and those that have in the past are by no means trying to alter or lessen either game by doing so.
There were two separate releases that were later offered in a double pack. You're taking about remaking two games into one package at the same time.
But the idea doesn't make sense, as I've highlighted, none of you which you even attempted to address. You need to replay these games, especially RE3, because it's not really the game you seem to think it is.
If they remaking it, they can give her whatever reason they want for being there or staying longer/searching more of it.Jill's only purpose to go into the RPD is to scour for resources. There's no reason for that to be extended.
You've only said it doesn't make sense when treating the games exactly as they are and as if they are a single experience (given your hang ups on the minor, and yes minor, gameplay differences and the odd fixation on the different locations). That seems to be the issue you keep highlighting and that I at least twice have addressed. I'll try one more time to see if it sticks.
And I have replayed 3 two months back and RE2 in December. I know exactly how different they are.
So to your point. You want to treat the games as 1:1 recreations. Maybe a minor tweaks here and there, maybe an extra room slipped in the labs or whatever.
Thing is, I don't want those two games to be 1:1 rehashes. I want them to be remakes, like what was done to 1. I want them to switch the game up, like what they did with Trevor and the Crimson Heads and defense items.
Dodge and crafting can be incorporated into 2 (if even kept at all). 3 could have you take items/move things that could then affect a RE2 save, as brief (but not as inconsequential as you make it out to be) as that area is. Hell, they don't have to interact with each other at all outside of the same call backs that were present in the originals and mixing characters up in a Mercs mode. Benefit is a Raccoon City having the same look and feel, and two games that do indeed compliment each other being available together to get the full mainline experience of that incident. And yes, that does matter to some in seeing that world fleshed out and can see that change to the RPD and city.
Unless you can support that REmake 2 will be an exact replica with a new coating of paint and that Nemesis would be the same case, your gameplay argument has no ground in such a hypothetical. The games themselves outside of Nemesis encounters do not lean enough on those mechanics to be any different as if they weren't there or substituted. It's the same setting, just different streets and buildings. Same disaster. Same type of game. The only concern is budget, and if it's planned, again where is it going to hurt either game? It won't. And of course they aren't just going to turn around and add it in because some bloke on NeoGAF thought of it.
I hope for your sake they don't make RE2 into an over the shoulder/shooter like RE4,5, Revelations, as that would be something that actally would entirely change how RE2 (or 3, CV, Outbreak) would be approached in design and gameplay.
Edit: When it comes down to it, it's only something I want to see happen as someone who was deep in RE thanks to these two titles and how well they really did bounce off each other despite the different approaches. REmake2 is just going to be exactly what it says it is, and hopefully they can pull something off just as amazing as the Trevor subplot and the Crimson Heads.
Look at RE6 with four campaigns, all linear and constant new areas and people think Capcom cannot do two that rely heavily on backtracking over few areas?
If they remaking it, they can give her whatever reason they want for being there or staying longer/searching more of it.
Need stop limiting ideas because only imagining original.
Using your argument for REmake the understairs passage is wrong because the caves must lead to the lab, and the forest/cabin area is wrong because we didn't go there in the original.
Yeah, I mean, no shit Capcom won't be able to do it, I'm not even convinced that they can do just 2 at the moment. The point is the two games would make sense PACKAGED together not MERGED into some sort of weird ass frakengame, maybe some stuff from 3 could carry over like dodging or bullet crafting, because they take part during the same incident, the same city (yes I get that they're not the same areas outside of a little crossover, but y'all acting like they're in another country or something).
edit: Anyway be as angry as you like, but if a REmake 3 does eventually happen I do not doubt that 2 and 3 will be bundled together later down the line as next gen port or something. Probably not even with REmake and Zero because they will be their own bundle.
Look at RE6 with four campaigns, all linear and constant new areas and people think Capcom cannot do two that rely heavily on backtracking over few areas?
Again, they are very short games by today's standards, frankly a REmake amount of new content at full price would be a rip off. Revelations 2 offers more than RE2 and that was a budget price release.
Oh, psst, people aren't arguing remaking 2 and 3 and then bundling them together as evident by the two posters talking about it above. It's almost always about merging the two into one game. Of course, there would be no issue with the two being remade separately and released in some kind of package. Who the hell would be against that?
And mechanics carrying over doesn't matter to the timeline. Why would they? Those things never matter to location.
They don't matter to the timeline, but people are acting like RE3 and RE2 are completely incompatible games and I just don't think that's entirely true. I mean, hell, you could probably make the Mr. X stuff in Scenario B be more like Nemesis if they wanted to. Arkk isn't saying they should be merged, but that they would work as two separate games that could work well together, if I'm reading their posts right.
You clearly aren't following my argument at all if you think that is even close to what I'm saying. I'm not being limiting, you are, because you really don't seem to actually know what locations are in RE3
https://www.facebook.com/CapcomItalia/videos/10155324206849854/
Seems there's some RE news coming on the 13th.Might be Kayne West related?
Uhhhh wut
First, this doesn't even make sense, I'm being limiting by suggesting new things and combinations? Sorry but that's literal nonsense.
Second, you need stop repeating this acting like people don't remember the games. I'm willing to bet I own more copies of it than some people in this thread have played it, when trying figure out my playthroughs I lose count in the hundreds.
Plenty of good reasons to combine the games, Lickers showing up when Jill in RPD, Hunters and Drain Deimos on the streets during RE2, Tyrant chasing through rooms like Nemesis, gunpowder system in RE2, streets of RE2 expanded, RPD of RE3 expanded, new shared areas for both, choices in RE3 affecting RE2 the same way shutters did between A/B in RE2.
And more!
Don't need both games sharing 100% the same areas, look at Rev2 to see how a game can use some areas for two campaigns while giving both their own areas. That took place in two different time periods too!
Unless stuck in a 'but original didn't do it' mindset is very easy to combine the games with great benefit to each.
I'll just say RE2+RE3 isn't a thing and don't get your hopes up for that, though I personally would also add I don't think adding them together would be the best method as it'd take away things they could add and build upon for each game. Adding the two together wouldn't make an overall bigger game like I think some are thinking, it'd probably take away from different areas they could build upon for each game with limited time and resources.
If you own so many copies, you should try replaying one of them another hundred or so time, because you clearly don't remember them since you only name two areas in 3. But you don't really address any of the actual points I've made. Your Rev 2 example shows that, ironically, too, and one of Rev 2's main complaints was its obvious budget constraints.
https://www.facebook.com/CapcomItalia/videos/10155324206849854/
Seems there's some RE news coming on the 13th.Might be Kayne West related?
You clearly aren't following my argument at all if you think that is even close to what I'm saying. I'm not being limiting, you are, because you really don't seem to actually know what locations are in RE3
Oh, psst, people aren't arguing remaking 2 and 3 and then bundling them together as evident by the two posters talking about it above. It's almost always about merging the two into one game. Of course, there would be no issue with the two being remade separately and released in some kind of package. Who the hell would be against that?
And mechanics carrying over doesn't matter to the timeline. Why would they? Those things never matter to location.
And what's the biggest complaint about RE6? That it was rushed and all over the place and lacked a central focus. Not to mention the budget of 6 from 7 was slashed almost in half. I mean, like I said above, if we're going to fantasy world where Capcom is going to give this theoretical hybrid game an unlimited budget that both games can be remade with all their areas extended and polished properly, sure, but anyone expecting that isn't living in reality. Capcom isn't going to do that, and even if they were in the position to do so, they probably wouldn't.
Not a Hero? Is a Tuesday...
I listed two areas in existing games and stated expansion of them as well as new shared areas. That is all that is needed. Again since your reply indicates you didn't read it, don't need 100% shared areas.
Rev2 was budget price game, where is your point?
1. I don't get your hostility, but stop acting like you're the only person who has ever played and remember those games. You're being condescending AF over subjective opinion.
2. I, and I believe that other poster, stated multiple times that they didn't want the games merged into one campaign or whatever you believe this is about. Outside of basic mechanics, content mixed in a possible Mercs, and references, they would be their separate experiences.
3. For another of your posts, I and I think others have personally brought up the budget/resources point as being why it wouldn't happen, though we don't know what the ceiling may be. The sole reason it can't happen in fact. Don't act like you're the one who has realised that.
5. My 1:1 take away from you is that you keep bringing up mechanics, despite dodge, zapper, and ammo crafting being the only gameplay separation iirc. Locations don't matter because, again, no one is arguing for a fused experience like RE6 or the RE2 scenarios. So yes, you are primarily arguing about these original factors as if that's exactly how it'll transition to this new game to prevent this dual project.
4. Who said this game would be rushed in the way RE6 would be? The content in RE2 and RE3 combined hardly amounts to two campaigns of RE6, if even one of them with how quick you can clear them.
Seriously, no need to get so pissed off at people having a dream scenario and viewing things different than you. You don't see me telling Jawmuncher or Neff that they never or don't remember playing RE6, even if my thoughts on RE6 don't line up at all outside of Mercs with them.
Tldr: People are dreaming, so knock off the hostile and condescending attitude.
Because Rev 2 was largely done the way it was because it shared many of the same areas, which RE2 and RE3 don't, hence the irony.
Now, of course that your point has been taken down, you weren't really meaning it literally, just dreaming lol. I'm not been condescending, it genuinely feels like you guys really don't know RE3 at all. Or most people who come up with this half-baked idea of combining the two games that always floats around whenever the RE2 remake comes u. It's not my fault you can't defend your own point past fantasy land and without being able to reference the material being discussed. I'm not pissed at all either lol, I just know what I'm talking about. *shrug*
What point did you take down? Are you trying to argue I and others work for Capcom development and pitching this in board meetings? Did anyone say "this is how it will be"? No. It's a bloody wishlist/dream/want/pick your euphemism.
And we have 'defended'. Only one ignoring is you so you can continue putting others down.
And we know these games we've played. You don't determine that. You provided no references either, because there's nothing to reference. Games are what they are and we know what we ourselves want from them. No one here is going around telling you that you need to replay them, never have, or are in la la Land.
Did anyone say "this is how it will be"? No. It's a bloody wishlist/dream/want/pick your euphemism.
But yes, telling people they don't remember games they just played, your condescending tone, and much of your content is directed at putting others down because of a silly argument you want it to just be RE2, and some thought it would be interesting to see a RE2 and Nemesis dual feature.
Everyone debating when we all know RE2 will be made specifically for my tastes
Everyone debating when we all know RE2 will be made specifically for my tastes
replacing the zombies with velociraptors?
RE2 has been in development now for what, a year at least? I feel like at least a trailer is possible. I don't know what is left to port lol
The idea of combining RE2 and RE3 in a remake is beyond ambitious. It's going to take a superhuman effort just to recreate RE2 at the same level as REmake. There's also the fact that RE2 and RE3 share almost nothing besides a few rooms in the RPD. We're talking about two entirely different games.
That said, I wouldn't be surprised if they took advantage of being able to tie RE2 into 3 in some new way. And I do think they'll remake 3 if 2 is successful.
Announced August 2015. So almost two years ago.
It takes time to create pre-rendered backgrounds, you know...
Remake 2 is listed here - http://www.e3expo.com/takeover
Will we see something during Sony's conference maybe?
Remake 2 is listed here - http://www.e3expo.com/takeover
Will we see something during Sony's conference maybe?
That list is from GameSpot which, to quote:
Rankings for the GameSpot 50 are generated by a proprietary algorithm that measures the interest and engagement in game titles by analyzing the traffic patterns of gamers across the GameSpot Network for the past 30 days. Updated daily at 8am PT.
So GameSpot people just hungry for REmake 2.
It takes time to create pre-rendered backgrounds, you know...
http://gematsu.com/2017/06/e3-2017-press-conference-streaming-schedule#e32017sched_showfloor_capcom
Capcom have their own stream schedule for E3 starting at 1 PM today, they stream for two hours today and both are being kept a mystery right now. All of their slots are a mystery except for one for Monster Hunter: Worlds.
I would be very surprised if one segment somewhere wasn't dedicated to Resident Evil 7's DLC, but we shall see.
Speaking of mechanics, should defense items return? Personally the numbers and variety you face in both 2 and 3 lack that personal struggle to just carry it over.
However, I liked there was another option and variety in dealing with attacks, and would love to see unique animations against things other than regular zombies in those moments.
With 3 being mentioned, perhaps the self defense system of REmake can be substituted by a context sensitive dodge system that could be supplemented by something akin to ripostes. Those attacks will still use ammo/resources, so resources management won't be rendered pointless. But it's a light hybrid between the button/move prompt counters of the action games and the resource dependent defense items of REmake, better suiting the emphasis on crowds and movement.
I really didn't. You're the one hung up on the idea that people are speaking as if they should be a single, interwoven title than treating it as what the argument is that it would be: a duel feature like Grindhouse linked by the theme of the Raccoon City incident. By that argument, REmake HD and 0 Remaster should only have been sold separately, despite sharing a disc and common theme to make them good companions.
Again, REmake was not a 1:1. When REmake 2 is revealed, I guarantee the zapper system won't be the same. If they have a Nemesis campaign or ever touch Nemesis again, the danger moments (which I don't want) and the dodge won't be intact. New areas will be in. Most will likely be altered. New VAs. Additional cinematics and logs. New items and puzzles. Perhaps some even removed. Might only have single scenarios, melding the A and B ones into a 'canon' campaign. And so on.
The only real argument is resources available and what seems best there. If they can't afford to do more than REmake 2, whether that's just the scenarios or the addition of other modes, than fine. Don't Make the game suffer for anything they shouldn't do. If they can do it though and have budgeted for it and planned it, what's the harm? Where does that inherently make either title a lesser game by sharing the same disc/case?
But for the sake of just wishing/wanting such a thing to happen is completely harmless and how it has been presented by most who are arguing for it and those that have in the past are by no means trying to alter or lessen either game by doing so.
June 20th.Anyone have the release date for Vendetta on digital? My local cinema is showing it tonight for one performance only--it's not a great day for me though, so trying decide whether to make the trip or just hold off a week or two.