Speaking of mechanics, should defense items return? Personally the numbers and variety you face in both 2 and 3 lack that personal struggle to just carry it over.
However, I liked there was another option and variety in dealing with attacks, and would love to see unique animations against things other than regular zombies in those moments.
With 3 being mentioned, perhaps the self defense system of REmake can be substituted by a context sensitive dodge system that could be supplemented by something akin to ripostes. Those attacks will still use ammo/resources, so resources management won't be rendered pointless. But it's a light hybrid between the button/move prompt counters of the action games and the resource dependent defense items of REmake, better suiting the emphasis on crowds and movement.
Okay, but that's just a natural progression of mechanics carrying over to new installments. It's assumed.
You cancel out your own argument. RE2 is RE2. RE3 is RE3. There's no point in merging the two, and I'm really not sure what the obsession is with putting the two together. They literally only share one location (even the street locations of Raccoon City are different in RE3 than in RE2), and it's the least visited area in RE3. I mean, who cares if they are similar in timeline? Like, why does anyone give a shit about that?
How about we focus on remaking one unique game while expanding the things that were good about it to make a perfected version, and then focus on remaking one unique game while expanding things that make it good to make a perfected version? That just sounds better to me than shoving two games that don't share that much into one game, because odds are one is going to suffer for the sake of the other.
I really didn't. You're the one hung up on the idea that people are speaking as if they should be a single, interwoven title than treating it as what the argument is that it would be: a duel feature like Grindhouse linked by the theme of the Raccoon City incident. By that argument, REmake HD and 0 Remaster should only have been sold separately, despite sharing a disc and common theme to make them good companions.
Again, REmake was not a 1:1. When REmake 2 is revealed, I guarantee the zapper system won't be the same. If they have a Nemesis campaign or ever touch Nemesis again, the danger moments (which I don't want) and the dodge won't be intact. New areas will be in. Most will likely be altered. New VAs. Additional cinematics and logs. New items and puzzles. Perhaps some even removed. Might only have single scenarios, melding the A and B ones into a 'canon' campaign. And so on.
The only real argument is resources available and what seems best there. If they can't afford to do more than REmake 2, whether that's just the scenarios or the addition of other modes, than fine. Don't Make the game suffer for anything they shouldn't do. If they can do it though and have budgeted for it and planned it, what's the harm? Where does that inherently make either title a lesser game by sharing the same disc/case?
But for the sake of just wishing/wanting such a thing to happen is completely harmless and how it has been presented by most who are arguing for it and those that have in the past are by no means trying to alter or lessen either game by doing so.