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Resident Evil Community |OT2| Best Fans Ever!

Jawmuncher

Member
IMO any sort of
mind control, mind swapping
, or anything of the sort should stay away as far as possible from Resident Evil. That sort of stuff starts going past the whole Virus aspect if you ask me. I'm in for monsters and the like, not for
psychological shenanigans.

To me RE is best when it's just some people shooting monsters and trying to stop X thing and nothing more.
This is a big reason why Revelations 2 and Resident Evil 7 are ranked low for me. Since I highly dislike the story routes they took.
Funny enough the best game that messed with that sort of thing was Code Veronica. I liked that little twist it had.
Alfred having a split personality of his sister was a cool idea.
 
Carla wasn't even consciousness transfer, it was Simmons being a creepy fuck and somehow rewriting Carla's DNA to make her a clone of Ada.

At this point, I just go with the flow. Resident Evil lost it's gourd a long time ago.
 

Dusk Golem

A 21st Century Rockefeller
I talked about this with Jawie before, but the mind transfer stuff in Revelations 2 didn't bother me as much as some other out there things in the series. I think the reasoning why was because it was implemented enough into the game for me to kind of acknowledge it was there and not seem completely random, but it was spent a bit more in the background to the game's other more interesting elements. Revelations 2 was more of a character-focused game and it helped I personally at least actually liked the characters; I enjoyed Barry, Moira, and Natalia in the game (and Claire while missing some of her charm for me from RE2/Code Veronica was still okay in my book), plus I actually liked the goofy-ass side characters in the game made as death/monster fodder. I liked Alex as a character too, she was a bit underplayed in her human form but I really enjoyed her 'wicked witch' form all obsessed with Natalia on Barry's side, for me it was the most charming villain the series had since they killed off Wesker (though I do think RE7's villain cast topped Alex for me). It also helped that there were other story bits which interested me more in revelations 2, like the islanders that lived here before, reading their notes and going through their ruins, as well as the return of Uroboros and seeing Uroboros utilized in other methods but working within what we know of the virus. Then little story ties to the rest of the series throughout as well.

The brain-swapping stuff is a bit weird, but I think I wasn't that bothered by it because I basically liked the other things the story was more focused on than that, plus to be honest I kind of liked the 'Alex conscious within Natalia' thing we see in the Little Miss episode where Natalia almost has a split personality, and I just kind of like the idea that Barry is housing a villain and not even aware which might come back someday. That's just me though.

It also probably helped that I liked Revelations 2 gameplay even though it was low-budget though, I kind of had zero expectations for Revelations 2 but ended up liking it quite a bit.
 

Jawmuncher

Member
Is anyone buying the Rev 1 remaster?

Buying the most boring Resident Evil title? No thanks.
Especially considering that hard as hell trophy list.
Game Devs need to realize the easier/more fair a trophy list is originally, the easier it is to sell the game again.
If Rev 1 or Rev 2 had a trophy list that was more like RE4-6, i'd be all for it. Getting the 1000G or All trophies in those games is fun.
I'll probably buy it when it's like 10 for retail completion sake
 

strafer

member
Buying the most boring Resident Evil title? No thanks.
Especially considering that hard as hell trophy list.
Game Devs need to realize the easier/more fair a trophy list is originally, the easier it is to sell the game again.
If Rev 1 or Rev 2 had a trophy list that was more like RE4-6, i'd be all for it. Getting the 1000G or All trophies in those games is fun.
I'll probably buy it when it's like 10 for retail completion sake

I don't have a single RE Platinum, I think the closest is RE5 on PS3.

That upgrade all the guns is a hard one. Money issues.
 
Is anyone buying the Rev 1 remaster?

I might. Paid more than I should've for the Wii U version, but it's hard to get into. Not into the characters (despite Jill being GOAT), writing, and gameplay. But the latter may be alleviated by better controls on other systems.

Can you do that solo?
Haven't done it since OG 360 release, but I believe you need a second profile involved (can just use two controllers with separate profiles).
 
Dream would be:

Mercs standalone featuring RE6 gameplay and a Blood Dragon-esque campaign (flying Wesker included, jet pack optional).

REmake 2 teaser that hints at an Outbreak component after the title. That and/or Nemesis tie-in.

Revelations 3 announcement.

Not a Hero teaser.

This would probably be closer to TGS fare for the realistic stuff, but I really want there to be more than MvC:I BS.
 

Reknoc

Member
I hope they show something REmake2 related. I kinda want to just know sooner rather than later whether I should continue caring or not lol
 
I think we'll see something Resident Evil related at E3. Though not RE2make.
Either a new port of something or a small spinoff of some sort.

Or worse comes to worst, we'll probably see Nemesis in MVCI bare minimum.

RE2 has been in development now for what, a year at least? I feel like at least a trailer is possible. I don't know what is left to port lol
 
Well, if you kill Lepotita fast enough, you can save a couple of people in the church. However, they will eventually die anyway when the town is destroyed, so it doesn't really matter.

What *are* the actual requirements for this? I have beaten the boss incredibly fast, before it even reached the top floor, and sometimes the girls were still both dead or only one survived while other times I took a fairly long time, the boss was spraying it's gas everywhere and they still survived. Is it just luck based?
 

Reknoc

Member
Imagine the scene: It's E3, Sony's press conference. They've gone through whatever garbage and the guy introduces some on from capcom to the stage.

"2 years ago we said: "We do it", now it is finally time to show you what We Do"

cuts to the trailer.

Shows off the original games beginning with leon after the crash and a quick flash through the areas up until the police station, then it runs through that again with the gorgeous REmake graphics, maybe switching from proper controls to the big dumb baby controls for big dumb babies between scenes. Leon goes into the police station and we have a black screen with text:

"an old horror
...returns"

or something to that effect. Then suddenly the whole trailer starts rewinding, it even starts rewinding past the opening CGI given us a quick glimpse at what that would look like updated. Then it finally stops rewinding, and cuts to a scene... with Jill getting ready.

BOOM it's now REmake 2 and 3!


(lol)
 

Dusk Golem

A 21st Century Rockefeller
I actually don't want RE2 and RE3 remakes to be a 2-in-1 deal. People falsely remember these games as being similar, but really they're quite different, even mechanically. IE, the dodge function, the gun powder system, the choice system, the randomization feature, and even how the zombies work are all different in RE3 to RE2 among other things, and RE2's zapping mechanic, two character campaign, A & B campaigns, etc., aren't in RE3. I would rather individual remakes build upon what these games individually and expand on the games locations and what they did rather than shoehorn them in together. The games don't even share any enemies outside of the zombie and dogs, but they function differently in both games as it were to work with the mechanical differences of RE2-RE3. And while you go to the RPD Police Station in RE3, it's only for nine rooms and the rest of the locations aren't shared at all.

(also REmake 2 won't be at this E3, I will mention.)
 

Reknoc

Member
yeah it probably wouldn't work but it might be the only way I get a REmake 3 in my lifetime! :(

Still at least Capcom are a little more proactive in filing the gap by putting older stuff on newer consoles... unlike bamco :mad:
 
I actually don't want RE2 and RE3 remakes to be a 2-in-1 deal. People falsely remember these games as being similar, but really they're quite different, even mechanically. IE, the dodge function, the gun powder system, the choice system, the randomization feature, and even how the zombies work are all different in RE3 to RE2 among other things, and RE2's zapping mechanic, two character campaign, A & B campaigns, etc., aren't in RE3. I would rather individual remakes build upon what these games individually and expand on the games locations and what they did rather than shoehorn them in together. The games don't even share any enemies outside of the zombie and dogs, but they function differently in both games as it were to work with the mechanical differences of RE2-RE3. And while you go to the RPD Police Station in RE3, it's only for nine rooms and the rest of the locations aren't shared at all.

(also REmake 2 won't be at this E3, I will mention.)

Yeah, agreed. I always get confused when people talk about doing these two games together. I feel like people only remember the first hour or so of RE3

Do we know for sure RE2 won't be at E3m
 
It was announced August 2015 so I think it's had ample enough time to be shown soon depending on how development has been going of course. That's been almost 2 years already.
 

Jawmuncher

Member
It was announced August 2015 so I think it's had ample enough time to be shown soon depending on how development has been going of course. That's been almost 2 years already.

Bruh, it hasn't been in dev for 2 years lol. More like 1. It was a skeleton crew until RE7 started finishing up. Dusk has said this.
 
Bruh, it hasn't been in dev for 2 years lol. More like 1. It was a skeleton crew until RE7 started finishing up. Dusk has said this.

Sure, but still hoping for something soon. I also don't see every single Dusk post :p

Trust me, I'm not expecting it at E3, but it's already been a while. Hoping it's out by the end of next year or early 19.
 

Dusk Golem

A 21st Century Rockefeller
Without saying too much, REmake 2 won't be revealed at this E3 but it might appear before the end of the year. It's a bit further off than I think many would wish it was though, but is what it is.

I will say I'm secretly hoping do a trailer for Not A Hero with an "Out Now!!" thing, I actually don't know if that'll be the case or not.
 

Jawmuncher

Member
Without saying too much, REmake 2 won't be revealed at this E3 but it might appear before the end of the year. It's a bit further off than I think many would wish it was though, but is what it is.

I will say I'm secretly hoping do a trailer for Not A Hero with an "Out Now!!" thing, I actually don't know if that'll be the case or not.

Sounds like TGS, PSX, or the VGAs would be the big places to reveal it then. Doubt they'd reveal it at PAX or Gamescom. Well gamescom would be possible if someone basically pays for them to show it.

I do hope the Not A Hero DLC is a "Out Now" thing as well. It is summer now and from what you have said and the tone of the video announcing the delay. It didn't sound like things were that far behind. Might as well get some money from a free DLC by letting Sony announce it at their conference with another 1 week exclusivity like the Banned Tapes had.
 

Dusk Golem

A 21st Century Rockefeller
Don't forget that we're only 6 months away from the 20th anniversary of the release of RE2 as well.

I hope they have some announcement that day, missed opportunity if they don't really.

>I'm hoping they go for January 21st, 2019 release date personally but I guess it depends how development pans out even if it's the 21st anniversary and not the 20th.
 
I actually don't want RE2 and RE3 remakes to be a 2-in-1 deal. People falsely remember these games as being similar, but really they're quite different, even mechanically. IE, the dodge function, the gun powder system, the choice system, the randomization feature, and even how the zombies work are all different in RE3 to RE2 among other things, and RE2's zapping mechanic, two character campaign, A & B campaigns, etc., aren't in RE3. I would rather individual remakes build upon what these games individually and expand on the games locations and what they did rather than shoehorn them in together. The games don't even share any enemies outside of the zombie and dogs, but they function differently in both games as it were to work with the mechanical differences of RE2-RE3. And while you go to the RPD Police Station in RE3, it's only for nine rooms and the rest of the locations aren't shared at all.

(also REmake 2 won't be at this E3, I will mention.)

If they remaking the games I want changes, Leon and Claire can spend more time on streets before RPD, which can be used for RE3, is no reason zombie types and enemies cannot be shared, or RE2 getting the gunpowder system. RE2 sure as hell needs a puzzle overhaul and randomisation because it has the worst puzzles in the series. Is no reason not to expand Jill's time in RPD either.

Bothgames are extremely short by today's standards, they need either a huge expansion of new areas each or need be combined into a single release.

A REmake amount of new stuff would be piss poor.
 

Manu

Member
I just want RE2 to have mercenaries
It'll be 5+ years since the last version of it by the time this releases

We need a standalone mercs game with RE6 gameplay.

Digital only, $20 and then charge for extra characters and skins.

Why they haven't done this baffles me honestly.
 

Jawmuncher

Member
We need a standalone mercs game with RE6 gameplay.

Digital only, $20 and then charge for extra characters and skins.

Why they haven't done this baffles me honestly.

Because obviously a Esports Residnet Evil title made by a team of newbies on Unity was a much safer bet.

Fucking capcom.

We always go back and forth but they seriously could just reuse RE6 and add on top of it. The graphics look fine. Just needs some fixed texture work on levels really.
 
If they used RE6 mechanics they need redo the scoring, because it's all in opposition to getting high scores.

I kinda hate the melee kill time bonus system 5 started. Should do like RE4, set time, bonuses to collect and you just keep going until time out, kill how you like.
 

Jawmuncher

Member
If they used RE6 mechanics they need redo the scoring, because it's all in opposition to getting high scores.

I kinda hate the melee kill time bonus system 5 started. Should do like RE4, set time, bonuses to collect and you just keep going until time out, kill how you like.

I do agree with that. Get rid of the whole headshot melee meta
 

Reknoc

Member
I think I'd rather Mercs to return stand alone. When it's attached to a main game it feels too limited with just maps and characters locked to that specific game.

Mercs 3D was cool because it brought back Claire and gave us a nice mix of 4 and 5 stuff, and Reunion gave us Rebecca and Barry.
 
If they remaking the games I want changes, Leon and Claire can spend more time on streets before RPD, which can be used for RE3, is no reason zombie types and enemies cannot be shared, or RE2 getting the gunpowder system. RE2 sure as hell needs a puzzle overhaul and randomisation because it has the worst puzzles in the series. Is no reason not to expand Jill's time in RPD either.

Bothgames are extremely short by today's standards, they need either a huge expansion of new areas each or need be combined into a single release.

A REmake amount of new stuff would be piss poor.

Jill's only purpose to go into the RPD is to scour for resources. There's no reason for that to be extended. It's just one of many areas in RE3 as opposed to it being the center area of RE2.

Some of ya'll really need to replay these games, or browse some let play videos, because they aren't the games you remember, especially RE3. It's one of the longer classic games and has the most unique areas too. It makes no sense to combine it with a game that has almost no shared areas outside a very brief beginning. RE3 deserves its own remake with its own areas being expanded upon.
 
If they remaking the games I want changes, Leon and Claire can spend more time on streets before RPD, which can be used for RE3, is no reason zombie types and enemies cannot be shared, or RE2 getting the gunpowder system. RE2 sure as hell needs a puzzle overhaul and randomisation because it has the worst puzzles in the series. Is no reason not to expand Jill's time in RPD either.

Bothgames are extremely short by today's standards, they need either a huge expansion of new areas each or need be combined into a single release.

A REmake amount of new stuff would be piss poor.

Classic RE style works better if the games are short, especially with the multiple scenarios. CV is by far the longest classic RE and it's a huge slog. A single scenario in RE2 was slightly shorter than the first RE. I feel like that's how the RE2 Remake should be in relation to the REmake.

Keep in mind that the REmake is still a 8-10 hour game during your first playthrough. That's perfectly fine. But replayability in these kinda games (Which was always a big factor in classic RE, what with trying to streamline your inventory management and overall time with each run.) suffers from too bloated campaigns.
 
Wait... so no REmake2 at E3? Bummer
Didn't know that Dusk was an insider or had a source.

If that really happens, I want a Mercenaries only game, we need some of that gameplay to celebrate the 20th anniversary how it should be (UC was a really bad way to do it...)
 

Reknoc

Member
RE3 and RE2 are not the same games for sure but they're not exactly apples and oranges either. I'm sure there's stuff that could come over from 3 and sit comfortably into 2. It's not like I'd want them to be some bizarre combined super game, I don't even really want them together it was just a joke idea, but they're so close together in the timeline being only days apart that in some way bundling them together would make a little sense (probably also why people talk about them 2 games together as well, crazy that). It wouldn't be the first time those games were released together either.

If they remaking the games I want changes, Leon and Claire can spend more time on streets before RPD, which can be used for RE3, is no reason zombie types and enemies cannot be shared, or RE2 getting the gunpowder system. RE2 sure as hell needs a puzzle overhaul and randomisation because it has the worst puzzles in the series. Is no reason not to expand Jill's time in RPD either.

Bothgames are extremely short by today's standards, they need either a huge expansion of new areas each or need be combined into a single release.

A REmake amount of new stuff would be piss poor.

But expanding areas, adding new mechanics, and overhauling some of the puzzles is exactly what REmake did. There's nothing wrong with the the length of the games anyway because they're made to be short and replayable.
 
RE3 and RE2 are not the same games for sure but they're not exactly apples and oranges either. I'm sure there's stuff that could come over from 3 and sit comfortably into 2. It's not like I'd want them to be some bizarre combined super game, I don't even really want them together it was just a joke idea, but they're so close together in the timeline being only days apart that in some way bundling them together would make a little sense (probably also why people talk about them 2 games together as well, crazy that). It wouldn't be the first time those games were released together either.

I don't see much of anything that could come from RE3 that would fit into RE2, to be honest. I guess maybe you could fit the park area into RE2 and the backstreets would be easy enough, but the clock tower, the train area, the hospital and the waste facility are on different sides of the city, not to mention don't really fit anything in RE2. I mean, you would basically have to remake RE3 to fit into RE2 by gimping its areas to mold into RE2's.

I mean, people can talk about the 2 together all they want, but that really doesn't alter reality lol. Replay the games, you would probably be pretty surprised how different the two games actually are in their locations.
 
Thinking about it, after REmake2 and maybe 3, maybe they could use some of the assets to remake Outbreak, if they don't do a remaster before that though.
 
How different RE2 and 3 were in the past is a moot point when it comes to a full blown remake. REmake wasn't a 1:1 gameplay recreation of Resident Evil. It's safe to say that the case will be at the least the same level of variation again, and I'm expecting larger changes given the choices the teams have made since REmake.

This doesn't mean melding the campaigns into one. The RE2 and 3 plots should remain separate, as should those locations. However, the little bit of crossover in locales (and perhaps additional ones) could provide additional zapper mechanics in now keeping in mind another character possibly needing ammo in that area. Those games also being developed under a single title could also better demonstrate the changes occuring in Raccoon City in that timeline and addressing/smoothing that continuity.

Aside from the case of it using additional resources, there's no reason to keep those two games apart given how they do fall into each other and the overall setting. More content to beef up the offering, as a remake it will be a full price title.
 

Reknoc

Member
I don't see much of anything that could come from RE3 that would fit into RE2, to be honest. I guess maybe you could fit the park area into RE2 and the backstreets would be easy enough, but the clock tower, the train area, the hospital and the waste facility are on different sides of the city, not to mention don't really fit anything in RE2. I mean, you would basically have to remake RE3 to fit into RE2 by gimping its areas to mold into RE2's.

I mean, people can talk about the 2 together all they want, but that really doesn't alter reality lol. Replay the games, you would probably be pretty surprised how different the two games actually are in their locations.

I'm not talking about locations, I mean mechanics like the dodge, etc.
 
I'm not talking about locations, I mean mechanics like the dodge, etc.

Okay, but that's just a natural progression of mechanics carrying over to new installments. It's assumed.

How different RE2 and 3 were in the past is a moot point when it comes to a full blown remake. REmake wasn't a 1:1 gameplay recreation of Resident Evil. It's safe to say that the case will be at the least the same level of variation again, and I'm expecting larger changes given the choices the teams have made since REmake.

This doesn't mean melding the campaigns into one. The RE2 and 3 plots should remain separate, as should those locations. However, the little bit of crossover in locales (and perhaps additional ones) could provide additional zapper mechanics in now keeping in mind another character possibly needing ammo in that area. Those games also being developed under a single title could also better demonstrate the changes occuring in Raccoon City in that timeline and addressing/smoothing that continuity.

Aside from the case of it using additional resources, there's no reason to keep those two games apart given how they do fall into each other and the overall setting. More content to beef up the offering, as a remake it will be a full price title.

You cancel out your own argument. RE2 is RE2. RE3 is RE3. There's no point in merging the two, and I'm really not sure what the obsession is with putting the two together. They literally only share one location (even the street locations of Raccoon City are different in RE3 than in RE2), and it's the least visited area in RE3. I mean, who cares if they are similar in timeline? Like, why does anyone give a shit about that?

How about we focus on remaking one unique game while expanding the things that were good about it to make a perfected version, and then focus on remaking one unique game while expanding things that make it good to make a perfected version? That just sounds better to me than shoving two games that don't share that much into one game, because odds are one is going to suffer for the sake of the other.
 
Speaking of mechanics, should defense items return? Personally the numbers and variety you face in both 2 and 3 lack that personal struggle to just carry it over.

However, I liked there was another option and variety in dealing with attacks, and would love to see unique animations against things other than regular zombies in those moments.

With 3 being mentioned, perhaps the self defense system of REmake can be substituted by a context sensitive dodge system that could be supplemented by something akin to ripostes. Those attacks will still use ammo/resources, so resources management won't be rendered pointless. But it's a light hybrid between the button/move prompt counters of the action games and the resource dependent defense items of REmake, better suiting the emphasis on crowds and movement.

Okay, but that's just a natural progression of mechanics carrying over to new installments. It's assumed.



You cancel out your own argument. RE2 is RE2. RE3 is RE3. There's no point in merging the two, and I'm really not sure what the obsession is with putting the two together. They literally only share one location (even the street locations of Raccoon City are different in RE3 than in RE2), and it's the least visited area in RE3. I mean, who cares if they are similar in timeline? Like, why does anyone give a shit about that?

How about we focus on remaking one unique game while expanding the things that were good about it to make a perfected version, and then focus on remaking one unique game while expanding things that make it good to make a perfected version? That just sounds better to me than shoving two games that don't share that much into one game, because odds are one is going to suffer for the sake of the other.

I really didn't. You're the one hung up on the idea that people are speaking as if they should be a single, interwoven title than treating it as what the argument is that it would be: a duel feature like Grindhouse linked by the theme of the Raccoon City incident. By that argument, REmake HD and 0 Remaster should only have been sold separately, despite sharing a disc and common theme to make them good companions.

Again, REmake was not a 1:1. When REmake 2 is revealed, I guarantee the zapper system won't be the same. If they have a Nemesis campaign or ever touch Nemesis again, the danger moments (which I don't want) and the dodge won't be intact. New areas will be in. Most will likely be altered. New VAs. Additional cinematics and logs. New items and puzzles. Perhaps some even removed. Might only have single scenarios, melding the A and B ones into a 'canon' campaign. And so on.

The only real argument is resources available and what seems best there. If they can't afford to do more than REmake 2, whether that's just the scenarios or the addition of other modes, than fine. Don't Make the game suffer for anything they shouldn't do. If they can do it though and have budgeted for it and planned it, what's the harm? Where does that inherently make either title a lesser game by sharing the same disc/case?

But for the sake of just wishing/wanting such a thing to happen is completely harmless and how it has been presented by most who are arguing for it and those that have in the past are by no means trying to alter or lessen either game by doing so.
 
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