What's difficult to understand is how the developers of this game thought that one little stupid section, a QTE at that would determine the whole ending of the game.
Eh, given the importance of the moment both in the narrative and in terms of Moira's character arc, I'm okay with the moment being what decides the ending.
Plus that triangle prompt was thrown in there so quick it's hard to miss. It's an extremely dumb and cheap way to add in another ending. Maybe if the game had choices throughout it would make sense, but it comes out of nowhere with no indication of anything. They did a poor job implementing it.
They put a bright tutorial prompt to switch characters in the middle of the screen. I thought it was fairly obvious that I was supposed to switch characters to get the gun that was currently out of Claire's reach.
...With all that being said I dislike QTEs on principle, and point to RE3's "choice" moments where the game freezes and lets you pick one of two options as a better way to handle something like this.