Yeah, I might start leaving the 3D on now. In still shots/moments it's actually pretty ugly but in motion it's really sweet.kiryogi said:Haha. I have 3D on full all the time, it's a really nice effect.
It's no problem, for awhile there I was also just using random skills to go at it. Only recently have I finally decided on a serious skill set. Still manage some awesome scores regardless. The skills help, but what really matters is how you handle yourself. GAF is pretty good about keeping chains going and whatnot. . . Randoms online, not so much.
Only thing bugging me is getting the scores out of the 200ks for the EX Prison and Shipyard. It's pretty funny looking at the score list how low the Shipyard ones are.
I once played with a random and he had that electricity skill. He kept on spamming it while I was getting mobbed and he pretty much ended up killing me -.-" Needless to say, that level ended pretty quickly lol.
Shipyard and prison are just poorly designed imo, the former even more so. Too many ladders and shit to climb, which eats up time. It doesn't help that the map is huge, which makes finding enemies hard. I haven't played the map too much, but I've never found a spot that consistently spawns enemies. The latter I'm actually okay with, I just haven't learned it quite yet. But I also think prison suffers similar problems as shipyard; big, too many ladders, and hard to find a consistent spawn area (I know the lava pit is a good area, but in my short experience I've seen it run dry).
For solo I use the same strategy; grab them all before killing. It always made the most sense to me. In co-op mode, I kill enemies as I travel from time combo to time combo since co-op tends to be more about survival than beating the clock. Sort of an extension to your question, but do you guys have preferences as to when the combo timers are picked up?Ken said:Out of curiosity, how do you guys prefer to grab the time bonuses?
For example, ever since RE4 Mercenaries, I always picked up all the time bonuses on the map before killing. Seems like it would make keeping combos going easier, at least in solo play when you can't really afford to lose a second breaking a time bonus.