Resistance graphics now > E3 demo. (This is the thread of the month. Click this)

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Wow, I love that first pic! I'd like the second one better if I liked the design of that kind of chimera, definately the weakest of the creature designs in the game, IMO.
 
teiresias said:
Wow, I love that first pic! I'd like the second one better if I liked the design of that kind of chimera, definately the weakest of the creature designs in the game, IMO.

Yes, they remind me of something from Duke 3d... I don't like it.
 
Geek said:
New? Old? Better?

resistanceaug01qn3.jpg

resistanceaug02fk4.jpg


There were a couple more posted on Friday, but I hadn't seen them on GAF yet.

Quoted so we don't have to go back to previous page.
 
Graphical highpoint for this game will most likely be the animation. It also looks ultra clean.
Textures could been better but as long as the game gives visceral pleasing action then ok.

edit: More pictures yay! The character model work there is definetly nice.
 
Amir0x said:
Man the texture on that first tank thing is terrible. This is what Resistance most needs to work on...

I've seen it on a lot of PS3 stuff, but I'm assuming that's all Final Phase stuff that'll be cleaned up by launch. The real underlying problem is the terrible tech design. There a was a lot of potential to design something stunning in contrast to the nice looking Eastern European village stuff, but they seem to have decided to go for a kind of Lost In Space movie aesthetic.

Bo-ring.
 
Are they really new? That marine dude...I thought I saw that in PSM.

As far as the lighting engine goes...it looks similar (if not identical) to what we saw previously. Not sure as to the newness.
 
I don't think it looks bad at all, although I'll reserve my judgement until I see some frame buffer captures. This game needs AF more than any other with that colour scheme.
 
teiresias said:
Low draw distance and close quarters. It's obvious they were going for large-scale, sprawling combat and failed.

It puzzles me how you can know that after seeing just that screen. I demand a video.
 
BenjaminBirdie said:
I've seen it on a lot of PS3 stuff, but I'm assuming that's all Final Phase stuff that'll be cleaned up by launch. The real underlying problem is the terrible tech design. There a was a lot of potential to design something stunning in contrast to the nice looking Eastern European village stuff, but they seem to have decided to go for a kind of Lost In Space movie aesthetic.

Bo-ring.

I love the tech design, none of this bothers me. The concept, etc - I love this. And I love the innovative weapons they have for the game. But, the graphical side of things is very weak. Again, though, these are PSM shots most of it.. before they supposedly entered the beta stage.
 
These screenshots are from a few months back, they appeared first in PSM or something I think. First time we got them in direct-feed though...so I guess the improved lighting wasn't in place yet at the time.

Looks kinda meh in those pics.
 
Amir0x said:
Man the texture on that first tank thing is terrible.
What tank thing?

That metal block in the distance on the 2nd screen? Unless they use some good AF, the textures on something so distant would become blurry no matter how high res they are upclose.
 
hehe i have a feeling some on here would say impressed to any screen shot if they thought it was a ps3 shot. It looks average in those screen shots but ive seen it in motion and it looks ok.
 
Wait, why is the resolution of the pics 1024*577?

I am starting to really like the atmosphere of this game. 40 player mp ftw.
 
artful_dodger said:
The top shot with the rocket launcher appears to be from multiplayer.

Looks like it. 'Generic no name' soldier with clear colored symbol on arm which they don't have in singleplayer.
 
Marconelly said:
What tank thing?

That metal block in the distance on the 2nd screen? Unless they use some good AF, the textures on something so distant would become blurry no matter how high res they are upclose.

resistanceaugSmall.JPG
 
supermackem said:
hehe i have a feeling some on here would say impressed to any screen shot if they thought it was a ps3 shot. It looks average in those screen shots but ive seen it in motion and it looks ok.


There are I am sure, but at the same time there are people would would do the opposite and say it looks bad just because it is a PS3 shot.

As far as the screens I think they look pretty on par with what is "average/ slightly above average" as far as next gen goes. Hopefully since all they are doing now is basically working on the graphics it will move solidly into the above average range.
 
I think those two soldiers infront gets 'eaten'. Leads to the next pic where Nathan raises his gun. We have seen a scene in the trailer where you fight of a couple of Chimera brutes in a church.
 
That looks really good. The shading techniques used are great, non-glossy characters FTW!

And come on guys, one measly texture... the game isn't even finished. It may just be a placeholder. Damn you're picky :)
 
Better lightning won't t really fix the polygonally challenged environments and the pstwolicious textures though. It really looks like a game that was designed to launch past March, just like that racing game from Koei. :P
 
Wollan said:
I think those two soldiers infront gets 'eaten'. Leads to the next pic where Nathan raises his gun. We have seen a scene in the trailer where you fight of a couple of Chimera brutes in a church.

Nathan is the only one without a helmet too. That's how u no hes hardcore :lol
 
Geek said:
Because I uploaded them to Flickr. Original size is 2556 x 1440.
Geek, what's the source of the originals? I ask because they look like they were blown up to begin with. They don't look like framebuffer shots.
 
Yeah, these shots are actually from late June/Early July, and were exclusive print mag shots until late last week. So they are old, but new to the web :)
 
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