mjemirzian said:
err.. just stick to Disgaea?
Well, the problem is that aside from the crushing difficulty (on Normal!) and the vagueness of the story, I absolutely loved everything else about the game. I love the visual aesthetic and artistic design, the story/town/world music (Kohei Tanaka for the win!), the setting, the flow, and the concept behind the battle system. Gun upgrading was also like a kind of fun puzzle game it and of itself.
It's just that the game's programming is extremely punishing to the player unless they do
exactly what the game wants them to do. There's very little room for flexibility and alternative approaches, and that's disappointing because I imagine there are quite a lot more RPG fans who would love this game immensely if it was more flexible, especially in the early-going.
In other words:
- If you fight in the exact one way/tactic the game wants you to fight, it will usually be exceedingly easy.
- If you fight any other way or try any other tactics, it smashes you into the ground in the most unforgiving fashion.
And like I said, I loved everything else about the game. Had the game been this punishing and been a lousy piece of shit I wouldn't have bothered making it very far. It's just frustrating when one little detail brings down what would be an incredible experience.
archnemesis said:
There's a
story discussion thread over at GameFAQs which sheds some light on some parts of the story.
Are those interpretations, or is that documented somewhere? Because I don't remember seeing any of this in-game. Though it explains a LOT more.