dramatis said:
It's not as aimless or luck-based as you think.
- You do not need to use Hero Actions for every single move. You can 'run and gun', which is using the left stick to move and watching the colored section on your character's name as the limit on action instead of using the line and anchor.
- There are two ways to regain Hero Action pieces for the bar: terminate an enemy, or terminate a body part gauge.
- Machine guns are better used when you charge more circles, as the Attack multiplier increases with each charge. You deal more Scratch damage when you have 8 circles charged as opposed to 4. Setting up the order in the menu to have your machine gun user go first generally helps knock out at least one enemy in the first turn.
- Hand guns are better used when you want to stun enemies, or break their gauges. Stunning becomes more viable when you are higher level, so that's a concern later.
- Breaking gauges is useful for getting Hero Action pieces back. 'Breaking a gauge' happens when you hear a loud glass shattering sound and see, on either a body part gauge or a health gauge, lines slicing the gauge up. This is useful because now if the gauge health is terminated past the line, you get a piece back.
- Jumping spreads the damage across health and body gauges. That means you may deal less damage to areas you feel you want to hit, so caution advised when it comes to jumping. Later in the game when you can charge faster and quicker, jumping is a good way to wipe enemies fast.
I'm only covering general basics here; you haven't specified what makes it difficult for you. Hope the above helps, at least.
The biggest issue I'm having, I suppose, is manipulating the enemy correctly. Let's take the 2nd boss for example. Let's say I want to break part of the shield to get to the core. So I take my MG user, and have them focus on a specific section in order to be able to break it.
- If I use a Hero Action, I'm 1 point down out of 3
- If I run and gun, the boss will most likely shoot me before I get the chance, bringing me near a breaking point in just one attack (and a 2nd attack will finish the job).
So inevitably, a point breaks, scatters all over the place, and not only do I not have enough movement points to get to them all with the next character, the boss is super fast and gets to them first, healing himself in the process and making it completely impossible for me to recover.
Retry.
So with my next attempt, I try to do a Hero Action/Jump with the MG user, and set up a tri-Attack. However, I have to have my MG run inbetween two people so that the Hero Action sets up the tri. I have to move at least one of them first. This person gets slowed by the counter attack of the 2nd boss (that 3 strike electric shock that slows their charge to a crawl). So by the time I set up the tri-Attack, one or two of my characters are slowed, and the tri-Attack fails. Points shatter, boss failed.
Retry.
Then I tried a systematic approach. Just concentrate on not losing my points, bring down each shield one by one. However this approach is far too slow; getting any of them close enough to shoot and they'll get countered first. Assuming I get a section all nice and blue for me to break, if I send another character in that direction to break it, the boss would turn in their direction, making it impossible to get to said section to break, and attack them while they run, thus slowing them. Charge from far away and it's so slow the result is the same. His attacks and counter attacks until my points shatter.
Retry.
Tried to use the barricades to keep my characters hidden from the blasts. He either
- attacks them before they reach the barricade
- goes around the barricade with his mad movement points and still attacks
- destroys the barricade and attacks.
Retry.
After several more retries of the above in various styles/movements and failing each and every time, I simply got lucky in that I somehow got my MG user/HG user behind him and he didn't turn around. If I didn't know any better, I think the game took pity on me and said "Fine, look. I know you're frustrated, just take the win and go already. You're going to burn out your PS3 at this rate if you stay here...".
mjemirzian said:
Well considering you have a disgaea avatar, maybe you should go the grind route? That's always an option in RPGs.
The game is not very luck based, you just need to improve.
Disgaea I can handle. It's difficult, but not obnoxiously so. Grinding is not the issue in this case, as winning the battle had nothing to do with how much HP I had left. It had to do with the enemy deciding not to turn around while I attacked the back for whatever reason...