16ms or the equivalent of about 1 frame at 60fps
Doesn't it vary depending on what mode you use?
16ms or the equivalent of about 1 frame at 60fps
This is a dilemma many NES fans find themselves in. I think there's no correct answer.OK I have a CRT tv that has component in (the red green and blue cables). It's a Sony Trinitron.
I have a square button Famicom and a front loader NES
What's my best option? Mod one and get a converter to play the other games on it, or mod both? If one, which? I don't have a Famicom disk system right now but I'd like to get one in the future maybe. Haven't decided yet.
A friend of mine used to work at Blitz Games here in the UK and told me that later PS1 units (even before PSone?) had revised GPUs that they had to create workarounds for, due to dithering and other graphics rendering differences.Well according to one member and their screenshots, PS2 might make dithering worse on PS1 games.
A friend of mine used to work at Blitz Games here in the UK and told me that later PS1 units (even before PSone?) had revised GPUs that they had to create workarounds for, she to dissing and other rendering differences.
I can try to find out more if it's not already known?
old games are objectively worse than new games, these guys are nuts
I saw this PC Engine 720p DVI upscaler at BEEP akiba. It's like $400 USD so kind of insane compared to a Framemeister or whatever. Apparently the input lag is like 1 frame vs. 20 or whatever Framemeister is though, so if that matters and you have money to spend, dozo.
Ended up putting my original Xbox back in rotation this morning but noticed the cheap component cable I picked up to replace my MS branded one (lost when I moved into my place) has a significant amount of interference coming through on my television.
I know there's a lot of discussion in this about where to buy the best built SCART/BNC cables but what about component? Any places out there that sell properly shielded cables or do I have to track down another official set?
I do remember the Ootake programmer bitching about how Windows made his emulator terrible in regard to input lag. Maybe Japanese PC-Engine aficionados are especially sensitive to input lag and are a market for a dedicated upscaler.
Monster/psyclone are other options
Is it just me or these scan lines are uneven?
Made a new header image for the OP.
Probably won't make that list next time, I don't post much now, but I still check the thread and read nearly every page of the old one. Proud moment.old games are objectively worse than new games, these guys are nuts
Why do you play this old shit?
I got a Retron5 I play on my 1080p LCD with all the games on the SD card, no glitches or anything I swear, what is all this nerd shit lol
Is it just me or these scan lines are uneven?
Love. What font is that?
Bauhaus 93 is a variant of URW Blippo Black. Only one font was produced. It is used in Microsoft Word. It is also used for the Postman Pat logo, around Disney's Polynesian Resort, and on the title screens for Super Mario Bros. and Super Mario Bros. 2, as well as the amiibo logo.
old games are objectively worse than new games, these guys are nuts
Some PAL games (basically just the top ones, eg Metroid Prime 1) render at higher resolution in PAL. So you get a genuinely higher resolution on a 576i screen, so less dithering on object edges. Wind Waker uses the extra lines too, but unfortunately runs 17% slower, but MP as adjusted.
Most PAL games either squash or stretch the NTSC resolution however, so in most cases they are definitely worse, not to mention when the speed is not adjusted.
PAL60 and NTSC would look identical over anything except composite, where PAL would have a slight edge due to being a better colour system.That's really new to me. One never stops learning.
Are you talking about games that come with a 60hz selector too, or just those that are 50hz-only (such as Tales of Symphonia)? On my Trinitron, stuff like PAL F-Zero set to 60hz doesn't seem to run/look any different/worse than - say - US Resident Evil 4 (via Freeloader) on the same console. I'm using an official Nintendo RGB cable - which I know is nowhere as good as component on NTSC systems - but I genuinely fail to see any difference in IQ, between PAL60 and NTSC games.
No list, I just did A/B tests on some games on a 576i PAL TV, via component. It was therefore especially frustrating that Metroid Prime 2 was 60Hz only, because it meant it had reduced IQ compared to MP1. Prime 1 was really by far the best example, since it's got such amazing IQ anyway and was released quite a bit later they put in a bunch of extra effort and on that version (and it's the canonical version, since all re-releases use its edits). I would say on my CRT 576i was superior to 480p, lat alone 480i. 20% extra resolution is a pretty big boost.Is there a list of these PAL-games anywhere? I have slowly started to replace my PAL-games with NTSC-ones, but might have to keep some of them then.
I'd mod Famicom before NES.OK I have a CRT tv that has component in (the red green and blue cables). It's a Sony Trinitron.
I have a square button Famicom and a front loader NES
What's my best option? Mod one and get a converter to play the other games on it, or mod both? If one, which? I don't have a Famicom disk system right now but I'd like to get one in the future maybe. Haven't decided yet.
PAL60 and NTSC would look identical over anything except composite, where PAL would have a slight edge due to being a better colour system.
It's regular PAL in 50Hz games that can have potentially genuinely higher resolution.
No list, I just did A/B tests on some games on a 576i PAL TV, via component. It was therefore especially frustrating that Metroid Prime 2 was 60Hz only, because it meant it had reduced IQ compared to MP1. Prime 1 was really by far the best example, since it's got such amazing IQ anyway and was released quite a bit later they put in a bunch of extra effort and on that version (and it's the canonical version, since all re-releases use its edits). I would say on my CRT 576i was superior to 480p, lat alone 480i. 20% extra resolution is a pretty big boost.
From what I would tell, No PS2 or Xbox games had this. Or maybe ICO? I remember the NTSC version looked a lot worse than the PAL version. But then most PAL PS2 games had appalling conversions to 50Hz, and Xbox in either interlaced format is a disgusting IQ abomination.
Keep in mind this is interlaced only, and PAL CRT screens only, which can handle a native 576i signal. 480p would be better on any other screen. But if you have a nice 576i CRT, try both versions of games out.
It's not the output resolution that's important, it's the internal rendering resolution. All PAL games at 50Hz output 288p or 567i, but it might just be the NTSC resolution squeezed (black borders added) or stretched (some line doubling).ICO NTSC ps2 runs 240p (vs. 288p)
It's not the output resolution that's important, it's the internal rendering resolution. All PAL games at 50Hz output 288p or 567i, but it might just be the NTSC resolution squeezed (black borders added) or stretched (some line doubling).
With 2D games you can't stretch without distortion, so they pretty much universally have borders (or in some rare cases adjusted field of view, aka actual extra graphics). 3D games could display the geometry in higher resolution in PAL, but it would involve a decent effort that most couldn't be bothered with. PAL machines are the exact same computer in most cases, so have extra performance juice left from the games being clocked 20% slower, so a good dev could use this for extra resolution.
Ico. Initially planned for the original PS1 console, its protracted development period eventually saw it appear on CD for PlayStation 2 some four years after producer Fumito Ueda first devised the concept.
While elements such as lighting, detail and animation were clearly ahead of their time, there are some hints of the game's less technologically advanced origins. Base resolution for Ico is a rather low 512x224 (going up to 512x256 in PAL mode, with a frame-rate reduction to 25FPS), with the title actually forcing the PlayStation 2 hardware to forego a traditional interlaced video output in favour of low-resolution progressive scan.
-Eurogamer
It looks waaaay better in PAL. Of course there's an HD version now though.i just read PAL ICO has more features than NTSC but nothing much on resolution being better on PAL
It looks waaaay better in PAL. Of course there's an HD version now though.
OK I have a CRT tv that has component in (the red green and blue cables). It's a Sony Trinitron.
I have a square button Famicom and a front loader NES
What's my best option? Mod one and get a converter to play the other games on it, or mod both? If one, which? I don't have a Famicom disk system right now but I'd like to get one in the future maybe. Haven't decided yet.
It looks waaaay better in PAL. Of course there's an HD version now though.
There are mods to get an FDS to work on a NES, but none of them are pretty.
So, I think I'm gonna postpone retro setup and hook the OSSC up to my computer monitor... and just organize that shit a bit better. Can really only have one system hooked up at a time for now without it looking like shit, but whatever. It's something. I just can't quite find a display I want to get yet, and I'm really only in the mood to buy that sound setup I've been talking about for a while... which I'll hook up to the computer/OSSC setup.
Also thinking I'll finally buy a supergun in late November, so it'll be interesting to see how all that plays with the OSSC.
Buy a Dynex.
This clarifies alot, thanks!PAL60 and NTSC would look identical over anything except composite, where PAL would have a slight edge due to being a better colour system.
It's regular PAL in 50Hz games that can have potentially genuinely higher resolution.
No list, I just did A/B tests on some games on a 576i PAL TV, via component. It was therefore especially frustrating that Metroid Prime 2 was 60Hz only, because it meant it had reduced IQ compared to MP1. Prime 1 was really by far the best example, since it's got such amazing IQ anyway and was released quite a bit later they put in a bunch of extra effort and on that version (and it's the canonical version, since all re-releases use its edits). I would say on my CRT 576i was superior to 480p, lat alone 480i. 20% extra resolution is a pretty big boost.
From what I would tell, No PS2 or Xbox games had this. Or maybe ICO? I remember the NTSC version looked a lot worse than the PAL version. But then most PAL PS2 games had appalling conversions to 50Hz, and Xbox in either interlaced format is an IQ abomination, due to a blur filter that gets added.
Keep in mind this is interlaced only, and PAL CRT screens only, which can handle a native 576i signal. 480p would be better on any other screen. But if you have a nice 576i CRT, try both versions of games out.
I saw someone one youtube say there is a new framemeister in the works, hopefully it fixes the sync issue with Silent Hill.
...huh!
okay, so: specifics