sixteen-bit
Member
fuchsia, turquoise, yellow, and green remind me of the GBC color pallete.
British people have a genetic defect that only allows them to see in shades of neon purple, yellow, and green.
I wanted to back this up but beeing speccy only held me back.Only about 4.5 hours left before the ZX Spectrum Kickstarter is done! And I'm not trying to scrap some last minute pledges, because the project was actually funded in fewer than two days.
All the stretch goals have been achieved too: now the computer comes with a bigger FPGA, an easier expansion system (slots for RAM and modules / no soldering required), 1MB (!!!) of RAM, a printed manual, an additional controller port, 5 new or remade games, and all that in a pretty box. And the promise of internet software and dev tools for the wireless connection, like a direct link to world of spectrum to download your games directly to the machine, multiplayer gaming or twitter.
The 8bit computer can be augmented with wifi, a real time clock chip (RTC), more RAM, and a Raspberry Pi as a daughterboard. It comes by default with HDMI and RGB out, a keyboard/mouse port, two joysticks ports and an SD card reader, in addition to all the original ZX Spectrum specs.
Oh, and the Next can be retrofitted in an original Spectrum case (with some shell hacking to make room for the new ports).
https://www.kickstarter.com/projects/1835143999/zx-spectrum-next/
This isn't a Kickstarter exclusive, the ZX Spectrum Next is expected to be sold normally in online shops. Still if you consider getting one, you may want to get in on the Kickstarter train, as the retail price will be higher. The Kickstarter computers are pretty much sold at cost.
British people have a genetic defect that only allows them to see in shades of neon purple, yellow, and green.
I wanted to back this up but beeing speccy only held me back.
I wish they were willing to expand it to other cores (Amiga, MD, NES, SMS, MSX, C64, etc) like the MIST.
Especially since it seems the ZX Next has a faster FPGA
Actually the spectrum, BBC, MSX (with tapes) C64 etc genuinely do explain the euro development scene in the 80s.my god
this explains so many weird euro platformers
ordered by arcade card duo.....fuck man
Ginka Fukei Densetsu Sapphire here I come..........
Yo KC I'm in Toronto and i regularly work on live 600Vac for a living. If you want some help I'd be glad to teach you!
Is there any comprehensive site hosting scans of Japanese game manuals? I'm trying to find the Japanese manaul of Robotica/Daedlus on Saturn.
Sapphire is expensive as hell now. Are you going legit?
As far as I'm aware 100% of PAL PS1 games are 50Hz.I don't remember the PAL version of Raiden Project beeing 50hz (it was published by Ocean if memory serves).
As far as I'm aware 100% of PAL PS1 games are 50Hz.
Yes, all the way back to the NES typically european devs (eg Rare, Psygnosis) would optimise well for PAL, presumably because they wanted a nice copy to play themselves.We did get optimised ports though which compensated for the change, but they would still be 50Hz, just run quicker.
Yes, all the way back to the NES typically european devs (eg Rare, Psygnosis) would optimise well for PAL, presumably because they wanted a nice copy to play themselves.
Sega did very little optimisation on the Master System/Mega Drive, the music in Sonic 2 and a couple of later games is all I remember. Nintendo was pretty good on NES/SNES, but basically no other Japanese devs (eg Konami, Capcom) did any optimisation at all on them. Saturn first party games got decent 50Hz conversions but none others did, N64 was a mixed bag, and PS1 was probably the worst system of all time for 50Hz. And unlike all systems before it, you can't mod the system and play those PAL games in 60Hz, since it's done in software, they're hard locked to 50Hz.
As far as I'm aware 100% of PAL PS1 games are 50Hz.
As I mentioned above, software deciding the video mode is what makes PAL PS1 the worst 50Hz console, as you cannot mod the console to make unoptimised PAL games run correctlyActually it was up to developpers because a PS didn't need any modification to run the games at 60hz. The game would decide how the system ran (I plaeyd all my PS games on my PAL PlayStation and without an RGB scart cable, US/JAP games would display in black and white).
I have both versions of Raiden Project (Pal and NTSC-J), I'll compare for kicks and giggles (I stopped playing the games once I got Raiden DX )
BTW anyone knows what's the Puzzler demo that comes with Raiden DX? Never found what the game actually was.
As I mentioned above, software deciding the video mode is what makes PAL PS1 the worst 50Hz console, as you cannot mod the console to make unoptimised PAL games run correctly
PS1 only supported PAL 50Hz and NTSC 60Hz (not PAL60) and as far as I'm aware while the console was capable of it Sony did not allow a PAL release to output NTSC and every single PAL game was 50Hz.
Nope, stuck at 50Hz.What happens with PSOne games on a PS2? Can they be tricked into running at 60hz?
Eh, 95% of the best 240p games were designed for 60Hz (mostly from Japan). 50Hz ruins the art (it gets squashed), ruins the gameplay (it runs too slow) and in most cases except the SNES (which had a separately clocked sound unit) ruins the music because it runs too slow.50Hz is only an issue when the game's timing isn't optimized for 50hz. PAL isn't automatically a bad thing.
Awesome -- that would be much appreciated!
Eh, 95% of the best 240p games were designed for 60Hz (mostly from Japan). 50Hz ruins the art (it gets squashed), ruins the gameplay (it runs too slow) and in most cases except the SNES (which had a separately clocked sound unit) ruins the music because it runs too slow.
ordered by arcade card duo.....fuck man
Ginka Fukei Densetsu Sapphire here I come..........
Just ordered a Turbo Duo, will need to snag one of these eventually, too!
so if i get a modded turbo duo, i need this arcade duo? been looking to get one but waiting for the right time
Got two packages in today. Something old and something new.
Only one left now. Been surprised at how quickly there are arriving actually.
More or less a week from Japan to Belgium. It usually takes a week or two, sometimes longer.
I vividly remember picking up the PAL version on release. 63 on Tuesday November 21, 1995 at the local Game Mania store.
They only got one copy in and the clerk didn't understand why I would pick up something like this when all those new and shiny 3D games were on the shelves. lol
He just shook his head as as I paid and said something to the likes of "oh well, as long as you have fun with it, I guess."
I sure did.
Glad to finally have a 60Hz copy of this game now.
Only for a very few games:
You have to decide how important it is to play sapphire on real hardware (are you willing to drop the 200$ for it (and going bootleg obviously as I don't advise going CDR on most PCE games)
As long as you burn it at a slow speed going CDR is fine. This isn't even really about wearing out the laser it's because the faster it spins the less defined the difference is in the pits the laser is burning in the disc. On older lasers (like the Duo) this can more easily lead to disc read errors. A properly burned CDR isn't going to kill your laser any faster than a pressed disc.
By the way an actual copy of Sapphire will cost you upwards of like 700 - 1,700 bucks depending on condition. The bootleg will run you 100 - 200 bucks. Personally I don't think there is a difference with playing a bootleg and playing a cd-r you make yourself.
You may want to go for a Duo-R/RX since they're more reliable, don't need their capacitors replaced, and generally have better quality lasers in them. Though IMHO the Duo is the sexiest of the lot.
Raiden Project is so good. I only have the best price release
The Raiden Project PSone Pal 63 Tue, November 21, 1995
Doom PSone Pal 50 Mon, January 15, 1996
Philosoma PSone Pal 56 Sat, April 6, 1996
Ridge Racer Revolution PSone Pal 60 Thu, May 23, 1996
Namco Museum Vol.1 PSone Pal 60 Tue, August 13, 1996
Resident Evil PSone Pal 70 Thu, August 22, 1996
William's Arcades Greatest Hits Vol.1 PSone Pal 50 Mon, October 7, 1996
Wipeout 2097 PSone Pal 61 Wed, October 23, 1996
Motor Toon GP 2 PSone Pal 56 Thu, November 7, 1996
In The Hunt PSone Pal 53 Fri, November 8, 1996
Namco Museum Vol.2 PSone Pal 56 Thu, November 14, 1996
Crash Bandicoot PSone Pal 28 Sat, November 30, 1996
Star Gladiator PSone Pal 23 Thu, March 6, 1997
Namco Museum Vol.3 PSone Pal 56 Tue, April 1, 1997
Namco Museum Vol.4 PSone Pal 47 Thu, September 4, 1997
Raystorm PSone Pal 47 Fri, September 19, 1997
Final Fantasy 7 PSone Pal 63 Tue, November 18, 1997
Tempest X3 PSone Pal 19 Thu, November 27, 1997
Xevious 3D/G+ PSone Pal 43 Sat, December 6, 1997
Castlevania Symphony Of The Night PSone Pal 61 Mon, December 8, 1997
Arcade's Greatest Hits Atari Collection Vol.1 PSone Pal 61 Tue, December 16, 1997
Saturn Console Pal 238 Tue, May 27, 1997
Sega Rally Pal + Tue, May 27, 1997
Fighters Megamix Pal + Tue, May 27, 1997
Sega Ages Vol.1 Pal 63 Fri, June 13, 1997
Virtua Cop + Gun Pal 40 Sat, June 14, 1997
Daytona USA Pal 9 Fri, June 20, 1997
NiGHTS + 3D Pad Pal 50 Fri, June 20, 1997
Night Warriors Pal 20 Fri, August 1, 1997
X-Men Children Of The Atom Pal 20 Fri, August 1, 1997
Megaman X 3 Pal 52 Thu, August 7, 1997
Sonic Jam Pal 55 Fri, September 5, 1997
Panzer Dragoon Pal 14 Fri, September 5, 1997
Virtual On Pal 33 Wed, September 24, 1997
Darius Gaiden Pal 20 Sat, November 22, 1997
Galactic Attack Pal 18 Sat, November 22, 1997
Shinobi X Pal 13 Sat, January 3, 1998
Darius 2 Pal 20 Thu, March 12, 1998
Christmas NiGHTS Pal GRATIS Thu, March 12, 1998
Guardian Heroes Pal 20 Wed, April 22, 1998
Panzer Dragoon Saga Pal 60 Fri, June 5, 1998
Virtua Fighter Kids Pal 18 Fri, June 5, 1998
The Story Of Thor 2 Pal 18 Fri, June 5, 1998
Street Fighter Alpha Pal 25 Mon, June 29, 1998
Virtua Fighter 2 Pal + Mon, June 29, 1998
Fighting Vipers Pal + Mon, June 29, 1998
Clockwork Knight Pal 9 Mon, June 29, 1998
Clockwork Knight 2 Pal 9 Mon, June 29, 1998
Burning Rangers Pal 63 Thu, July 2, 1998
Parodius Pal 13 Mon, July 20, 1998
The King Of Fighters '95 Pal 45 Sat, August 22, 1998
NiGHTS + 3D Pad Pal 13 Thu, July 23, 1998
Shining Force 3 Pal 63 Thu, July 23, 1998
Panzer Dragoon 2 Pal 38 Mon, August 31, 1998
Street Fighter Alpha 2 Pal 20 Wed, September 9, 1998
Dragon Force Pal 45 Thu, September 10, 1998
Gun Griffon Pal 38 Thu, September 10, 1998
Elevator Action Returns Japan 73 Thu, September 10, 1998
Radiant Silvergun Japan 75 Sat, October 10, 1998
Dead Or Alive Japan 38 Sat, October 10, 1998
Marvel Superheroes Pal 45 Sat, October 10, 1998
Shining Wisdom Pal 13 Thu, October 15, 1998
Capcom Generation 1 Japan 70 Fri, October 16, 1998
Capcom Generation 2 Japan 68 Sat, October 24, 1998
Baku Baku Animal Pal 38 Mon, November 9, 1998
Capcom Generation 3 Japan 63 Tue, November 24, 1998
Capcom Generation 4 Japan 68 Tue, November 24, 1998
Vampire Savior Japan 53 Tue, November 24, 1998
X-Men VS Streetfighter Japan 53 Tue, November 24, 1998
The King Of Fighters Best Collection Japan 75 Tue, November 24, 1998
Hebereke's Popoitto Pal 13 Sat, December 26, 1998
The bootleg is 119 euro with two other games (Rockman and Fantasy Zone or somethign like that?). So 40 euros really.
My Turbo Duo arrived, but the damn thing won't read discs so it's going back. I think I'm done with this search for now, it's the biggest console shit show I've experienced yet to the point emulating the few games I want to play outweighs the bullshit.
thanks buddy for the info! look at ebay daily till i get the impulse to buy but haven't yetAs long as you burn it at a slow speed going CDR is fine. This isn't even really about wearing out the laser it's because the faster it spins the less defined the difference is in the pits the laser is burning in the disc. On older lasers (like the Duo) this can more easily lead to disc read errors. A properly burned CDR isn't going to kill your laser any faster than a pressed disc.
By the way an actual copy of Sapphire will cost you upwards of like 700 - 1,700 bucks depending on condition. The bootleg will run you 100 - 200 bucks. Personally I don't think there is a difference with playing a bootleg and playing a cd-r you make yourself.
You may want to go for a Duo-R/RX since they're more reliable, don't need their capacitors replaced, and generally have better quality lasers in them. Though IMHO the Duo is the sexiest of the lot.
My Turbo Duo arrived, but the damn thing won't read discs so it's going back. I think I'm done with this search for now, it's the biggest console shit show I've experienced yet to the point emulating the few games I want to play outweighs the bullshit.
My Turbo Duo arrived, but the damn thing won't read discs so it's going back. I think I'm done with this search for now, it's the biggest console shit show I've experienced yet to the point emulating the few games I want to play outweighs the bullshit.
Where have you been looking for systems? When you decide to try again, I would just go to some one like KeithCourage on facebook or the PCEngineFX forums, he usually has Duos for sale that he's replaced the capacitor on, rgb modded and tuned up the CD drive.
You could always try contacting him anyway if you hold onto the Duo you have. Usually if it's not reading discs it needs to have its pots adjusted, and that's something himself (and probably a few others like Voultar) could do for you.
I actually bought my Duo as "defective" on a local auction site with that exact fault, it wouldn't read discs. (it had caps replaced etc. so it was in good shape otherwise). I sent it to a friend and he diagnosed that the screw that guides the cd drive (or something like this) was loose a bit so he tightened it just a bit and it started working again.
e: I'm guessing this might be the same issue that Shin Johnpv described earlier
He did add that it might be loosened in time again so I or he might have to do it again at some point, but who knows when that will be.
If you have any knowledge try this kind of fix. Just throwing it out there. The problems with the Duo CD drive and caps are somewhat exaggerated IMO, if you have a Duo-R/RX you will still have to do maintenance on them eventually too. (plus the Duo is the best looking PC Engine there is!)
I Just read the news about Raiden V coming to the PS4 and even though I'm definitely picking it up, I'm a bit sad that after Raiden DX, every single Raiden game has been such a big step back compared to Raiden II.
Without taking Raiden Fighters into account of course.
Have you been able to give Raiden IV Overkill a chance? I'm admittingly a huge Raiden IV fan but Overkill takes the game to the next level.
Raiden DX on PSoneWhat's the definitive port of Raiden? Raiden Project on the PS1?
Raiden DX on PSone
Isn't that a different game?
It's more or less a remix of Raiden 1 and 2.
Raiden Project has slowdowns in both Raiden and Raiden 2 that aren't in the arcade version nor in the DX version.Not quite. If TeaJay is looking for Raiden 1, then Raiden Project is the best option.
While DX is a great game that I like even more than Raiden II, it has nothing to do with Raiden 1.
It has 3 modes of play: training, novice and expert.
Training is just one level to get to grips with the game.
Novice is the first 5 levels of Raiden II
But Expert is the full 8 level game plus a secret unlockable level in the end.
This mode is a complete remix of Raiden II with a bunch of new systems and scoring mechanics added to it.